Whirlwind Attack: Difference between revisions
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{{Systems}} | {{Systems}} | ||
The Bioware [[nwn:Whirwlind Attack|Whirlwind Attack]] and [[nwn:Improved_Whirlwind_Attack| | The Bioware [[nwn:Whirwlind Attack|Whirlwind Attack]] and [[nwn:Improved_Whirlwind_Attack|Improved Whirlwind Attack]] are implemented on Avlis as follows: | ||
Equip a [[nwn:Melee weapon|weapon melee weapon]] and type the [[ACP]] command | Equip a [[nwn:Melee weapon|weapon melee weapon]] and type the [[ACP]] command <code>/wwa</code> to enable the feature. | ||
* [[nwn:Area_of_effect|Area of effect]] in the Avlis version is 10 ft (Medium) for Whirlwind Attack and 15 ft (Large) for Improved Whirlwind Attack. | * [[nwn:Area_of_effect|Area of effect]] in the Avlis version is 10 ft (Medium) for Whirlwind Attack and 15 ft (Large) for Improved Whirlwind Attack. |
Revision as of 16:29, 20 August 2020
Systems and Tools |
The Bioware Whirlwind Attack and Improved Whirlwind Attack are implemented on Avlis as follows:
Equip a weapon melee weapon and type the ACP command /wwa
to enable the feature.
- Area of effect in the Avlis version is 10 ft (Medium) for Whirlwind Attack and 15 ft (Large) for Improved Whirlwind Attack.
- Weapon Master and Confounder class levels are both added to the attack bonus.
- These levels are also added to the Fortitude save DC vs. knockdown, for those affected by the attack. DC 20 for Whirlwind Attack, DC 30 for Improved Whirlwind Attack.
- While Blinded, the attack has a 50% miss chance (unless your PC has Ultravision), -4 attack penalty (unless your PC has the Blind Fight feat). If your PC has neither benefit, their armor bonus decreases by 2 for the duration.