Annihilator: Difference between revisions
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Epic Annihilators receive a bonus feat every 3 levels, and in addition to the Paladin bonus feat list may choose the following optional feats: | Epic Annihilators receive a bonus feat every 3 levels, and in addition to the Paladin bonus feat list may choose the following optional feats: | ||
Favored Enemy, Death Attack, and Aspect of the Serpeant (Fear Aura) | Favored Enemy, Death Attack, and Aspect of the Serpeant ([[NWN:Aura_of_Fear|Fear Aura]]) |
Revision as of 01:38, 7 August 2010
Description: Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return, he owes Aarilax his obedience. This is how annihilators operate.
Annihilators will only serve those who are more powerful than they are, and even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.
The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators, these warriors will do what they are told, until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.
Most of the time, they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.
Hit Die: d8
Proficiencies: Armor (Light, Medium, Heavy), Weapons (Martial, Simple)
Skill Points: 4 + Int mod
Skills: Concentration, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently Parry, Search, Set Trap, Taunt.
Primary Saving Throw(s): Will & Fortitude
Requirements
Base Attack Bonus (BAB): +7
Deity: Aarilax
Feats:
Skills:
- Intimidate - 3 Ranks
- Move Silently - 5 Ranks
- Search - 5 Ranks
Special Abilities & Feats
Abilities:
- 1st: Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison
- 2nd: Dark Blessing
- 3rd: Class Feat
- 4th: Lay On Harm
- 5th: Turn Undead
- 6th: Class Feat
- 7th: Smite Good
- 8th: Crippling Strike
- 9th: Class Feat
- 10th: Avatar of Murder (as Psionic Strength of the Land)
Class feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical, Weapon Focus, Divine Might, Divine Shield
Epic Annihilators receive a bonus feat every 3 levels, and in addition to the Paladin bonus feat list may choose the following optional feats: Favored Enemy, Death Attack, and Aspect of the Serpeant (Fear Aura)