Emote Keywords: Difference between revisions
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:* '''All Emote Keywords must be ''lower case''!''' Won't work otherwise. | :* '''All Emote Keywords must be ''lower case''!''' Won't work otherwise. | ||
: agree Plays the Listen animation briefly(example: *agrees*) | : '''*agree*''' Plays the Listen animation briefly(example: *agrees*) | ||
: begs Plays the Talk Pleading animation until cancelled (example: *begs for food*) | : '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*) | ||
: bends Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) | : '''*bends*''' Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) | ||
: bored Plays the Bored animation briefly (example: *looks bored*) | : '''*bored*''' Plays the Bored animation briefly (example: *looks bored*) | ||
: bow Plays the bow animation (example: *bows stiffly*) | : '''*bow*''' Plays the bow animation (example: *bows stiffly*) | ||
: celebrate Plays a Cheer voicechat and animation (example: *celebrates*) | : '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*) | ||
: chats Plays the Normal Chat animation until cancelled (example: *chats with the group*) | : '''*chats*''' Plays the Normal Chat animation until cancelled (example: *chats with the group*) | ||
: cheer Plays a Cheer voicechat and animation (example: *cheers for victory*) | : '''*cheer*''' Plays a Cheer voicechat and animation (example: *cheers for victory*) | ||
: chuckle Plays the Laugh voicechat and emote (example: *chuckles*) | : '''*chuckle*''' Plays the Laugh voicechat and emote (example: *chuckles*) | ||
: curtsey Plays the bow animation (example: *curtsey*) | : '''*curtsey*''' Plays the bow animation (example: *curtsey*) | ||
: demand Plays the Forceful Chat animation (example: *demands your attention*) | : '''*demand*''' Plays the Forceful Chat animation (example: *demands your attention*) | ||
: dice Plays the Get Mid animation (example: *rolls some dice*) | : '''*dice*''' Plays the Get Mid animation (example: *rolls some dice*) | ||
: drink Plays the Drink animation (example: *drinks a swig of ale*) | : '''*drink*''' Plays the Drink animation (example: *drinks a swig of ale*) | ||
: drunk Plays the Drunk animation until cancelled (example: *staggers drunkenly*) | : '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*) | ||
: exhausted Plays the Tired animation(example: *looks exhausted*) | : '''*exhausted*''' Plays the Tired animation(example: *looks exhausted*) | ||
: fatigue Plays the Tired animation(example: *looks fatigued*) | : '''*fatigue*''' Plays the Tired animation(example: *looks fatigued*) | ||
: fiddle Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) | : '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) | ||
: fidget Plays the Pause animation until cancelled (example: *fidgets nervously*) | : '''*fidget*''' Plays the Pause animation until cancelled (example: *fidgets nervously*) | ||
: flop Plays the Dead Front animation until cancelled (example: *flops on the ground*) | : '''*flop*''' Plays the Dead Front animation until cancelled (example: *flops on the ground*) | ||
: giggle Plays a giggle, if female (example: *giggles*) | : '''*giggle*''' Plays a giggle, if female (example: *giggles*) | ||
: greet Plays the greeting voicechat (example: *greets NPC*) | : '''*greet*''' Plays the greeting voicechat (example: *greets NPC*) | ||
: hooray Plays a Cheer voicechat and animation (example: *hooray*) | : '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*) | ||
: hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*) | : '''*hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*) | ||
: laugh Plays the Laugh voicechat and emote (example: *laughs out loud*) | : '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*) | ||
: meditate Plays the Meditate animation until cancelled (example: *meditates on the word Om*) | : '''*meditate*''' Plays the Meditate animation until cancelled (example: *meditates on the word Om*) | ||
: mock Plays the Taunt voicechat and animation (example: *mocks*) | : '''*mock*''' Plays the Taunt voicechat and animation (example: *mocks*) | ||
: nap Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) | : '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) | ||
: nod Plays the Listen animation briefly(example: *nods*) | : '''*nod*''' Plays the Listen animation briefly(example: *nods*) | ||
: peers Plays the Look Far animation until cancelled (example: *peers in the distance*) | : '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*) | ||
: plead Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) | : '''*plead*''' Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) | ||
: pray Plays the Meditate animation until cancelled (example: *prays to Pelor*) | : '''*pray*''' Plays the Meditate animation until cancelled (example: *prays to Pelor*) | ||
