Myleah
Myleah is the moral center of the nation of Jechran where all tribes send their representation. Dre'Ana's mortal agent presides there as the nominal leader of all the tribes of Jechran.
Orignally, Myleah was the site of the ancient Orcish capitol of Fejraka. The entire empire of Dobrekan was ruled from this city, and to this day many ruins and relics of that ancient past remain. Old roads leading to the south and west are still functional and sometimes used by the Jechrani tribes to move quickly to different parts of their nation. Unlike Dobrekan, however, the Jechrani nation is not as centralized. Women of the tribes periodically assemble in Myleah and pay homage at the large temples erected to Yeraiah and Dre'Ana. Several other buildings in the city also serve as centers of convocation between the tribes and the seat of power for the Revered Mother, a Jechrani woman selected from among the tribes to act as a figurehead of sorts for the nation and as an intermediary to the goddesses.
Geography and Areas of Interest
Myleah is located in a temperate forest composed of both old and newer growth. Trees that are large tend to be those that survived the chaos of The Great War, while smaller ones came later. The land tends to roll slightly from east to west immediately surrounding the city, coming to a nadir at Lake Batoma, named for the goddess Dre'Ana. The lake is allegedly home to a small contingent of nixies that has relations with the city of Qwanderal off the coast.
To the southeast of the city is a smaller lake that flows down a stream to Lake Batoma. This pool acts as a local watering hole for the wildlife and natural breeding ground for Jechiras.
West of the city, where the land is highest, are many remains of Fejraka. Caves and depressions in the landscape have often led adventurers to vast underground ruins with ancient secrets from before the Great war. There is rumored to be an entrance to the Underdark of Northern Avlis somewhere down there in one of the ruins.
Northwest of the city is a small settlement of sylphs which at alternating times has been both ally and foe to the inhabitants of Myleah, but always foe to the Eshala, a hated tribe of half-orc Jechrani rumored to be born from unholy unions between orcs, humans, and elves left behind from the aftermath of the War. These evil neighbors have continually posed a threat to Myleah and generally not been accepted into the confederation of tribes of greater Jechran.
City Districts and Layout
The City of Myleah takes up approximately a 1 km x 1 km square piece of flat land located in the forests of Jechran. It sits close to the edge of an old growth forest to the north. The center square of the city is dominated by two large temples across from one another, and a symbol of Dre'Ana decorating the floor of the square. The temple of Dre'Ana is slightly larger than the temple to Yeraiah across from it, but no less ornate. Each temple has charge of organizing certain aspects of the city. Dre'Ana's temple runs a nearby training center for warrior maidens while the temple to Yeraiah hosts a hospital and maternity ward, as well as a convocation center for Providers (see entry on Society and Rule below.)
Myleah is the only walled city in Jechran. It is thought that the walls of the city originally surrounded the old temple district of the larger city of Fejraka and that they were repaired and reinforced slowly over time after the Great War. The present-day city occupies a partially artificial plateau in the forest that overlooks a slope heading down to Lake Batoma. This position puts it at an advantage against any attacks from the lower side, but at a disadvantage against attacks from further up the hill.
Surrounding the temple area in the center of town are residential dwellings for the priests and crafters that have taken up domiciles in the city. Most women of Jechran are nomads that roam with their tribe, or villagers that prefer smaller encampments. Thus, the population of the city is transitional with few permanent residents. It is mostly made up of incoming and outgoing tribes using the city as a nerve center of communication, negotiation, and trade.
On the western side of the city are pens where Jechiras are bred, bought, and sold. Many tribes use these animals as mounts and pack mules, and it is much easier to work with a captive-bred reptile than a wild one. These Jechiras have been bred in captivity for several generations which makes them especially docile for use as working animals. Capturing these beast for use as war mounts is mostly done out of town.
To the south of the Jechira pens are stalls where crafters ply their trades. This part of the city lies near a bend in a major road that passes by and heads both south and west. That makes it also a convenient place to trade goods, so it also functions as a market.
Society and Rule
Women are the dominant gender in Jechran and must take measures to keep their place at the top of society. Treatment of men varies among the tribes. Each has its own specific policies. Some tribes keep no men and only trade for time with men for copulation with neighboring Jechrani tribes that do keep them. Others allow men some small form of freedom but force them to roam the wilderness alone and severely limiting their abilities to congregate in groups. Tribes that keep no men will not allow male infants to live in the village. Tribes that lean more toward evil will kill the infants or sell them as slaves to traders from Drotid. Other tribes will trade them away to tribes in need or simply cast them out to be found by other wandering males.
Most tribes are ruled either by a single dominant warrior woman or by a council of elder warriors. In some cases, the priestesses of either Dre'Ana, Yeraia, or both will lead the tribe. However, most of the time, priestesses are relegated to advisory and shamanic roles.
Tribes also usually have a dominant alignment and most members adhere to it or are cast out to join other tribes. In some cases, castoffs will band together and start a new one. Tribes can also be wiped out by war with other tribes, which happens frequently, especially between those of opposing alignments that cannot agree on local principles of living. Thus, the existence of tribes is quite fluid and changing. Only the most powerful tribes with multiple villages in their number can persist for hundreds of years.
Frequent warring also affects the lifespan of Jechrani females. When left to their own devices, elves and half-elves are known to live for hundreds if not thousands of years in the case of elves. However, due to the Jechrani lifestyle and its dangers, it is uncommon to come across elven members of Jechrani tribes that are older than 200 years or half-eleven members older than 100 years. For humans, the numbers are even more bleak. A human woman of 35 years old is considered an elder in most tribes just by right of age.
