SourceMaterial-Avlis Campaign 6: Difference between revisions
(Created page with "==The Daggerspace Campaign== =Scene 1: Abduction!= Chillin’ at the Crossroads Tavern on the continent of Atradyse, playing darts, drinking Skeletons bust in and shoot pois...") |
No edit summary |
||
Line 1: | Line 1: | ||
==The Daggerspace Campaign== | ===The Daggerspace Campaign=== | ||
=Scene 1: Abduction!= | =Scene 1: Abduction!= |
Revision as of 22:03, 20 October 2019
The Daggerspace Campaign
Scene 1: Abduction!
Chillin’ at the Crossroads Tavern on the continent of Atradyse, playing darts, drinking Skeletons bust in and shoot poison arrows that paralyze everyone Everyone is knocked unconscious
Scene 2: Escape and Rebellion on the Ship
Jail break from lower boat decks Realize that ship is flown by undead zombies/skeletons Ship was a Galleon, spelljamming vessel Party finds out from the low-level necromancer pilot that the ship was taking them to the stronghold of a necromancer A new ship full of strange dragon-like creatures pulls up alongside to help in the battle. The Dracon aide the party in taking over Dracon captain tells them a necromancer from a nearby asteroid took them to use as his minions. Some of his own men were taken and to repay the favor he wants help rescuing them. First ship obtained! A Galleon!
Scene 3: Squid Ship Random Space Encounter
Space pirates, mixed races Squid Ship spelljamming vessel Party members take the squid ship… and now have 2 ships! (plus the Dracon’s ship, which is a Hammership spelljamming vessel.)
Scene 4: Asteroid Raid
The party followed the dracon to an asteroid they said was holding some of their people prisoner, and wanted party to help them free their fellow dracon as payment for rescue. Asteroid name - Jeminix Surface raid! Bombard prison camps from the air to soften them up for a ground attack Rescue slave orcs, and a few other races, including some of the Dracon One of the rescued dracon is a little ill, he is taken back to the Dracon ship Asteroid has a massive hole in the side of it that a ship can fly through Other size of asteroid has a glowing spherical portal that constantly pushes out air, which the living inhabitants use for breathing Party goes into the asteroid Dracon stay in orbit and on surface to take out the other surface camp and clean up remaining resistance
Scene 5: Into the Asteroid
Through the caverns & tunnels… Encounters within the asteroid- Giant Zombie Storage Room Goblin colony, i.e. living labor camp/breeding Ritual Room where Dallas badly injured and taken back to ship, feeling a little ill (later gets zombified and killed off) Discovery of a portal at the center of the asteroid that leads to the Negative Material Plane, apparently the portal acts as an energy source Spelljamming vessel docks where a small fight occurs, able to rest a little, find an armored ship with a Life Jammer helm that they take Swap the Lifejammer helm for the Spelljammer helm that was on the Galleon
Scene 6: The Sylphs
After exploring inside the asteroid, went to Portal to Elemental Plane of Air outside asteroid Found a kingdom of sylphs and got an audience with the queen, name unknown Sylphs told the party that a wizard apprentice in a nearby tower on a floating island was kidnapping sylphs for experiments Tower surrounded by a shield, which is powered by the portal to the Negative Material Plane, back inside the asteroid Party goes back to asteroid and starts knocking out power conduits… BIG explosion inside asteroid They go back to the sylphs and tell them to start their attack on the tower Sylph queen warned the party that an “abomination” resides in the bottom of the tower and they must bring it back to the sylphs Necromancer Tower Landed on roof and assaulted downward. Next level down was an antechamber Next level was a dining room, fought some tough golems Next level was room with mysterious mist in which a sceptre floated A creature in the mist attacked and was defeated. Sceptre was a key to opening/closing the portal. Someone closed the portal. Necromancer’s Assistant attacks party Defeated with webbing & silence Party finds Lathalsa, the so-called abomination, a half-sylph, who turns out to be the sister of the bar wench Learn about family daliances of father Back to Sylph kingdom to recharge, queen asks for Lathalsa but party refuses to give her up. They run. Get to the portal back to the Prime Material Plane (asteroid), realize it’s closed. Have to go back to the necromancer tower to turn the scepter switch back on. Come back to portal and go through. Half-sylph joins the party
Scene 7: Fire & Flee!
