Player Guide: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[pg:Introduction|Introduction]] | [[pg:Introduction|Introduction]] | ||
==Out Of Character (OOC) Information== | ==Out Of Character (OOC) Information== | ||
"Out of character" information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information. | |||
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do. | |||
Players who join Avlis come from a variety of backgrounds. Some are familiar with D&D and PnP roleplaying but are not well-versed in the intricacies of NWN, while some know NWN very well but have little knowledge of D&D or roleplay. This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "Getting Started"; if the other sections do not seem to interest you, then you should jump ahead to the IC section and at least skim it before starting a character on Avlis. | |||
===General Guides=== | |||
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. This roleplaying guide can be found in the same place where you downloaded this guide. As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, and tips and advice from players and staff. | |||
[[pg:Getting Started|Getting Started]] | [[pg:Getting Started|Getting Started]] | ||
[[pg:Character Creation|Character Creation]] | [[pg:Character Creation|Character Creation]] | ||
Line 11: | Line 19: | ||
[[pg:Tips and Advice|Tips and Advice]] | [[pg:Tips and Advice|Tips and Advice]] | ||
===Things Not to Do=== | ===Things Not to Do=== | ||
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay. | |||
[[pg:Rules|Rules]] | [[pg:Rules|Rules]] | ||
[[pg:Powergaming, Metagaming, Griefing and Exploiting|Powergaming, Metagaming, Griefing and Exploiting]] | [[pg:Powergaming, Metagaming, Griefing and Exploiting|Powergaming, Metagaming, Griefing and Exploiting]] | ||
===Special Features of Avlis=== | ===Special Features of Avlis=== | ||
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain six of those special features: crafting, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system. | |||
[[pg:Crafting|Crafting]] | [[pg:Crafting|Crafting]] | ||
Line 29: | Line 41: | ||
[[pg:Giving Back|Giving Back]] | [[pg:Giving Back|Giving Back]] | ||
==In Character (IC) Information== | ==In Character (IC) Information== | ||
===The History of Avlis | "In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods | ||
and goddesses who watch over them. | |||
===The History of Avlis=== | |||
[[pg:Timeline|Timeline]] | |||
[[pg:The Age of the Gods|The Age of the Gods]] | [[pg:The Age of the Gods|The Age of the Gods]] | ||
Line 42: | Line 58: | ||
[[pg:Recent History|Recent History]] | [[pg:Recent History|Recent History]] | ||
===The Races of Avlis=== | ===The Races of Avlis=== | ||
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character. | |||
While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis. | |||
[[pg:The Nine Major Races|The Nine Major Races]] | [[pg:The Nine Major Races|The Nine Major Races]] | ||
Line 47: | Line 67: | ||
===Avlis Geography (descriptions of nations/cities, maps)=== | ===Avlis Geography (descriptions of nations/cities, maps)=== | ||
[[pg:Political Map of Avlis|Political Map of Avlis]] | |||
The above map shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on servers, as are the cities of Mikona (capital | |||
of M'Chek), Elysia (an independent city in T'Nanshi), and Le'Or (capital of T'Nanshi). This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu. | |||
[[pg:M'Chek|M'Chek]] | [[pg:M'Chek|M'Chek]] | ||
Line 75: | Line 100: | ||
[[pg:The Underdark|The Underdark]] | [[pg:The Underdark|The Underdark]] | ||
===Deities and Religion=== | ===Deities and Religion=== | ||
[[pg:Overview of Religion|Overview of Religion]] | |||
[[pg:The Nine Major Gods|The Nine Major Gods]] | [[pg:The Nine Major Gods|The Nine Major Gods]] | ||
Revision as of 17:01, 5 March 2005
Introduction
Out Of Character (OOC) Information
"Out of character" information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.
Players who join Avlis come from a variety of backgrounds. Some are familiar with D&D and PnP roleplaying but are not well-versed in the intricacies of NWN, while some know NWN very well but have little knowledge of D&D or roleplay. This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "Getting Started"; if the other sections do not seem to interest you, then you should jump ahead to the IC section and at least skim it before starting a character on Avlis.
General Guides
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. This roleplaying guide can be found in the same place where you downloaded this guide. As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, and tips and advice from players and staff.
Things Not to Do
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.
Powergaming, Metagaming, Griefing and Exploiting
Special Features of Avlis
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain six of those special features: crafting, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.
Avlis Community
In Character (IC) Information
"In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods and goddesses who watch over them.
The History of Avlis
The Races of Avlis
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.
While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis.
Avlis Geography (descriptions of nations/cities, maps)
The above map shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on servers, as are the cities of Mikona (capital of M'Chek), Elysia (an independent city in T'Nanshi), and Le'Or (capital of T'Nanshi). This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.