Ranger: Difference between revisions
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{{Classes}} | {{Classes}} | ||
{{OOCKnowledge}} | |||
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[[Image:Ir ranger.gif|Ranger]] | [[Image:Ir ranger.gif|Ranger]] | ||
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'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. | '''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. | ||
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity. | |||
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast | |||
In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]]. | In addition, like a [[druid]] the ranger is often accompanied by [[NWN:animal Companion (feat)|animal companions]]. '''Note:''' Avlis has a custom [[Companion Training System]]. | ||
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*Level 10 Favored Enemy (or a bonus feat) | *Level 10 Favored Enemy (or a bonus feat) | ||
*Level 15 Favored Enemy (or a bonus feat) | *Level 15 Favored Enemy (or a bonus feat) | ||
*Level 17 [[nwn:Hide in Plain Sight|Hide in Plain Sight]] (Outdoors) | |||
*Level 20 Favored Enemy (or a bonus feat) | *Level 20 Favored Enemy (or a bonus feat) | ||
*Level 25 Favored Enemy (or a bonus feat) | *Level 25 Favored Enemy (or a bonus feat) | ||
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==Spells== | ==Spells== | ||
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity. | |||
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==Notes== | ==Notes== | ||
* | * Rangers Hide In Plain Sight (Outdoors) is a modified HiPs which only functions in outdoor, or natural, areas. Natural Areas are any areas that are not city exteriors or indoors. While your Ranger is in those "non-outdoor" areas, [[NWN:Stealth|stealth]] will function normally without the ability to HiPs. | ||
==Avlis Bonus vs. Favored Enemies== | |||
Rangers on Avlis can dip '''ammunition and thrown weapons''' in certain substances to grant them a temporary bonus against a [[NWN:Favored Enemy|Favored Enemy]] (feat). This is performed via the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]]. The temporary damage bonus follows the same progression as rangers get for melee weapons with the Favored Enemy feats. Rangers with the [[NWN:Bane of Enemies|Bane of Enemies]] get an additional 2d6 damage bonus. These damage bonuses have a duration of 5 minutes. | |||
To use this ability, a Ranger must designate one of his containers as a "dipping bag." The ranger places into this bag the materials into which he dips the ammunition or thrown weapon. The ranger targets the ammunition or thrown weapon with Player Tool 10 and then types the proper [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|/rangerdip chat command]]. For a chart of Favored Enemies and their numbers, refer to the [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Avlis Command Prompt (ACP)]] entry on Favored Enemies. | |||
Note: The bonus granted by this command will not stack with the bonus granted by [[Tyeduan Banes]]. | |||
==Avlis Races and Favored Enemies== | |||
<pre> | |||
--------------------------------------------------------- | |||
| Name | Parent Race | | |||
|----------------------|--------------------------------| | |||
| Aasimar | RACIAL_TYPE_OUTSIDER | | |||
| Adomkuro | RACIAL_TYPE_HUMAN | | |||
| Air Genasi | RACIAL_TYPE_OUTSIDER | | |||
| Avariel | RACIAL_TYPE_ELF | | |||
| Brownie | RACIAL_TYPE_FEY | | |||
| Centaur | RACIAL_TYPE_FEY | | |||
| Changeling | RACIAL_TYPE_SHAPECHANGER | | |||
| Deepgnome | RACIAL_TYPE_GNOME | | |||
| Drangonari Elf | RACIAL_TYPE_ELF | | |||
| Drow | RACIAL_TYPE_ELF | | |||
| Duergar | RACIAL_TYPE_DWARF | | |||
| Earth Genasi | RACIAL_TYPE_OUTSIDER | | |||
| Fire Genasi | RACIAL_TYPE_OUTSIDER | | |||
