Magic:Resist Elements: Difference between revisions

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(Updated bonuses and brought into line with updated template.)
(Casterlevel fix. Removed the useless fluff. Clarified DR stacking.)
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|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description=<onlyinclude><includeonly>[[Magic:Resist Elements|Resist Elements]] - </includeonly>This abjuration grants a creature limited protection of 20+(Casterlevel/2)/- against all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 30+(Casterlevel*3)/2 points from any single elemental damage type it is discharged.</onlyinclude> The spell protects the recipient’s equipment as well.
|Description=<onlyinclude><includeonly>[[Magic:Resist Elements|Resist Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.</onlyinclude>


''Resist Elements'' absorbs only damage. The character could still suffer unfortunate side effects.
Note: ''Resist Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Endure_Elements | Endure Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.
 
Note: ''Resist Elements'' overlaps (and does not stack with) ''Endure Elements'' and ''Protection from Elements''. If a character is warded by ''Protection from Elements'' and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by ''Resist Elements'' and ''Endure Elements'' at the same time, the resist spell absorbs damage but the endure spell does not.  
}}
}}

Revision as of 18:51, 8 May 2016

Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target creature gains damage resistance of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.

Note: Resist Elements overlaps (and does not stack with) other magical energy resistance, such as Endure Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.