PCs:Mereppi Tinkerspell: Difference between revisions
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|'''Full Name:''' Mereppi Tinkerspellschnausendeglokin | |'''Full Name:''' Mereppi Tinkerspellschnausendeglokin | ||
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'''Alignment:''' [[Alignment# | '''Alignment:''' [[Alignment#Lawful_Neutral|Lawful Neutral]] (Formerly [[Alignment#True_Neutral|True Neutral]], [[Alignment#Chaotic_Neutral|Chaotic Neutral]]) | ||
'''Class:''' [[Wizard]]/[[Barbarian]] | '''Class:''' [[Wizard]]/[[Barbarian]]/[[Pale Master]] | ||
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To quote Mereppi: ''"Matter cannot merely be whisked from some unknown source, and bent to a whim! Only by 'knowing' the true nature and design of an object can you understand the truth of it."'' | To quote Mereppi: ''"Matter cannot merely be whisked from some unknown source, and bent to a whim! Only by 'knowing' the true nature and design of an object can you understand the truth of it."'' | ||
[[Image:Solarbrigade_final.png|thumb|The Emblem of the Solar Brigade]] | [[Image:Solarbrigade_final.png|thumb|The Emblem of the Solar Brigade]] | ||
====- | ====-Battlemage of the Deglos Brigade:==== | ||
In the interest of better helping to protect and defend her homeland of Deglos, Mereppi has joined as the first Gnomish member of the [[Guild:Deglos_Brigade|Deglos Brigade]]. Nothing better than a good ale and crump! | In the interest of better helping to protect and defend her homeland of Deglos, Mereppi has joined as the first Gnomish member of the [[Guild:Deglos_Brigade|Deglos Brigade]]. Nothing better than a good ale and crump! | ||
The Deglos Brigade is an official law enforcement agency of Deglos, deputized by the GDSI (Guild of Deglosian Security and Investigation, an NPC organization) to uphold and enforce Deglossian law. | The Deglos Brigade is an official law enforcement agency of Deglos, deputized by the GDSI (Guild of Deglosian Security and Investigation, an NPC organization) to uphold and enforce Deglossian law. | ||
====-Leader of the Solar Brigade:==== | ====-Former Leader of the Solar Brigade:==== | ||
In service to the [[Arcane#The_High_Mage_Council|High Mage Council]], Mereppi has banded together with a group of adventuring friends, whom are now calling themselves "[[PCs:Solar_Brigade|The Solar Brigade]]". (See [[PCs:Mereppi_Tinkerspell#The_Drangonari_and_Wild_Magic:|The Drangonari and Wild Magic]], under Recent History, below.) Together, these friends may continue to share many amazing adventures in the future. The other members of the Solar Brigade chose to vote Mereppi as their leader, to make decisions and guide the rest of the group in times of crisis. | In service to the [[Arcane#The_High_Mage_Council|High Mage Council]], Mereppi has banded together with a group of adventuring friends, whom are now calling themselves "[[PCs:Solar_Brigade|The Solar Brigade]]". (See [[PCs:Mereppi_Tinkerspell#The_Drangonari_and_Wild_Magic:|The Drangonari and Wild Magic]], under Recent History, below.) Together, these friends may continue to share many amazing adventures in the future. The other members of the Solar Brigade chose to vote Mereppi as their leader, to make decisions and guide the rest of the group in times of crisis. | ||
The Solar Brigade has since disbanded unofficially, due to a lack of need for their service. Their archenemy, Hallimancus, has not been seen in some time. | |||
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Like most gnomes, she has an insatiatible curiousity about the nature of existance. | Like most gnomes, she has an insatiatible curiousity about the nature of existance. | ||
''(The following has all occured in game, starting with the June 2006 Ferrell Trade Fair.)'' | ''(The following has all occured in game, starting with the June 2006 [[Ferrell Trade Fair]].)'' | ||
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Shortly after the lectures, she was granted the divine mark of Andrinor's Trust, as [[PCs:Micah_Elizabeth_Ormane|Micah]] and [[PCs:Ankhara_al%27Khalid|Ankhara]] initiated her as a full member of the [[Guild:RedOrder|Red Order of the Flame]]. | Shortly after the lectures, she was granted the divine mark of Andrinor's Trust, as [[PCs:Micah_Elizabeth_Ormane|Micah]] and [[PCs:Ankhara_al%27Khalid|Ankhara]] initiated her as a full member of the [[Guild:RedOrder|Red Order of the Flame]]. | ||
After serving for a short time as the Red Order's Senior Mage of Transmutation, Mereppi wrote a letter of resignation, and quit. She felt that the goals and membership of the order did not sit with her own beliefs. | |||
=='''History - Hallimancus and the Solar Brigade:'''== | =='''History - Hallimancus and the Solar Brigade:'''== | ||
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The battle was fierce, but in the end, the Solar Brigade left the island victorious, leaving only blazing flame on the horizon of the T'Nanshi coast to mark what had occured that day. | The battle was fierce, but in the end, the Solar Brigade left the island victorious, leaving only blazing flame on the horizon of the T'Nanshi coast to mark what had occured that day. | ||
[[Charge of the Solar Brigade]] | |||
After a time of relative quiet, the Solar Brigade has now disbanded. Hallimancus has not surfaced since. | After a time of relative quiet, the Solar Brigade has now disbanded. Hallimancus has not surfaced since. | ||
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=='''History - The Dragon Tharul'Zhannadar and M'Chek:'''== | |||
