Shifter: Difference between revisions

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(Added note about CON boosting gear being bad for shifters)
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==External links==
==External links==
*[http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_hotd_shifter.txt Shifter FAQ]
*[http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_hotd_shifter.txt Shifter FAQ]
*[http://nwn.wikia.com/wiki/Shifter NWNWiki Shifter Info]
*[[NWN:Shifter | NWN Wiki Shifter Info]]


''Note:  Since Gamefaqs restricts direct linking, in order to travel to the above page one should Right-Click the link, select Copy Shortcut, and paste the url into the address bar.''


[[Category:Prestige classes]]
[[Category:Prestige classes]]
[[Category:Classes]]
[[Category:Classes]]

Revision as of 05:00, 18 April 2016

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Shifter
Shifter

Description: (Prestige Class) A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Hit Die: d8

Proficiencies: None

Skill Points: 4 + Int mod

Skills: Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Persuade, Spot

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll

Primary Saving Throw(s): Fortitude, Reflex

Requirements

Alternate Form: Druid Wild Shape

Feats: Alertness

Spellcasting: Level 3 Druid spell or higher

Special Abilities & Feats

Epic Shifter
Epic Shifter

Epic Shifter

Hit Die: d8

Skill Points: 4 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Construct Shape, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Outsider Shape, Undead Shape

Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal Empathy)

Shifter forms

Shifter Form Replacements - Replacements made to shifter forms by the Avlis Team.

The below table lists the Shifter shapes, which item properties merge, and which feat provides the shape.

Shape Weapon Items Armor Source feat
Wyrmling (any)   Y Y Greater Wildshape I
Harpy   Y Y Greater Wildshape II
Gargoyle   Y Y
Minotaur Y Y Y
Basilisk     Y Greater Wildshape III
Drider Y Y Y
Manticore     Y
Drow warrior Y Y Y Humanoid Shape
Lizardfolk whipmaster Y Y Y
Kobold commando Y Y Y
Dire tiger     Y Greater Wildshape IV
Medusa   Y Y
Mindflayer   Y Y
Epic harpy   Y Y Greater Wildshape II
upgrade at level 11
Epic gargoyle   Y Y
Epic minotaur Y Y Y
Epic basilisk     Y Greater Wildshape III
upgrade at level 15
Epic drider Y Y Y
Epic manticore     Y
Epic drow warrior Y Y Y Humanoid Shape
upgrade at level 17
Epic lizardfolk whipmaster Y Y Y
Epic kobold commando Y Y Y
Risen lord Y Y Y Undead Shape
Vampire   Y Y
Spectre     Y
Azer chieftain Y Y Y Outsider Shape
Rakshasa Y Y Y
Death slaad lord     Y
Stone golem     Y Construct Shape
Demonflesh golem     Y
Iron golem   Y Y
Dragon (any)     Y Dragon Shape

Item merge

  • Weapon is the primary weapon slot.
  • Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot.
  • Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot.
  • The Gloves or Bracers Slot never merge in base NWN, but do merge for all shapes on Avlis.
  • The ammunition slots never merge.
  • Rules of thumb:
    • Has a weapon? Merges all.
    • Unarmed, stands on two legs? Merges all (items and armor in base NWN, all on Avlis).
    • Unarmed, four or more legs? Merges armor and primary weapon only (armor only in base NWN).
    • Exceptions to the rule are Death Slaad Lord, Stone Golem and Demonflesh Golem.

Notes

External links