: prone Plays the Dead Front animation until cancelled (example: *falls prone*) | : '''*prone*''' Plays the Dead Front animation until cancelled (example: *falls prone*) | ||
: reads Plays the Read animation once (example: *reads the old book*) | : '''*reads*''' Plays the Read animation once (example: *reads the old book*) | ||
: scratch Plays the Scratch Head animation once (example: *scratches head*) | : '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*) | ||
: salute Plays the Salute animation once (example: *salutes stiffly*) | : '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*) | ||
: scans Plays the Look Far animation until cancelled (example: *scans the room*) | : '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*) | ||
: search Plays the Look Far animation until cancelled (example: *searches the area*) | : '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*) | ||
: shifts Plays the Pause animation until cancelled (example: *shifts position*) | : '''*shifts*''' Plays the Pause animation until cancelled (example: *shifts position*) | ||
: sings Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) | : '''*sings*''' Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) | ||
: sips Plays the Drink animation (example: *sips some coffee*) | : '''*sips*''' Plays the Drink animation (example: *sips some coffee*) | ||
: sleep Applies a Sleep effect to the caller (example: *sleeps briefly*) | : '''*sleep*''' Applies a Sleep effect to the caller (example: *sleeps briefly*) | ||
: smokes Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) | : '''*smokes*''' Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) | ||
: snore Applies a Snoring Sleep effect to the caller (example: *snores loudly*) | : '''*snore*''' Applies a Snoring Sleep effect to the caller (example: *snores loudly*) | ||
: steal Plays the Steal animation once (example: *deftly steals*) | : '''*steal*''' Plays the Steal animation once (example: *deftly steals*) | ||
: stoops Plays the Get Low animation until cancelled (example: *stoops low*) | : '''*stoops*''' Plays the Get Low animation until cancelled (example: *stoops low*) | ||
: stretch Plays the Bored animation briefly (example: *stretches*) | : '''*stretch*''' Plays the Bored animation briefly (example: *stretches*) | ||
: swipe Plays the Steal animation once (example: *swipes some quarters*) | : '''*swipe*''' Plays the Steal animation once (example: *swipes some quarters*) | ||
: talks Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) | : '''*talks*''' Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) | ||
: taunt Plays the Taunt voicechat and animation (example: *taunts*) | : '''*taunt*''' Plays the Taunt voicechat and animation (example: *taunts*) | ||
: threaten Plays the Forceful Chat animation (example: *threatens the bartender*) | : '''*threaten*''' Plays the Forceful Chat animation (example: *threatens the bartender*) | ||
: tired Plays the Tired animation(example: *looks tired*) | : '''*tired*''' Plays the Tired animation(example: *looks tired*) | ||
: wave Plays the greeting animation (example: *waves*) | : '''*wave*''' Plays the greeting animation (example: *waves*) | ||
: whistles Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) | : '''*whistles*''' Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) | ||
: woozy Plays the Drunk animation until cancelled (example: *looks woozy*) | : '''*woozy*''' Plays the Drunk animation until cancelled (example: *looks woozy*) | ||
: worship Plays the Worship animation until cancelled (example: *worship the shrine*) | : '''*worship*''' Plays the Worship animation until cancelled (example: *worship the shrine*) | ||
: yawn Plays the Bored animation briefly (example: *yawns loudly*) | : '''*yawn*''' Plays the Bored animation briefly (example: *yawns loudly*) | ||
=== Emote Special Keywords === | === Emote Special Keywords === | ||
: "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*) | : "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''*drinks and continues to sit*''') | ||
: "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*) | : "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''*sits and read*''') | ||
: "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*) | : "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: '''*sits on the floor*''') | ||
: "shakes head" - A "head shake" animation (example: *shakes head*) | : "shakes head" - A "head shake" animation (example: *shakes head*) | ||
[[Category:Systems|Emote Text Type]] | [[Category:Systems|Emote Text Type]] |
Revision as of 12:38, 15 November 2008
- See also: Emote Radial Menu
Actions avaliable upon typing key words in-game.
Basic Commands
- /ams AMS commands for toggling spell functions. Type /help ams for details.
- /help check for details.
- /check craftxp provides crafting information.
- /check brs provides Barbarian Rage System xp.
- /emote used to do character emotes. Type /help emote for details.
- /me do a text emote.
