Magic:Flame Weapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Landrin Mard (talk | contribs) m (changed duration to be more explicit in meaning) |
||
Line 13: | Line 13: | ||
|Range= Touch | |Range= Touch | ||
|Target= Creature or melee weapon | |Target= Creature or melee weapon | ||
|Duration= 1 | |Duration= 1 (RL) minute/level | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= None | |Saving Throw= None |
Revision as of 18:28, 7 June 2006
[[Magic:Evocation|Evocation]]
Level: Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature or melee weapon
Duration: 1 (RL) minute/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: Yes
Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for militant levels. You can target a specific weapon or a creature with this spell. [[Category:Evocation Spells|Flame Weapon]]