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===='''Crumping with the Deglos Brigade'''==== | ===='''Crumping with the Deglos Brigade'''==== | ||
In Nanshi Urbaz, Mereppi had her first official taste of Deglos Brigade life. She went out with her dwergen cousins to explore and clear out the Nanshi Urbaz Deeps. However, they ran into a mysterious vampire male, who oddly enough warned them of something else down there... Proceeding into the Deeps, they fought a large | In Nanshi Urbaz, Mereppi had her first official taste of Deglos Brigade life. She went out with her dwergen cousins to explore and clear out the Nanshi Urbaz Deeps. However, they ran into a mysterious vampire male, who oddly enough warned them of something else down there... Proceeding into the Deeps, they fought a large contingent of dwarven and gnomish vampires, and then pressed further on, where a strange new undead creature nearly felled everyone. | ||
Inside a frightening crypt, the Deglos Brigade freed several human prisoners whom were caged up, and gave cryptic warnings about the "hoods" coming to eat everyone. Foolishly pressing onwards, they found the "Hood", an undead creature whom dispatched everyone with ease, then left, gloating. | Inside a frightening crypt, the Deglos Brigade freed several human prisoners whom were caged up, and gave cryptic warnings about the "hoods" coming to eat everyone. Foolishly pressing onwards, they found the "Hood", an undead creature whom dispatched everyone with ease, then left, gloating. | ||
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As they emerged from the Deeps, the vampire came out of hiding, and slew a miner in the Lower Urbaz Mines, stabbing him with two wicked short blades. He vanished with naught but a mocking laugh, and a note left on the body of the dead miner. | As they emerged from the Deeps, the vampire came out of hiding, and slew a miner in the Lower Urbaz Mines, stabbing him with two wicked short blades. He vanished with naught but a mocking laugh, and a note left on the body of the dead miner. | ||
It read: "If one of my agents can get this close to Nanshi Urbaz, imagine what they could do in a less | It read: "If one of my agents can get this close to Nanshi Urbaz, imagine what they could do in a less traveled area." | ||
The letter was signed in red ink, with no name but a single letter "D". | The letter was signed in red ink, with no name but a single letter "D". | ||
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Speaking to priestess Ge'Tana at the Nanshi Urbaz Mining Temple to Fegall, the members of the [[Guild:Deglos_Brigade|Deglos Brigade]] were told the full story of Dranhul's past. | Speaking to priestess Ge'Tana at the Nanshi Urbaz Mining Temple to Fegall, the members of the [[Guild:Deglos_Brigade|Deglos Brigade]] were told the full story of Dranhul's past. | ||
Drahnul was once a human lord, living with his vassals in the | Drahnul was once a human lord, living with his vassals in the mountains of Deglos. He promised to help in an ancient battle against the warlord Nem, when his aid was sorely needed by the noble dwergen and ganoom warriors. However, he betrayed them, and his forces never showed up. Upon winning the battle, but at heavy cost, all the clerics and mages of Deglos came to the door of his tower. There a ward was laid, forever binding his soul to that building. | ||
It is thought that the ward was intended as punishment, to forever damn the souls of himself and his vassals to an eternity of undead torment as a vampire. However, he can leave the tower as he wishes, and shows his pale face around [[Deglos]] every few years, always trying to get his revenge. | It is thought that the ward was intended as punishment, to forever damn the souls of himself and his vassals to an eternity of undead torment as a vampire. However, he can leave the tower as he wishes, and shows his pale face around [[Deglos]] every few years, always trying to get his revenge. | ||
===='''All-Out War'''==== | |||
Through the intervening months, Vendis Dranuhl has raised the stakes. His undead armies have been making daring attacks against trade routes and caravans, while swiftly vanishing into the tunnels afterwards, showing Dranuhl's mastery of tactics, strategy, and guerrilla warfare. | |||
The Deglos Brigade has been functioning under the direct command of General [[NPCs: Jimbo Nomilon|Jimbo Nomilon]], making tactical strikes against concentrations of Dranuhl's troops. So far, three of Dranuhl's inner circle of elite commanders have been killed. For now, at least, it seems the favor of the battle is turning toward Deglos' side. | |||
===='''Dranuhl's Side of the Story'''==== | |||
It has come to light that Vendis Dranuhl denies the story of his history. He asserts that he truly wished to help in the ancient battle against the forces of Nem. The night before he was to lead his soldiers to reinforce the Deglossian army, he was visited by a traveler. Acting the part of good host, he took the weary traveler into his home and dinner table. It was only that night that he discovered the true face of the traveler, the demon known as the Gentleman. | |||
Dranuhl woke in the morning, and found himself cursed by the demon. He was now a vampire, and none of his soldiers or servants were anywhere to be seen. He could only wait helplessly, trapped inside his tower by the sunlight outside. When the battle with Nem was won by Deglos, albeit at great cost, the combined magical force of Deglos' priests and mages came to condemn Dranuhl for his desertion, and sealed him inside his tower. The imprisonment has driven him to anger, and he now seeks revenge. | |||