Dracon have been tending to ill prisoners Turns out the sickness is a zombie illness and their whole ship was overrun Party burns original Galleon ship and Dracon ship Take Squid Ship & Armored Ship from inside space dock after switching out the Life Jammer helm with one of the regular Spelljamming helms Recharge at Port After the asteroid, party opted to return to Avlis Encountered wreckage of two ships and a very recent battle They spot a githyanki void cruiser taking off as the githzerai ships around it crumble and break up. There appear to be a couple of survivors in the wreckage. Party picks up a wounded githzerai who asks for rescue. Mid-conversation he spots a stray githyanki knight in the wreckage and jumps off to attack it, igniting a psionic blade Party watches him defeat the githyanki knight and takes him back to his base, another asteroid Letitia meets another priestess of Saint Mariam: Alhana Brighthaven Alhana Brighthaven: The legend of SSaint Mariam tells that the saint ascended to the stars in a ship of gold that rode on the thunder and lightning. This story caused a split in the religion between those who took it literally and those who took it figuratively. The two factions have a schism that often leads to violence back on Avlis. Alhana is a literalist and is searching for Saint Mariam among the stars. Alhana has a scroll with the following poem:
"And lo, did our lady ascend the stairway of gold. Her pain and suffering lifted from the masses Was carried with her to the stars On a bird of thunder and lightning. Her thought the deeper, Her mood the more, As the sight of her weakened. Never has there been a star So deeply beloved by The Supreme, And never would there be hence."
Letitia has a book with same poem, but her copy has a continuing passage: "The lady spoke unto her disciples Three days hence in a dream. 'I bear thy torture in my vessel of gold. Forever shall I remain here to plead With my Creator for your forgiveness. My vessel now crowns the sun, And it shall be my temple, my fortress, And my symbol of love for my people and my Father.
Scene 8: Makin’ Money
Githzerai offer the party a way to make a lot of money and upgrade their ship and buy supplies They think that a mindflayer is setting up shop on Levena, the moon of Avlis Want party to check it out, NOT engage. A village there is steadily losing people Party decides to do this and put Saint Mariam quest and Necromancer quest aside for now Smashing Paladins random space encounter Symbol of god matches Letitia’s Ship is an expedition ship of the Templars and Crusaders of Saint Mariam They are not literalists. They chase down and kill literalists. Ramming speed! Drop the ship into their ship’s gravity well and crush the deck of their Galleon 20+ paladins killed, minor damage to party’s ship
Scene 9: Village of the Mindless
Town name - unknown Party lands on Levena, moon of Avlis Most buildings are empty, sometimes a catatonic person is found in a building, constantly bumping into a wall or banging head on table Tavern - The Space Pony - find a little girl in a daze, talks about “The Great Builder”, calls him a “mind bender”. Has no idea where everyone went. She thinks “Great Builder” lives west. Doesn’t seem to be much help beyond that. Party ventures out of village to west, comes to a graveyard with mausoleum Find a secret passage at the back wall where there is a shrine to Saint Mariam that has a door opening up to a stairway down Find a vampire down there, symbol of Saint Mariam on his coffin Fight the vampire, he turns to gaseous form and flees
Scene 10: Vampire on Board
Party decides it was a vampire, not a mind flayer that destroyed the village Head back to ship to go tell the githzerai Crew members start disappearing after a few days Lathalsa (half-sylph) shows signs of becoming a thrall Party stations the orc slave with her to stop vampire from coming in while he’s coming in, but it doesn’t seem to work Party studies the dying body of Lathalsa, finds a holy symbol of Saint Mariam around her neck Vampire appears, tells them Lathalsa looks just like Saint Mariam Vampire claims he was Saint Mariam lover, and he witnessed her ascension to godhood His protests and anguish over Mariam's pain made him curse at The Supreme, who he supposes changed him into a vampire He was unable to bear staying with Saint Mariam any longer, too painful. She left for somewhere unknown. She gave him a censor and told him it was one of three keys he could use to find her again one day Vamp tells the party that a mind flayer is indeed killing everyone in that village Vampire kills Lathalsa and leaves Party cuts Lathalsa's head off to try to prevent her from rising Vampire gets angry, fights party Charms Conor and Thundershaft, bites them both, drains Conor until death Party "vaporizes" vamp but he comes back an hour later and tells them to retrieve the head of Lathalsa and put it back on Party complies and takes vamp and bodies of Lathalsa and Conor to githyanki asteroid, let's them go Dock official who gave party mission to scout the mind flayer on Levena berates them, tells them to try again