The lack of males in society and the short life expectancy produces differing familial roles. Women generally assign themselves willingly to a role of Provider or Supporter. Providers and Supporters have differing customary jobs. In general, Providers become warrior-hunters and take care of the safety of the tribe, though all women in Jechrani society train to become functional fighters. Supporters' main duty is procreation and organization of the home. These women are known to spend significant time producing offspring and setting domestic policy. In some cases, a Provider and Supporter will pair up and live in the same dwelling, but this tends to vary by tribe. Many tribes opt for a completely communal dwelling structure.
Adult males in Jechrani society are located in one of three places. They are either roaming the wilderness on their own, living off the land in constant flight from tribes that seek to capture them or worse. If they are not in flight, they are captured and held by a tribe for breeding purposes as a permanent living arrangement. These males are usually kept in a fortified dwelling with others. In cases where neither of these are true, the males are usually dead, killed by a tribe and discarded.
Rarely, adventurers do make their way to Jechran. It seems to be happening more lately. Tribes that are used to dealing with adventurers will keep a cautious eye on them. Tribes of good and neutral alignment understand most of the time that the adventurers are just passing through, and as long as they do not decide to stay, they are allowed to go (though perhaps not unmolested.) Evil tribes tend to have no such tolerance and will often kill male adventurers on sight unless the males prove to be powerful enough to make such an attempt a foolish thing.
Various underground societies and male-oriented guilds have sprung up to help other men survive. These groups tend to be sympathetic toward adventurers and outsiders, often asking them for help and offering them rewards. Like the tribes themselves, these societies tend to be fluid and wiped out often when discovered by the Jechrani warriors.
History
The ancient orc city of Fejraka once sprawled across the site of present day Myleah. In all directions beyond the borders of the present-day structures, Fejraka's towers and walls carved out intricate architecture from the land, and tamed the forests to keep them a safe distance away. It is thought that the ancient prison of Valok lay deep underneath the city, and that somewhere nearby was the original birthplace of the first orcs he created.
Time of The Dawning – 500 P.O.D. – 100 P.O.D.
The Golden Age of Dobrekan is the orcish term for this epoch that lasted until the beginning of the Great War. In this age, Fejraka was the center of learning and culture for the entire eastern half of Negaria. Elven travelers would attend lectures in the halls of magery run by the Gold Order and engage in collaborative magical research. Sages from all around would congregate in the great halls of Fejraka's universities to debate the nature of the multi-verse and planar travel. Even dwarven smiths from neighboring Galdos would venture into the city to peruse the wares of Fejraka's crafters and exchange skills for advancing metallurgy and weapons technology. Only the dreaded shaahesk to the south would give the people of Fejraka any headaches, with their constant incursions and skirmishes at the border. However, for much of this time, the lizard folk never made it much past that point.
As the orcs thrived and multiplied in this area, they spread out to found other cities, though none were as large and majestic as Fejraka.
The Golden Age of Dobrekan began its decline around the middle of the Fairy War, circa 250 P.O.D. As the battle between the fairies of O'Ma and Titania raged throughout the forests of the world, the previously peaceful groups of sylphs, nymphs, and other fairy races in the area began to take a toll on the orcish peasants ability to make a living. Property damage became a common occurrence among the farmers of outlying Fejraka and few inquiries from the government and nobles of Dobrekan were answered by the fairy folk. Until the violence spilled over into the city itself and began to claim orcish lives, the conflict was mostly ignored as a nuisance. However, one day when a Titanian brigade fought its way through the streets of Fejraka to attack a wounded group of O'Ma's adventurers hiding in a temple, that was the last straw. The government of Dobrekan based in the city began mobilizing troops to clear the land of both Titanian and O'Ma fairies. Of course, the prospect of accumulating the riches and magical items of the fairy folk was also a great motivator in turning the people against the creatures.
The Great War – 100 P.O.D. – Y.O.D.
Unfortunately, the other nations did not agree with the orcish assessment of the situation. They saw it as an attempt to capitalize on the Fairy War and grab power. As history reports, the fairies agreed to end their hostilities and turned together on the orcs, along with most of the other nations.
Exactly how the orcs were extracted from Fejraka is sketchy, but it is known that the orcs did not wait passively in their city and wait out a seige. They saw an early opportunity to enlist the help of the inhabitants of the Nine Hells (Baator) and go after the approaching armies one by one, starting with the elves who were closest at the time. The majority of Dobrekan's forces and their allied devil armies marched out of the city, leaving behind only a small defense force and the women and children. The rest is history: the orcs and their camp followers were driven clear across the continent to present day Brekon, which they founded after the war.
At this point it is important to focus on the remaining population of Fejraka. As a cosmopolitan city tolerant to visitors and other cultures, the remaining people were from all manner of races, especially elves and humans. Not long after Dobrekan's army left the city, the dwarves fielded a large force and laid siege to it. The non-orcish population panicked, and tried to leave the city where many were killed in the crossfire. The orcish women and children mostly stayed behind and were cut down. Only a small group of female orcs who would later become the Eshala was able to sneak away from the battle.
The dwarven army laid waste to the city, which was later covered over with layers of debris and dirt from the explosion on the other side of the continent that ended the Great War.