===='''Golems Galore!'''==== | |||
With the help of the entire brigade, Mereppi began the difficult task of constructing a squadron of powerful Mithral Golems to assist the army, and better defend the peoples of Deglos from undead incursion. A total of eleven golems were constructed, as follows. Below, the Deglos Brigade can be seen assembled to view the finished squadron of golems. | |||
{| style="background: #DDFFFF; margin-left: 2em; margin-bottom: 2em; border: #19B3FF solid 2px" align="top" width=75% | |||
|Defender One. | |||
|Defender Two. | |||
|Defender Three. | |||
|Defender Four. | |||
|Johnny Five. | |||
|Defender Six. | |||
|Defender Seven. | |||
|Defender Sunshine. | |||
|Defender Eight. | |||
|Defender Nine. | |||
|Defender Sparky. | |||
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===='''The End of Headmaster Nise and Vendis Dranuhl'''==== | |||
As written in taverns across Deglos: | |||
[[http://www.blackdagger.com/viewtopic.php?t=97822| The end of Dranuhl, Mereppi and Thror's tales.]] | |||
=='''Future Goals:'''== | =='''Future Goals:'''== | ||
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Mereppi will stop at nothing to uncover and possess additional artifacts of a magical nature. She firmly believes that such powerful artifacts as the ones she has dealt with should never be allowed to roam free, for all the harm they could cause, and instead must be carefully studied and held for safekeeping. However, deep inside her heart, she knows that she could never resist the temptation to use such an artifact herself, and let the consequences be damned. | Mereppi will stop at nothing to uncover and possess additional artifacts of a magical nature. She firmly believes that such powerful artifacts as the ones she has dealt with should never be allowed to roam free, for all the harm they could cause, and instead must be carefully studied and held for safekeeping. However, deep inside her heart, she knows that she could never resist the temptation to use such an artifact herself, and let the consequences be damned. | ||
She will, however, never forget about her duties and commitment to her homeland of Deglos, and is always ready to stand strong and defend her home and kin. | She will, however, never forget about her duties and commitment to her homeland of Deglos, and is always ready to stand strong and defend her home and kin. |
Latest revision as of 16:04, 5 August 2019
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Full Name: Mereppi Tinkerspellschnausendeglokin
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Occupations and Affiliations:
-Architect:Mereppi has always been fascinated by the design of all things, both living and inanimate. She constantly experiments with new structures and designs, in order to try and improve on the original. She is currently an architect in the employ of Riadoc of Dra'Nar, of the Ivory Order of the Sun. Mereppi helped him to redraft a set of blueprints for a new Dra'Narian orphanage in Mikona, and will potentially help him design others to be built around southern Avlis. She has also done minor design work for others, including Gurky Bogglewig and Malin Treeshadow. Mereppi has also been recruited by a band of gnomish tinkerers, mages, clerics, and other interested folk, often sponsored by organizations such as the Church of Fegall. They plan to restore the Research Institute of Oddities in Minur-Kurzad, and to clear out the Underground Labratories, in order to construct a new Workshop for the building and study of contraptions. The group may have other plans, as well... -Arcane Researcher:Mereppi's fascination with design extends especially to the arcane. She is a wizardess, specialized in the art of Transmutation. She uses her skills to tear apart and to redesign matter, to satiate her curiousity about the nature of reality. She is unable to cast any spells from the school of Conjuration, as she is strictly opposed to the nature of such spells. To quote Mereppi: "Matter cannot merely be whisked from some unknown source, and bent to a whim! Only by 'knowing' the true nature and design of an object can you understand the truth of it." -Battlemage of the Deglos Brigade:In the interest of better helping to protect and defend her homeland of Deglos, Mereppi has joined as the first Gnomish member of the Deglos Brigade. Nothing better than a good ale and crump! The Deglos Brigade is an official law enforcement agency of Deglos, deputized by the GDSI (Guild of Deglosian Security and Investigation, an NPC organization) to uphold and enforce Deglossian law. -Former Leader of the Solar Brigade:In service to the High Mage Council, Mereppi has banded together with a group of adventuring friends, whom are now calling themselves "The Solar Brigade". (See The Drangonari and Wild Magic, under Recent History, below.) Together, these friends may continue to share many amazing adventures in the future. The other members of the Solar Brigade chose to vote Mereppi as their leader, to make decisions and guide the rest of the group in times of crisis. The Solar Brigade has since disbanded unofficially, due to a lack of need for their service. Their archenemy, Hallimancus, has not been seen in some time. |
History - Past Adventures:
Like most gnomes, she has an insatiatible curiousity about the nature of existance.
