Drop System: Difference between revisions
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VoidHamlet (talk | contribs) m (Taken from the public Development Updates thread, with some snipping.) |
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{{ | {{Systems}} | ||
[[Category:Systems|Drop System]] | |||
The Avlis Loot Drop System primarily focuses on feeding into the player [[economy]] either through merchant sellable items (rare), consumables (ammunition, some healing supplies), gold and [[Recycling System|recyclable]] goods. | |||
'''Basic Outline:''' | |||
* Base drop percentage is 10%. | |||
* Additional Bonus to Percentage Based on CR. | |||
* Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) | |||
* Value of the Drop is based on an 8 category system similar to the [[Experience System|XP system]]. | |||
* Categories are delineated by every 5 CR categories. | |||
* Creatures' loot drops are based on an individualized percentage drop depending on racial type. |
Revision as of 13:11, 22 October 2009
Systems and Tools |
The Avlis Loot Drop System primarily focuses on feeding into the player economy either through merchant sellable items (rare), consumables (ammunition, some healing supplies), gold and recyclable goods.
Basic Outline:
* Base drop percentage is 10%. * Additional Bonus to Percentage Based on CR. * Overall Drop Percentage is therefore 5% + 1%/CR up to 25%. (Capped for high CR creatures) * Value of the Drop is based on an 8 category system similar to the XP system. * Categories are delineated by every 5 CR categories. * Creatures' loot drops are based on an individualized percentage drop depending on racial type.