Fighter: Difference between revisions
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Revision as of 04:26, 20 December 2008
Description: Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Alignment Restrictions: None
Hit Die: d10
Proficiencies: Armor (Light, Heavy, Medium), Shields, Weapons (Martial, Simple)
Skill Points: (Int mod * 4 at 1st level) 2 + Int mod
Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry
Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Specialization
Primary Saving Throw(s): Fortitude
Special Abilities & Feats
- Level 1 and 2 then every even level after, a fighter gains a bonus feat. Chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an epic character, then the epic fighter bonus feats are also available.
Epic Fighter
Skill Points: 2 + Int mod
Bonus Feats: 22, 24, 26, 28, 30, 32, 34, 36, 38, 40
Epic Fighter Bonus Feats: Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialisation, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative
Epic Selectable Class Feats: Blinding Speed
See also
Avlis Private Discussion: Fighters and Barbarians, a private class discussion forum.