| Ghostwise Halfling | RACIAL_TYPE_HALFLING | | |||
| Ghost Elf | RACIAL_TYPE_ELF | | |||
| Githyanki | RACIAL_TYPE_OUTSIDER | | |||
| Githzerai | RACIAL_TYPE_OUTSIDER | | |||
| Gnoll | RACIAL_TYPE_HUMANOID_MONSTROUS | | |||
| Goblin | RACIAL_TYPE_HUMANOID_GOBLINOID | | |||
| Gold Dwarf | RACIAL_TYPE_DWARF | | |||
| Half-Dryad | RACIAL_TYPE_FEY | | |||
| Half-Nymph | RACIAL_TYPE_FEY | | |||
| Half-Ogre | RACIAL_TYPE_GIANT | | |||
| Kobold | RACIAL_TYPE_HUMANOID_REPTILIAN | | |||
| Lightfoot Halfling | RACIAL_TYPE_HALFLING | | |||
| Lizardman/Shaahesk | RACIAL_TYPE_HUMANOID_REPTILIAN | | |||
| Moon Elf | RACIAL_TYPE_ELF | | |||
| Orc | RACIAL_TYPE_HUMANOID_ORC | | |||
| Rock Gnome | RACIAL_TYPE_GNOME | | |||
| Sereg | RACIAL_TYPE_ELF | | |||
| Shield Dwarf | RACIAL_TYPE_DWARF | | |||
| Stone Dwarf | RACIAL_TYPE_DWARF | | |||
| Strongheart Halfling | RACIAL_TYPE_HALFLING | | |||
| Sun Elf | RACIAL_TYPE_ELF | | |||
| Tiefling | RACIAL_TYPE_OUTSIDER | | |||
| Water Genasi | RACIAL_TYPE_OUTSIDER | | |||
| Wemic/Copap Wemic | RACIAL_TYPE_HUMANOID_MONSTROUS | | |||
| Wild Elf | RACIAL_TYPE_ELF | | |||
| Wood Elf | RACIAL_TYPE_ELF | | |||
--------------------------------------------------------- | |||
</pre> | |||
==See Also== | ==See Also== | ||
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | [http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | ||
==External | ==External Resources== | ||
*Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page] | *Ranger Guide by DarthMuffin at [http://www.gamefaqs.com/computer/doswin/game/563552.html GameFAQs NWN page] | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 02:26, 13 November 2023
Description: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures.
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.
In addition, like a druid the ranger is often accompanied by animal companions. Note: Avlis has a custom Companion Training System.
Alignment Restrictions: None
Hit Die: d10
Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)
Skill Points: (Int mod * 4 at 1st level) 4 + Int mod
Skills: Animal Empathy, Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot
Selectable Class Feats: Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll, Skill Focus (animal empathy), Spell Focus, Weapon Proficiency (Exotic)
Bonus Feats: Favored Enemy, Greater Spell Focus
Primary Saving Throw(s): Fortitude
Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.
Special Abilities & Feats
- Level 1 Dual-wield, Favored Enemy (or a bonus feat), Trackless Step
- Level 5 Favored Enemy (or a bonus feat)
- Level 6 Animal Companion
- Level 9 Improved Two-Weapon Fighting
- Level 10 Favored Enemy (or a bonus feat)
- Level 15 Favored Enemy (or a bonus feat)
- Level 17 Hide in Plain Sight (Outdoors)
- Level 20 Favored Enemy (or a bonus feat)
- Level 25 Favored Enemy (or a bonus feat)
- Level 30 Favored Enemy (or a bonus feat)
- Level 35 Favored Enemy (or a bonus feat)
- Level 40 Favored Enemy (or a bonus feat)
Spells
Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does. Unlike druids, however, rangers' abilities have no connection to a specific deity.
1st Level | 2nd Level | 3rd Level | 4th Level |
---|---|---|---|
Spells per Day
Class Level | Spell Level | |||
---|---|---|---|---|
1st | 2nd | 3rd | 4th | |
1 | - | - | - | - |
2 | - | - | - | - |
3 | - | - | - | - |
4 | 0* | - | - | - |
5 | 0* | - | - | - |
6 | 1 | - | - | - |
7 | 1 | - | - | - |
8 | 1 | 0* | - | - |
9 | 1 | 0* | - | - |
10 | 1 | 1 | - | - |
11 | 1 | 1 | 0* | - |
12 | 1 | 1 | 1 | - |
13 | 1 | 1 | 1 | - |
14 | 1 | 1 | 1 | 0* |
15 | 2 | 1 | 1 | 1 |
16 | 2 | 2 | 1 | 1 |
17 | 2 | 2 | 2 | 1 |
18 | 3 | 2 | 2 | 1 |
19 | 3 | 3 | 3 | 2 |
20 | 3 | 3 | 3 | 3 |
- Spells of these level are only gained for these class levels if the character is eligible for bonus spells of the level.