- /roll roll a dice check. Type /help roll for details.
- /save saves your character.
- /blue colors text blue.
- /green colors text green.
- /red colors text red.
- /horse opens up a horse control menu. (Paladin only)
Dice Roll Keywords
- For Dice Rolls: There is NO need to capitalize the first letter.
- It is case insensitive on the first letter so you could type Animal Empathy, Animal empathy or animal empathy and it can be mixed with other text as shown above.
Roll Ability
- Strength Rolls a Strength check
- Dexterity Rolls a Dexterity check and plays the Steal animation
- Constitution Rolls a Constitution check
- Intelligence Rolls an Intelligence check and plays the Scratch Head animation
- Wisdom Rolls an Wisdom check and plays the Scratch Head animation
- Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds
Roll Save
- Fortitude Rolls a Fortitude Save
- Reflex Rolls a Reflex Save and plays the Steal animation
- Will Rolls a Will Save and plays the Drunk animation for 5 seconds
Roll Skill
- Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
- Concentration Rolls a Concentration check
- Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
- Discipline Rolls a Discipline check
- Heal Rolls a Heal check
- Hide Rolls a Hide check and plays the Dead Front animation until cancelled
- Listen Rolls a Listen check and plays the Turn Head Left animation
- Lore Rolls a Lore check and plays the Read animation
- Move Silently Rolls a Move Silently check and plays the Steal animation
- Open Lock Rolls an Open Lock check
- Parry Rolls a Parry check
- Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
- Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
- Pickpocket Rolls a Pickpocket check and plays the Steal animation
- Search Rolls a Search check and Plays the Look Far animation for 3 seconds
- Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
- Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
- Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
- Taunt Rolls a Taunt check and Plays the Taunt animation
- Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation
Emote Keywords
- All Emote Keywords must be lower case! Won't work otherwise.
- *agree* Plays the Listen animation briefly(example: *agrees*)
- *begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
- *bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
- *bored* Plays the Bored animation briefly (example: *looks bored*)
- *bow* Plays the bow animation (example: *bows stiffly*)
- *celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
- *chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
- *cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
- *chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
- *curtsey* Plays the bow animation (example: *curtsey*)
- *demand* Plays the Forceful Chat animation (example: *demands your attention*)
- *dice* Plays the Get Mid animation (example: *rolls some dice*)
- *drink* Plays the Drink animation (example: *drinks a swig of ale*)
- *drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
- *exhausted* Plays the Tired animation(example: *looks exhausted*)
- *fatigue* Plays the Tired animation(example: *looks fatigued*)
- *fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
- *fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
- *flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
- *giggle* Plays a giggle, if female (example: *giggles*)
- *greet* Plays the greeting voicechat (example: *greets NPC*)
- *hooray* Plays a Cheer voicechat and animation (example: *hooray*)
- *hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
- *laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
- *meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
- *mock* Plays the Taunt voicechat and animation (example: *mocks*)
- *nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
- *nod* Plays the Listen animation briefly(example: *nods*)
- *peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
- *plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
- *pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
- *prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
- *reads* Plays the Read animation once (example: *reads the old book*)
- *scratch* Plays the Scratch Head animation once (example: *scratches head*)
- *salute* Plays the Salute animation once (example: *salutes stiffly*)
- *scans* Plays the Look Far animation until cancelled (example: *scans the room*)
- *search* Plays the Look Far animation until cancelled (example: *searches the area*)
- *shifts* Plays the Pause animation until cancelled (example: *shifts position*)
- *sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
- *sips* Plays the Drink animation (example: *sips some coffee*)
- *sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
- *smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
- *snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
- *steal* Plays the Steal animation once (example: *deftly steals*)
- *stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
- *stretch* Plays the Bored animation briefly (example: *stretches*)
- *swipe* Plays the Steal animation once (example: *swipes some quarters*)
- *talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
- *taunt* Plays the Taunt voicechat and animation (example: *taunts*)
- *threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
- *tired* Plays the Tired animation(example: *looks tired*)
- *wave* Plays the greeting animation (example: *waves*)
- *whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
- *woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
- *worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
- *yawn* Plays the Bored animation briefly (example: *yawns loudly*)
Emote Special Keywords
- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
- "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
- "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
- "shakes head" - A "head shake" animation (example: *shakes head*)