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====Level 9====
====Level 9====
[[Magic:Time_Stop | Time Stop]]
[[Magic:Time_Stop | Time Stop]]
* A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed. The duration is halved if successful Will save is made.
* A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made.


[[Magic:Shapechange | Shapechange]]
[[Magic:Shapechange | Shapechange]]

Revision as of 20:41, 23 May 2017

Transmutant Overview

Much like how Shifters are Druids who take their shape-shifting to their logical extremes, Transmutants are transmuters who focus on the ability for magic to change their very essence, those around them, and even reality itself. This allows them a wider variety of shifting and support abilities using their magic and self-transmutation spells, but typically means their spell selection becomes more easily jumbled.

Most transmutant forms are based off of the Shifter [1a, 1n] and Druid [2a, 2n, 3a, 3n] versions, and work as such unless otherwise noted.


Ranks

  1. Can use up to 3rd level alternate transmutant spells.
    • Alternate Forms: Elemental and Basic Shifter Forms
  2. Can use up to 6th level alternate transmutant spells.
  3. Can use all alternate transmutant spells to 9th level.


Specifics

To enable the following alternate transmutant spells, use the AMS Transmutant Toggle to set /ams transmutant on with the Avlis Command Prompt (ACP).

Note: There is a known bug with some other transmutation spells not functioning when the AMS Transmutant Toggle is turned on, such as Spiderskin, which will not have any effect unless /ams transmutant is set to off.


Unless otherwise stated, all targeted spells have a Fortitude Save for transmuting anything not in your party.

Level 1

Burning Hands

  • Turns the caster into a Huge Fire Elemental for 5 rounds.

Expeditious Retreat

  • Turns the caster into a Huge Air Elemental for 1 round/3 caster levels.


Level 2

Bull's Strength

  • Turns the caster or target creature into a Minotaur, and grants a 1d2 + 2 strength bonus for 1 round/caster level.

Cat's Grace

  • Turns the caster or target creature into a Dire Tiger, and grants a 1d2 + 2 dexterity bonus for 1 round/caster level.

Eagle's Splendor

  • Turns the caster or target creature into a Succubus, and grants a 1d2 + 2 charisma bonus for 1 round/caster level.

Endurance

  • Turns the caster or target creature into a Dire Bear, and grants a 1d2 + 2 constitution bonus for 1 round/caster level.

Fox's Cunning

  • Turns the caster or target creature into a Mind Flayer, and grants a 1d2 + 2 intelligence bonus for 1 round/caster level.

Owl's Wisdom

  • Turns the caster or target creature into a Doom Knight, and grants 1d2 + 2 wisdom bonus for 1 round/caster level.

Stone Bones

  • Turns the target undead creature into a Risen Lord for 1 round/2 caster levels. Destroys the undead creature at the end of the duration.


Level 3

Keen Edge


Level 4

Bestow Curse

  • Turns the target creature into a Boar for 1 round/caster level on failed Fortitude save.

Polymorph Self

Alternate shapes for the caster:
  • Giant Spider - Gargoyle
  • Troll - Manticore
  • Umber Hulk - Basilisk
  • Fey - Minotaur (Same form as granted by Bull's Strength)
  • Zombie - Quasit


Level 6

Greater Stoneskin

  • Turns the caster into an Elder Earth Elemental for 1 round/caster level.

Tenser's Transformation

  • Turns Tenser's into Nightstalker's Transformation, granting 3d6 sneak attacks, +10 to hide/move silently, and evasion for 1 round/caster level. The caster loses the ability to cast spells while the spell effect is active.

Flesh to Stone

  • Turns the target creature into an Elder Earth Elemental for 1 minute/caster level.

Stone to Flesh

  • Turns the target creature into a Cow for 1 round/caster level.

Disintegrate

  • Turns the target creature into an Elder Air Elemental for 1 round/caster level.


Level 7

Mordenkainen's Sword

  • Grants the caster, and party members in a colossal area of effect, benefits similar to Tenser's Transformation for 1 round/caster level. The benefits are +1d6/caster level Temporary Hit Points, +1d4 Strength, +1d4 Dexterity, +1 Attack Bonus/5 caster levels, +1 Extra Attack/10 caster levels, and +5 Fortitude saves. The caster loses the ability to cast spells while the spell effect is active.


Level 8

Blackstaff

  • The caster or target Wizard or Sorcerer gains bonus caster levels equal to +1/5 primary caster levels, and +1 bonus DC/10 caster levels to all spell saves, for 1 round/caster level. This will NOT work on any other type of caster besides Wizard or Sorcerer.


Level 9

Time Stop

  • A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made.

Shapechange

Alternate shapes for the caster:
  • Amber Dragon - Ancient Coal Dragon
  • Fire Giant - Epic Minotaur
  • Balor - Epic Manticore
  • Death Slaad - Epic Gargoyle
  • Iron Golem - Mithril Golem



Pages in category "Transmutant"

The following 5 pages are in this category, out of 5 total.