Epic Ranger
Skill Points: 4 + Int mod
Bonus Feats: 23, 26, 29, 32, 35, 38
Epic Ranger Bonus Feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health
Epic Selectable Class Feats: Epic Skill Focus (Animal Empathy)
Notes
- Rangers Hide In Plain Sight (Outdoors) is a modified HiPs which only functions in outdoor, or natural, areas. Natural Areas are any areas that are not city exteriors or indoors. While your Ranger is in those "non-outdoor" areas, stealth will function normally without the ability to HiPs.
Avlis Bonus vs. Favored Enemies
Rangers on Avlis can dip ammunition and thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy (feat). This is performed via the /rangerdip chat command. The temporary damage bonus follows the same progression as rangers get for melee weapons with the Favored Enemy feats. Rangers with the Bane of Enemies get an additional 2d6 damage bonus. These damage bonuses have a duration of 5 minutes.
To use this ability, a Ranger must designate one of his containers as a "dipping bag." The ranger places into this bag the materials into which he dips the ammunition or thrown weapon. The ranger targets the ammunition or thrown weapon with Player Tool 10 and then types the proper /rangerdip chat command. For a chart of Favored Enemies and their numbers, refer to the Avlis Command Prompt (ACP) entry on Favored Enemies.
Note: The bonus granted by this command will not stack with the bonus granted by Tyeduan Banes.
Avlis Races and Favored Enemies
--------------------------------------------------------- | Name | Parent Race | |----------------------|--------------------------------| | Aasimar | RACIAL_TYPE_OUTSIDER | | Adomkuro | RACIAL_TYPE_HUMAN | | Air Genasi | RACIAL_TYPE_OUTSIDER | | Avariel | RACIAL_TYPE_ELF | | Brownie | RACIAL_TYPE_FEY | | Centaur | RACIAL_TYPE_FEY | | Changeling | RACIAL_TYPE_SHAPECHANGER | | Deepgnome | RACIAL_TYPE_GNOME | | Drangonari Elf | RACIAL_TYPE_ELF | | Drow | RACIAL_TYPE_ELF | | Duergar | RACIAL_TYPE_DWARF | | Earth Genasi | RACIAL_TYPE_OUTSIDER | | Fire Genasi | RACIAL_TYPE_OUTSIDER | | Ghostwise Halfling | RACIAL_TYPE_HALFLING | | Ghost Elf | RACIAL_TYPE_ELF | | Githyanki | RACIAL_TYPE_OUTSIDER | | Githzerai | RACIAL_TYPE_OUTSIDER | | Gnoll | RACIAL_TYPE_HUMANOID_MONSTROUS | | Goblin | RACIAL_TYPE_HUMANOID_GOBLINOID | | Gold Dwarf | RACIAL_TYPE_DWARF | | Half-Dryad | RACIAL_TYPE_FEY | | Half-Nymph | RACIAL_TYPE_FEY | | Half-Ogre | RACIAL_TYPE_GIANT | | Kobold | RACIAL_TYPE_HUMANOID_REPTILIAN | | Lightfoot Halfling | RACIAL_TYPE_HALFLING | | Lizardman/Shaahesk | RACIAL_TYPE_HUMANOID_REPTILIAN | | Moon Elf | RACIAL_TYPE_ELF | | Orc | RACIAL_TYPE_HUMANOID_ORC | | Rock Gnome | RACIAL_TYPE_GNOME | | Sereg | RACIAL_TYPE_ELF | | Shield Dwarf | RACIAL_TYPE_DWARF | | Stone Dwarf | RACIAL_TYPE_DWARF | | Strongheart Halfling | RACIAL_TYPE_HALFLING | | Sun Elf | RACIAL_TYPE_ELF | | Tiefling | RACIAL_TYPE_OUTSIDER | | Water Genasi | RACIAL_TYPE_OUTSIDER | | Wemic/Copap Wemic | RACIAL_TYPE_HUMANOID_MONSTROUS | | Wild Elf | RACIAL_TYPE_ELF | | Wood Elf | RACIAL_TYPE_ELF | ---------------------------------------------------------
See Also
Avlis Private Discussion: Druids & Rangers, a private class discussion forum.
External Resources
- Ranger Guide by DarthMuffin at GameFAQs NWN page