Category:Wild Mage

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Revision as of 21:42, 2 July 2023 by LillyBe'letane (talk | contribs) (Small update for accuracy)
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Wild Mage Overview

The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.

Ranks

1 - Caster Level & Damage Dice Bonus: -2 ~ +3 (-3 +1d6), Damage Bonus Cap: -10% ~ 15% (Caster Level Bonus * 5%), 5-15% Chance of Harmful Wild Surge (depending on level of the spell cast)

2 - Caster Level & Damage Dice Bonus: -3 ~ +6 (-4 + 1d10), Damage Bonus Cap: -15% ~ 30% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (-3 + 2d2), 4-12% Chance of Harmful Wild Surge (depending on level of the spell cast)

3 - Caster Level & Damage Dice Bonus: -4 ~ +15(-5 + 1d20), Damage Bonus Cap: -20% ~ 75% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (-3 + 1d6), 3-9% Chance of Harmful Wild Surge (depending on level of the spell cast)


Example computation of caster level and damage: A level 20 mage with AMS Rank 3 casts a fireball. Depending on the Caster Level Bonus roll, their caster level will range from 16 (20 - 4) to 35 (20 + 15). The damage dice of the fireball will range from 6d6 (10d6 - 4 dice) to 25d6 (10d6 + 15 dice), HOWEVER, damage is capped at a minumum of 8d6 (10d6 - 20%) and maximum of 18d6 (10d6 + 75%). Calculations are rounded mathematically to the nearest whole dice (ie, down if less than .5, up if more).

A spell that has normally 20 damage dice can get up to the full Damage Dice Bonus of +15 (20 * 75% = 15).

Pages in category "Wild Mage"

The following 6 pages are in this category, out of 6 total.