Avlis Dragon Disciple: Difference between revisions
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Revision as of 13:50, 12 December 2023
THIS PAGE IS A CURRENT WORK-IN-PROGRESS (should be fully finalized post team review)
Avlis Dragon Disciple (Prestige Class) |
Hit Die: d10 |
Base Attack Bonus: +3/4 levels |
Proficiencies: |
Skill Points: 2 + INT modifier |
Class Skills: |
Primary Saving Throw(s): |
Description
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.
Requirements
Alignment: Your character's alignment must match the alignment of the dragon who is giving your character some of their essence.
Skills: Lore 8, Spellcraft 5
DM Unlock: Work with event DMs to, through roleplay, gain a dragon's essence to become a Dragon Disciple.
Types Of Dragon Disciple
Class Name | Breath Weapon/Immunity Type | Dragon Colors For Type |
---|---|---|
Dragon Disciple Of Acid | Acid | Coal, Copper, Olivine, Slate |
Dragon Disciple Of Fire | Fire | Amber, Bauxite, Brass, Gold, Pyrite |
Dragon Disciple Of Ice | Cold | Gravel, Limestone, Marble, Silver |
Dragon Disciple Of Lightning | Electricity | Azurite, Bronze, Hematite, Sandstone |
Dragon Colors / Alignment / Type
Dragon Color | Alignment | Stone/Hybrid/Metallic |
---|---|---|
Amber | Lawful Evil | Stone |
Coal | Chaotic Evil | Stone |
Granite | Neutral Evil | Stone |
Limestone | Neutral Evil | Stone |
Pyrite | Chaotic Evil | Stone |
Azurite | Chaotic Neutral or Chaotic Evil | Hybrid |
Bauxite | Lawful Evil | Hybrid |
Gravel | True Neutral | Hybrid |
Hematite | Neutral Good or True Neutral | Hybrid |
Marble | Lawful Neutral or True Neutral | Hybrid |
Olivine | True Neutral or Neutral Good | Hybrid |
Sandstone | Lawful Neutral or Lawful Good | Hybrid |
Slate | Chaotic Neutral | Hybrid |
Brass | Chaotic Good | Metal |
Bronze | Lawful Good | Metal |
Copper | Chaotic Good | Metal |
Silver | Lawful Good | Metal |
Gold | Lawful Good | Metal |
Level Progression
Lvl | BAB | Saves | Feats | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | AC Bonus | Breath Damage | Breath DC | Str | Dex | Con | Wis | Int | Cha | |||
1st | +0 | +2 | +0 | +2 | Draconic Armor | +1 | - | - | - | - | - | - | - | - |
2nd | +1 | +3 | +0 | +3 | Dragon Abilities | +1 | - | - | +2 | - | - | - | - | - |
3rd | +2 | +3 | +1 | +3 | Dragon Breath | +1 | 2d10 | 19 | - | - | - | - | - | - |
4th | +3 | +4 | +1 | +4 | Dragon Abilities | +1 | 2d10 | 19 | +2 | - | - | - | - | - |
5th | +3 | +4 | +1 | +4 | Draconic Armor | +2 | 2d10 | 19 | - | - | - | - | - | - |
6th | +4 | +5 | +2 | +5 | +2 | 2d10 | 19 | - | - | - | - | - | - | |
7th | +5 | +5 | +2 | +5 | Dragon Abilities | +2 | 4d10 | 19 | - | - | +2 | - | - | - |
8th | +6 | +6 | +2 | +6 | Draconic Armor | +3 | 4d10 | 19 | - | - | - | - | - | - |
9th | +6 | +6 | +3 | +6 | Gain Wings Or Tail, Dragon Abilities | +3 | 4d10 | 19 | - | - | - | - | +2 | - |
10th | +7 | +7 | +3 | +7 | Darkvision, Immunity To Element, Immunity To Paralysis, Immunity To Sleep, Dragon Abilities, Draconic Armor | +4 | 6d10 | 19 | +4 | - | - | - | - | +2 |
Epic Progression
Lvl | Feats | AC Bonus | Breath Damage | Breath DC |
---|---|---|---|---|
11th | +4 | 6d10 | 19 | |
12th | +4 | 6d10 | 19 | |
13th | +4 | 7d10 | 19 | |
14th | Bonus feat | +4 | 7d10 | 20 |
15th | +5 | 7d10 | 20 | |
16th | +5 | 8d10 | 20 | |
17th | +5 | 8d10 | 20 | |
18th | Bonus feat | +5 | 8d10 | 21 |
19th | +5 | 9d10 | 21 | |
20th | +6 | 9d10 | 21 | |
21st | +6 | 9d10 | 21 | |
22nd | Bonus feat | +6 | 10d10 | 22 |
23rd | +6 | 10d10 | 22 | |
24th | +6 | 10d10 | 22 | |
25th | +7 | 11d10 | 22 | |
26th | Bonus feat | +7 | 11d10 | 23 |
27th | +7 | 11d10 | 23 | |
28th | +7 | 12d10 | 23 | |
29th | +7 | 12d10 | 23 | |
30th | Bonus feat | +8 | 12d10 | 24 |
Epic Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Greater Spell Focus, Improved Combat Casting
How To Unlock The Class - Message The Event DM Team
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)
Will I Work With A Specific Event DM For My Unlock?
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.
What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock?
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&D. The relationship depends on your PC, the dragon, and their personalities and connection.
The exact nature of the relationship with the dragon patron varies depending on the dragon.
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.
Avlis Changes From Default Red Dragon Disciple
Static Hit Die
- Unlike standard Red Dragon Disciple the Avlis Dragon Disciple does not gain a hit die increase while leveling. Instead, the Avlis Dragon Disciple has a static hit die of a d10.
Breath Weapon
- The breath weapon gained at level 3 depends on the dragon type for the dragon that grants your character its essence.
Wings
- The wings gained at level 9 depends on the dragon type for the dragon that grants your character its essence.
- Available Wing Colors:
- Brass (Brass Dragon)
- Bronze (Bronze Dragon)
- Copper (Copper Dragon)
- Silver (Silver Dragon)
- Gold (Gold Dragon)
- White (Marble Dragon)
- Black (Coal Dragon)
- Green (Olivine Dragon)
- Blue (Azurite Dragon)
- Red (Bauxite Dragon)
- Available Wing Types:
- Dragon
- Demon
Tails
- If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.
Immunity
- The immunity type gained at level 10 depends on the dragon type for the dragon that grants your character its essence.
Notes
- All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.