Champion

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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Paladin

Description: Champions are the youngest of the orders and they were founded around 1950 A.O.D. by a half-nymph woman named Vanoviel Niltaurwen. She was the first champion. Before a great battle among the gods Vanoviel was charged by O'Ma with the task of forming the Champions of O'Ma and spreading them throughout Avlis.

Before this, there was another order associated with O'Ma's church. It was known as the Templars of O'Ma. The templars were slightly different. Instead of being fully integrated holy warriors, they were largely a mercenary force of fighters who were also trained minimally in the religious ways of O'Ma. They acted mainly as a bodyguard unit for traveling clerics. Throughout history, clerics of O'Ma had been subject to much distrust and sabotage by sympathizers of Titania, and other troublemakers. It was the job of the Templars to keep this nonsense at bay.

When creating the champions, Vanoviel recruited heavily among the Templars. Eventually, they were dissolved and all of them were trained as champions. Nowadays, the Templar program exists only as a first step in preparing for champion-hood. Other orders of training also exist for the same purpose, such as the Order of O'Ma.

The champion fighting style is modeled largely after its founder. Vanoviel was well known for her dual-wielding style of longsword and shortsword. Other dual combinations are also taught, but this one is the most common seen in a champion. Heavy armor is also the norm, though some of the more slim-bodied members will opt for medium armor instead.

The Champions of O'Ma still do largely the same tasks as the templars did. They guard the clerics of O'Ma in their work. However, they now also have missions of their own assigned by Vanoviel and guided by her lesser cohorts. Chain of command proceeds up from one champion to the next most powerful, until the matters are decided by Vanoviel's advisors and Vanoviel herself. Currently, the base of operations for the champions is in the city of Elysia. This is their headquarters, but there are units of champions spread all over Avlis performing various missions.

Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Martial, Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Discipline, Heal, Lore, Parry, Persuade, Spot

Primary Saving Throw(s): Fortitude

Requirements

Base Attack Bonus: +7

Deity: O'Ma

Feats: Skill Focus: Heal, Weapon Focus: Short Sword, Two-Weapon Fighting ((A Ranger's Dual-Wield ability will work as well, instead of Two-weapon.))

Skills: Heal 5

Level Progression

Lvl BAB Saves Feats Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 [NWN:Ambidexterity|Ambidexterity]], Detect Evil, Remove Fear 1/day Spells/day gained
2nd +2 +3 +0 +0 [[[NWN:Divine Grace|Divine Grace]] +1 caster level
3rd +3 +3 +1 +1 Smite Evil Spells/day gained
4th +4 +4 +1 +1 Improved Two-Weapon Fighting +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Lay on Hands +1 caster level
7th +7 +5 +2 +2 Cure Critical Wounds 2/day Spells/day gained
8th +8 +6 +2 +2 Divine Wrath 1/day +1 caster level
9th +9 +6 +3 +3 Extra Smiting, "Optional" bonus feat: Divine Might Spells/day gained
10th +10 +7 +3 +3 Divine Shield +1 caster level


Epic Champion

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Champion Bonus Feats: Armor Skin, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Charisma

Spellcasting

At every odd level, a Champion progresses in his knowledge of magic as if having gained one level in his primary divine casting class. This progress is in terms of spell levels and spell slots available. At every even level, a Champion's spell power increases as if he gained one level in his primary divine casting class. This progress affects things such as damage die for offensive spells, AC and enchantment bonuses from buffs, etc. It does not affect a Champion's dispel DC, however.

Notes

  • Because the Ambidexterity and Improved Two-Weapon Fighting feats are received for free, characters do not require the usual prerequisite Dexterity score of 15.
  • The Smite Evil ability works differently than the standard Paladin ability (see link for details).
  • The Cure Critical Wounds ability is hooked to function similar Elixirs of Healing. It becomes gradually more powerful with each Champion level until it is replaced by Heal.

Notable Champions, Past & Present