Assassin: Difference between revisions
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||4th || align="left" | || align="left" | || +2 || +2d6 | ||4th || align="left" | || align="left" | || +2 || +2d6 | ||
|- style="background:#efefef" align="center" | |- style="background:#efefef" align="center" | ||
||5th || align="left" |[[NWN:Uncanny dodge#Uncanny dodge II|Uncanny Dodge II]] || align="left" |Combined 3/day:<br> [[Magic:Darkness|Darkness]]<br> [[Magic:Haste|Haste]]<br> [[ | ||5th || align="left" |[[NWN:Uncanny dodge#Uncanny dodge II|Uncanny Dodge II]] || align="left" |Combined 3/day:<br> [[Magic:Darkness|Darkness]]<br> [[Magic:Haste|Haste]] (self only)<br> [[Rogues cunning|Rogue's Cunning]] || +2 || +3d6 | ||
|- style="background:#efefef" align="center" | |- style="background:#efefef" align="center" | ||
||6th || align="left" | || align="left" | || +3 || +3d6 | ||6th || align="left" | || align="left" | || +3 || +3d6 | ||
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||8th || align="left" | || align="left" | || +4 || +4d6 | ||8th || align="left" | || align="left" | || +4 || +4d6 | ||
|- style="background:#efefef" align="center" | |- style="background:#efefef" align="center" | ||
||9th || align="left" | || align="left" |Combined 3/day:<br> [[Magic:Improved Invisibility|Improved Invisibility]]<br> [[Magic:Dimension Door|Dimension Door]] (self only)<br> [[Assassins | ||9th || align="left" | || align="left" |Combined 3/day:<br> [[Magic:Improved Invisibility|Improved Invisibility]]<br> [[Magic:Dimension Door|Dimension Door]] (self only)<br> [[Assassins Awareness|Assassin's Awareness]] || +4 || +5d6 | ||
|- style="background:#efefef" align="center" | |- style="background:#efefef" align="center" | ||
||10th || align="left" |[[NWN:Uncanny dodge#Uncanny dodge III|Uncanny Dodge III]] || align="left" | || +5 || +5d6 | ||10th || align="left" |[[NWN:Uncanny dodge#Uncanny dodge III|Uncanny Dodge III]] || align="left" | || +5 || +5d6 |
Revision as of 12:42, 3 September 2009
Description: (Prestige Class) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.
Hit Dice: d6
Proficiencies: Armor (Light, Robes), Weapons (Simple)
Skill Points: 4 + Int mod
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Selectable Class Feats: Ambidexterity, Two Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Primary Saving Throw(s): Reflex
Requirements
Alignment: Any evil
Skills: Hide 8, Move Silently 8
Level Progression
Level | Feats | Spell-like Abilities* All Are Automatically Silenced |
Poison Save | Death Attack |
---|---|---|---|---|
1st | Use Poison | +0 | +1d6 | |
2nd | Uncanny Dodge I | Combined 3/day: Ghostly Visage Silence Ultravision |
+1 | +1d6 |
3rd | +1 | +2d6 | ||
4th | +2 | +2d6 | ||
5th | Uncanny Dodge II | Combined 3/day: Darkness Haste (self only) Rogue's Cunning |
+2 | +3d6 |
6th | +3 | +3d6 | ||
7th | Combined 3/day: Invisibility Freedom of Movement Poison |
+3 | +4d6 | |
8th | +4 | +4d6 | ||
9th | Combined 3/day: Improved Invisibility Dimension Door (self only) Assassin's Awareness |
+4 | +5d6 | |
10th | Uncanny Dodge III | +5 | +5d6 |
- It is not possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive.
Epic Assassin
Hit Die: d6
Skill Points: 4 + Int mod
Bonus Feats: 14, 18, 22, 26, 30
Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative
Epic Selectable Class Feats: Blinding Speed
Epic Level Progression
Level | Feats | Poison Save | Death Attack |
---|---|---|---|
11th | +5 | +6d6 | |
12th | +6 | +6d6 | |
13th | +6 | +7d6 | |
14th | Bonus feat | +7 | +7d6 |
15th | +7 | +8d6 | |
16th | +8 | +8d6 | |
17th | +8 | +9d6 | |
18th | Bonus feat | +9 | +9d6 |
19th | +9 | +10d6 | |
20th | +10 | +10d6 | |
21st | +10 | +11d6 | |
22nd | Bonus feat | +11 | +11d6 |
23rd | +11 | +12d6 | |
24th | +12 | +12d6 | |
25th | +12 | +13d6 | |
26th | Bonus feat | +13 | +13d6 |
27th | +13 | +14d6 | |
28th | +14 | +14d6 | |
29th | +14 | +15d6 | |
30th | Bonus feat | +15 | +15d6 |
Notes
- Requires Shadow of Undrentide.
- The Improved Sneak Attack epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one rogue sneak attack feat or one blackguard sneak attack feat. So assassins may take the feat but without at least one rogue level or four blackguard levels it's useless.
- Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.
External resources
- Assassin Guide by syarul at GameFAQs NWN page