Rogue
Description: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Alignment Restrictions: None
Hit Die: d6
Proficiencies: Armor (Light), Weapons (Rogue)
Skill Points: (Int mod * 4 at 1st level) 8 + Int mod
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Selectable Class Feats: Ambidexterity, Deflect Arrows, Skill Focus (Use Magic Device), Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)
Primary Saving Throw(s): Reflex
Level Progression
Level | BAB | Saves | Feats | Sneak attack | ||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +0 | +0 | +2 | +0 | 1d6 | |
2nd | +1 | +0 | +3 | +0 | Evasion | 1d6 |
3rd | +2 | +1 | +3 | +1 | Uncanny dodge I | 2d6 |
4th | +3 | +1 | +4 | +1 | 2d6 | |
5th | +3 | +1 | +4 | +1 | 3d6 | |
6th | +4 | +2 | +5 | +2 | Uncanny dodge II | 3d6 |
7th | +5 | +2 | +5 | +2 | 4d6 | |
8th | +6/+1 | +2 | +6 | +2 | 4d6 | |
9th | +6/+1 | +3 | +6 | +3 | 5d6 | |
10th | +7/+2 | +3 | +7 | +3 | Rogue bonus feat | 5d6 |
11th | +8/+3 | +3 | +7 | +3 | Uncanny dodge III | 6d6 |
12th | +9/+4 | +4 | +8 | +4 | 6d6 | |
13th | +9/+4 | +4 | +8 | +4 | Rogue bonus feat | 7d6 |
14th | +10/+5 | +4 | +9 | +4 | Uncanny dodge IV | 7d6 |
15th | +11/+6/+1 | +5 | +9 | +5 | 8d6 | |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue bonus feat | 8d6 |
17th | +12/+7/+2 | +5 | +10 | +5 | Uncanny dodge V | 9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | 9d6 | |
19th | +14/+9/+4 | +6 | +11 | +6 | Rogue bonus feat | 10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Uncanny dodge VI+ | 10d6 |
21st | +16/+11/+6 | +6 | +12 | +6 | 11d6 | |
22nd | +16/+11/+6 | +7 | +13 | +7 | 11d6 | |
23rd | +17/+12/+7 | +7 | +13 | +7 | 12d6 | |
24th | +17/+12/+7 | +8 | +14 | +8 | Epic rogue bonus feat | 12d6 |
25th | +18/+13/+8 | +8 | +14 | +8 | 13d6 | |
26th | +18/+13/+8 | +9 | +15 | +9 | 13d6 | |
27th | +19/+14/+9 | +9 | +15 | +9 | 14d6 | |
28th | +19/+14/+9 | +10 | +16 | +10 | Epic rogue bonus feat | 14d6 |
29th | +20/+15/+10 | +10 | +16 | +10 | 15d6 | |
30th | +20/+15/+10 | +11 | +17 | +11 | 15d6 | |
31st | +21/+16/+11 | +11 | +17 | +11 | 16d6 | |
32nd | +21/+16/+11 | +12 | +18 | +12 | Epic rogue bonus feat | 16d6 |
33rd | +22/+17/+12 | +12 | +18 | +12 | 17d6 | |
34th | +22/+17/+12 | +13 | +19 | +13 | 17d6 | |
35th | +23/+18/+13 | +13 | +19 | +13 | 18d6 | |
36th | +23/+18/+13 | +14 | +20 | +14 | Epic rogue bonus feat | 18d6 |
37th | +24/+19/+14 | +14 | +20 | +14 | 19d6 | |
38th | +24/+19/+14 | +15 | +21 | +15 | 19d6 | |
39th | +25/+20/+15 | +15 | +21 | +15 | 20d6 | |
40th | +25/+20/+15 | +16 | +22 | +16 | Epic rogue bonus feat | 20d6 |
Rogue bonus feats
On achieving 10th level and every three levels thereafter (13th, 16th and 19th), the rogue can choose one of these feats. This is replaced by epic rogue bonus feat progression once the character becomes an epic rogue.
Epic Rogue
Skill Points: 8 + Int mod
Bonus Feats: 24, 28, 32, 36, 40
Epic Rogue Bonus Feats: Blinding Speed, Crippling Strike, Defensive Roll, Epic Dodge, Epic Reputation, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Improved Evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative
Epic Selectable Class Feats: Epic Skill Focus (Use magic device)
Notes
- When reaching Rogue level 10, 13, 16 or 19 at epic character levels, an Epic Rogue Bonus Feat may be chosen.
- Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.
- NWN:EE Wiki - Gameplay Changes: Uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and Blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.
See Also
Avlis Discussion: Rogues, a class discussion forum.
External Resources
- Rogue Guide by R.Glenn at GameFAQs NWN page