Shadowdancer
Description: (Prestige Class) Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and Bards are the most common shadowdancers.
Hit Dice: d8
Proficiencies: Armor (Light), Weapons (Simple)
Skill Points: 6 + Int Mod
Skills: Heal, Hide, Listen, Lore, Move Silently, Persuade, Pick Pocket, Search, Spot, Tumble
Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Primary Saving Throw(s): Reflex
Requirements
Skills: Hide 10, Move Silently 8, Tumble 5
Special Abilities & Feats
- Level 1 Hide in Plain Sight
- Level 2 Darkvision, Evasion, Uncanny Dodge I
- Level 3 Shadow Daze, Summon Shadow
- Level 4 Shadow Evade
- Level 5 Defensive Roll, Uncanny Dodge II
- Level 7 Slippery Mind
- Level 10 Improved Evasion, Uncanny Dodge III
Epic Shadowdancer
Hit Die: d8
Skill Points: 6 + Int Mod
Bonus Feats: 13, 16, 19, 22, 25, 28
Epic Bonus Feats: Blinding Speed, Epic Skill Focus (all but Animal Empathy, Perform), Epic Dodge, Epic Reflexes, Epic Shadowlord, Self Concealment, Superior Initiative
Notes
- Requires Shadows of Undrentide.
- Often only 1 level of Shadowdancer is taken to gain access to the Hide in Plain Sight feat. This has lead to many servers imposing minimum-level restrictions for this class.
- Epic Shadowdancers can come into their own, especially multiclass Rogue/Shadowdancers as they have a number of abilities for supporting sneak attack. Summon Shadow can be used for flanking, Shadow Daze can grant flat-footed conditions and Hide in Plain Sight can grant invisible attacker benefits.
- Shadowdancer and Weapon Master are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and Parry (all are cross-class skills).
- The Epic Shadowlord feat can be taken as epic bonus feat only.