(The following has all occured in game, starting with the June 2006 Ferrell Trade Fair.)
The Deck of Hazards:Mereppi aquired from a lich, for a brief period of time, an ancient artifact known as "The Deck of Hazards". Unable to resist the temptation that such a magical device proffered, she drew from it, with near-disasterous results. The deck continued to haunt her, reappearing in her hands once more, and setting loose an angry ancient dragon in the middle of the Ferrell Trade Fair, which was quickly dispatched by Smeec and Amy, among her other friends. The deck did leave her with several lasting curses, as well. Until she left Ferrell that day, she was sickened by an unconquerable illness, a plague of horrible nature, which caused her to shake and vomit, and likely would have killed her if not for the protective enchantments on her staff. However, when that curse left her, a new one had begun... The Avatar:The Deck left Mereppi with a darker side to her being. Whenever she is threatened, or sees imminent danger, "The Avatar" will emerge. She is both afraid of this power, and eager to study it, and to learn of it's limitations. Usually, the fear wins out, and she will remain in her alternate form only until the current and immediate danger in any situation has passed. Although she retains her mind and thoughts, there is a subtle shift in her personality while under the influence of The Avatar. She is fearless, to the point of sheer recklessness, and when hard-pressed will enter into the wild rage of a barbarian. Recently, she has begun to remove herself from this object more and more, perhaps out of fear of it's power, or out of growing confidence in her own capabilities. She will no longer use it as anything but a last resort. The Red Order of the Flame:The wizardess Micah, also known as the "Red Witch", has offered to sponsor Mereppi as an initiate in the Red Order of the Flame. In her effort, Mereppi has been bidden to seek out mages of each other Order, and to learn from them the purpose, beliefs, and structure of those orders. However, in the progress of this task, Mereppi has uncovered some interesting information about her sponsor, Micah, learning that not only had she not always been a mage of Red, but that she had actually been the former Archmage of the Ebony order. Mereppi has decided to not mention this to Micah, at least not for the moment... The Great Clearing UpSoon after, in an unrelated expedition, Mereppi fufilled another promise, as she joined up with a group of fellow Ganoom friends and one tinischnausen to journey to Minur-Kuzad. There, along with Gurky, Plitz, Marin, Rorln, and the human woman Triia, they began the process of clearing hostile experiments from the underground Laboritories. There, they discovered a large number of Slaadi, pouring through a small planar rift. In their attempts to destroy it, the gate began to expand violently, eventually swallowing the whole group before they could escape. After a dangerous and chaotic time in Limbo, through which Rorln believed himself to be at first a barmaid, then Aerill, and even a pixie, they managed to escape back to the prime through the use of a Gate spell. Arriving back in Minur-Kuzad, they landed with a splash in the town fountain, and witnessed a large contigent of disgruntled ganoom Ashen and Red Order zatotiks leaving the site of the Laboritories, heading for the tavern. When asked, they explained that they had closed a dangerously expanding portal to Limbo, and had found a significant amount of residual limbomatter in the laboratories. They gave each of the group present a sample of the found limbomatter to experiment with. The Red Order of the Flame - ContinuedWhile attending the Pre and Post-Andrinorian History lectures at the Ferrell branch of the Academy of Mortal Magic, Mereppi met Ankhara, the Archmage of the Red Order of the Flame. To her surprise, she learned that Ankhara had been hearing good things about her... Shortly after the lectures, she was granted the divine mark of Andrinor's Trust, as Micah and Ankhara initiated her as a full member of the Red Order of the Flame. After serving for a short time as the Red Order's Senior Mage of Transmutation, Mereppi wrote a letter of resignation, and quit. She felt that the goals and membership of the order did not sit with her own beliefs. History - Hallimancus and the Solar Brigade:
History - The Dragon Tharul'Zhannadar and M'Chek:History - Adventures with the Deglos Brigade:
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