Assassin
Assassin |
Hit Die: d6 |
Base Attack Bonus: +3/4 levels |
Proficiencies: {{{prof}}} |
Skill Points: 4 + INT modifier |
Class Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device |
Primary Saving Throw(s): Reflex |
Alignment Restriction: Any Evil |
Description (Prestige Class)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.
Requirements
Alignment: Any evil
Skills: Hide 8, Move Silently 8
Level Progression
Lvl | BAB | Saves | Feats | Spell-like Abilities (automatically Silenced) |
Poison Save |
Death Attack | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +0 | +0 | +2 | +0 | Use Poison | - | 1d6 | ||
2nd | +1 | +0 | +3 | +0 | Uncanny Dodge I | Combined 3/day: Ghostly Visage Silence Ultravision |
+1 | 1d6 | |
3rd | +2 | +1 | +3 | +1 | +1 | 2d6 | |||
4th | +3 | +1 | +4 | +1 | +2 | 2d6 | |||
5th | +3 | +1 | +4 | +1 | Uncanny Dodge II | Combined 3/day: Darkness Haste (self only) Rogue's Cunning |
+2 | 3d6 | |
6th | +4 | +2 | +5 | +2 | +3 | 3d6 | |||
7th | +5 | +2 | +5 | +2 | Combined 3/day: Invisibility Freedom of Movement Poison |
+3 | 4d6 | ||
8th | +6 | +2 | +6 | +2 | +4 | 4d6 | |||
9th | +6 | +3 | +6 | +3 | Combined 3/day: Improved Invisibility Dimension Door (self only) Assassin's Awareness |
+4 | 5d6 | ||
10th | +7 | +3 | +7 | +3 | Uncanny Dodge III | +5 | 5d6 |
* It is not possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive.
Epic Progression
Lvl | Feats | Poison save | Death attack | |
---|---|---|---|---|
11th | +5 | 6d6 | ||
12th | +6 | 6d6 | ||
13th | +6 | 7d6 | ||
14th | bonus feat | +7 | 7d6 | |
15th | +7 | 8d6 | ||
16th | +8 | 8d6 | ||
17th | +8 | 9d6 | ||
18th | bonus feat | +9 | 9d6 | |
19th | +9 | 10d6 | ||
20th | +10 | 10d6 | ||
21st | +10 | 11d6 | ||
22nd | bonus feat | +11 | 11d6 | |
23rd | +11 | 12d6 | ||
24th | +12 | 12d6 | ||
25th | +12 | 13d6 | ||
26th | bonus feat | +13 | 13d6 | |
27th | +13 | 14d6 | ||
28th | +14 | 14d6 | ||
29th | +14 | 15d6 | ||
30th | bonus feat | +15 | 15d6 |
Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative
Epic Selectable Class Feats: Blinding Speed
Notes
- The Improved Sneak Attack epic feat is currently bugged as of NWN update 1.66 because the additional damage is not applied unless you have at least one Rogue Sneak Attack feat or one Blackguard Sneak Attack feat. So Assassins may take the feat but without at least one Rogue level or four Blackguard levels it is useless.
- The Avlis version of the Use Magic Device skill gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill.
- The Assassin's Death Attack is also a subject to Avlis-specific modifications.
Avlis Assassins of reknown
- Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh...
External resources
- Assassin Guide by syarul at GameFAQs NWN page