Pale Master: Difference between revisions

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'''[[NWN:Hit Die|Hit Die]]''': d6
'''[[NWN:Hit Die|Hit Die]]''': d6
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels


'''Proficiencies''': None
'''Proficiencies''': None

Revision as of 18:30, 25 June 2006

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Prestige Classes: Arcane Archer | Assassin | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master

Pale Master
Pale Master

Description: (Prestige Class) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Hit Die: d6

Base Attack Bonus: 1/2 levels

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft

Selectable Class Feats: Ambidexterity, Deflect Arrows

Primary Saving Throw(s): Fortitude, Will

Pale Master

Requirements

Alignment: Any non-good

Arcane Spellcasting: Level 3 or higher

Special Abilities & Feats

Epic Pale Master
Epic Pale Master

Epic Pale Master

Hit Die: d6

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: epic mage armor, Epic spell: mummy dust, Epic spell: epic warding, Improved Combat Casting

Epic Selectable Class Feats: Blinding Speed

Notes

  • Requires Hordes of the Underdark.
  • Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an arcane class. They can also take epic spells with Epic Bonus Feats (after level 15) provided they meet the Spellcraft requirements. The duration of the spells will be based on Pale Master levels.