Magic:Resist Elements: Difference between revisions
Eklektikos (talk | contribs) (Updated bonuses and brought into line with updated template.) |
(Casterlevel fix. Removed the useless fluff. Clarified DR stacking.) |
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|Metamagic= Extend, Quicken, Silent, Still | |Metamagic= Extend, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description=<onlyinclude><includeonly>[[Magic:Resist Elements|Resist Elements]] - </includeonly> | |Description=<onlyinclude><includeonly>[[Magic:Resist Elements|Resist Elements]] - </includeonly>The target creature gains [[NWN:Damage_resistance | damage resistance]] of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.</onlyinclude> | ||
Note: ''Resist Elements'' overlaps (and does not [[NWN:Stack | stack]] with) other magical energy resistance, such as ''[[Magic:Endure_Elements | Endure Elements]]'' and ''[[Magic:Protection_from_Elements | Protection from Elements]]''. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance. | |||
Note: ''Resist Elements'' overlaps (and does not stack with) ''Endure Elements'' and ''Protection from Elements''. If a character is warded by | |||
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Revision as of 18:51, 8 May 2016
Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target creature gains damage resistance of 20+(caster level/2)/- against all elemental forms of damage (acid, cold, fire, electricity, or sonic). The spell ends after absorbing 30+(caster level*3)/2 points from any single elemental type.
Note: Resist Elements overlaps (and does not stack with) other magical energy resistance, such as Endure Elements and Protection from Elements. If a character is warded by these other spells, the higher resistance spell absorbs damage first until it is exhausted. This spell stacks with, and is applied after, feat-based sources of damage resistance.