Pale Master
Description: (Prestige Class) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Hit Die: d6
Proficiencies: None
Skill Points: 2 + Int mod
Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft
Selectable Class Feats: Ambidexterity, Deflect Arrows
Primary Saving Throw(s): Fortitude, Will
Requirements
Alignment: Any non-good
Arcane Spellcasting: Level 3 or higher
Special Abilities & Feats
- Level 1 Bone Skin
- Level 2 Animate Dead
- Level 3 Darkvision
- Level 4 Summon Undead
- Level 5 Deathless Vigor
- Level 6 Undead Graft I
- Level 7 Tough as Bone
- Level 8 Undead Graft II
- Level 9 Summon Greater Undead
- Level 10 Deathless Master Touch, Deathless Mastery
Epic Pale Master
Hit Die: d6
Skill Points: 2 + Int mod
Bonus Feats: 13, 16, 19, 22, 25, 28
Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: epic mage armor, Epic spell: mummy dust, Epic spell: epic warding, Improved Combat Casting
Epic Selectable Class Feats: Blinding Speed
Notes
- Requires Hordes of the Underdark.
- Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an arcane class. They can also take epic spells with Epic Bonus Feats (after level 15) provided they meet the Spellcraft requirements. The duration of the spells will be based on Pale Master levels.