Category:Transmutant: Difference between revisions
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[[Magic:Time_Stop | Time Stop]] | [[Magic:Time_Stop | Time Stop]] | ||
* A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed. The duration is halved if successful Will save is made. | * A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made. | ||
[[Magic:Shapechange | Shapechange]] | [[Magic:Shapechange | Shapechange]] |
Revision as of 20:41, 23 May 2017
Transmutant Overview
Much like how Shifters are Druids who take their shape-shifting to their logical extremes, Transmutants are transmuters who focus on the ability for magic to change their very essence, those around them, and even reality itself. This allows them a wider variety of shifting and support abilities using their magic and self-transmutation spells, but typically means their spell selection becomes more easily jumbled.
Most transmutant forms are based off of the Shifter [1a, 1n] and Druid [2a, 2n, 3a, 3n] versions, and work as such unless otherwise noted.
Ranks
- Can use up to 3rd level alternate transmutant spells.
- Alternate Forms: Elemental and Basic Shifter Forms
- Can use up to 6th level alternate transmutant spells.
- Alternate Forms: Polymorph Self (Shifter and other Forms), Tenser's Transformation variation (Nightstalker's Transformation)
- Can use all alternate transmutant spells to 9th level.
- Alternate Forms: Shapechange (Ancient Coal Dragon, Mithril Golem, etc.), Blackstaff Magic Boost
Specifics
To enable the following alternate transmutant spells, use the AMS Transmutant Toggle to set /ams transmutant on with the Avlis Command Prompt (ACP).
- Note: There is a known bug with some other transmutation spells not functioning when the AMS Transmutant Toggle is turned on, such as Spiderskin, which will not have any effect unless /ams transmutant is set to off.
Unless otherwise stated, all targeted spells have a Fortitude Save for transmuting anything not in your party.
Level 1
- Turns the caster into a Huge Fire Elemental for 5 rounds.
- Turns the caster into a Huge Air Elemental for 1 round/3 caster levels.
Level 2
- Turns the caster or target creature into a Minotaur, and grants a 1d2 + 2 strength bonus for 1 round/caster level.
- Turns the caster or target creature into a Dire Tiger, and grants a 1d2 + 2 dexterity bonus for 1 round/caster level.
- Turns the caster or target creature into a Succubus, and grants a 1d2 + 2 charisma bonus for 1 round/caster level.
- Turns the caster or target creature into a Dire Bear, and grants a 1d2 + 2 constitution bonus for 1 round/caster level.
- Turns the caster or target creature into a Mind Flayer, and grants a 1d2 + 2 intelligence bonus for 1 round/caster level.
- Turns the caster or target creature into a Doom Knight, and grants 1d2 + 2 wisdom bonus for 1 round/caster level.
- Turns the target undead creature into a Risen Lord for 1 round/2 caster levels. Destroys the undead creature at the end of the duration.
Level 3
- Grants the caster or target creature the Improved Critical: Unarmed Strike feat for 1 minute/caster level.
Level 4
- Turns the target creature into a Boar for 1 round/caster level on failed Fortitude save.
- Alternate shapes for the caster:
- Giant Spider - Gargoyle
- Troll - Manticore
- Umber Hulk - Basilisk
- Fey - Minotaur (Same form as granted by Bull's Strength)
- Zombie - Quasit
Level 6
- Turns the caster into an Elder Earth Elemental for 1 round/caster level.
- Turns Tenser's into Nightstalker's Transformation, granting 3d6 sneak attacks, +10 to hide/move silently, and evasion for 1 round/caster level. The caster loses the ability to cast spells while the spell effect is active.
- Turns the target creature into an Elder Earth Elemental for 1 minute/caster level.
- Turns the target creature into a Cow for 1 round/caster level.
- Turns the target creature into an Elder Air Elemental for 1 round/caster level.
Level 7
- Grants the caster, and party members in a colossal area of effect, benefits similar to Tenser's Transformation for 1 round/caster level. The benefits are +1d6/caster level Temporary Hit Points, +1d4 Strength, +1d4 Dexterity, +1 Attack Bonus/5 caster levels, +1 Extra Attack/10 caster levels, and +5 Fortitude saves. The caster loses the ability to cast spells while the spell effect is active.
Level 8
- The caster or target Wizard or Sorcerer gains bonus caster levels equal to +1/5 primary caster levels, and +1 bonus DC/10 caster levels to all spell saves, for 1 round/caster level. This will NOT work on any other type of caster besides Wizard or Sorcerer.
Level 9
- A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made.
- Alternate shapes for the caster:
- Amber Dragon - Ancient Coal Dragon
- Fire Giant - Epic Minotaur
- Balor - Epic Manticore
- Death Slaad - Epic Gargoyle
- Iron Golem - Mithril Golem
Pages in category "Transmutant"
The following 5 pages are in this category, out of 5 total.