Assassin: Difference between revisions
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__NOTOC__ | |||
< | __NOEDITSECTION__ | ||
{{Classes}} | |||
{{OOCKnowledge}} | |||
{{Infobox Class | |||
|name=Assassin<br>([[NWN:Prestige Class|Prestige Class]]) | |||
|hitdice=d6 | |||
|bab=+3/4 levels | |||
|prof=<br> | |||
*[[NWN:Armor proficiency (light)|Light Armor]] | |||
*[[NWN:weapon proficiency (simple)|Simple Weapons]] | |||
|skillpoints=4 + [[NWN:int|INT]] modifier | |||
|skills=<br> | |||
*[[NWN:Appraise|Appraise]] | |||
*[[NWN:Bluff|Bluff]] | |||
*[[NWN:Craft Armor|Craft Armor]] | |||
*[[NWN:Craft Trap|Craft Trap]] | |||
*[[NWN:Craft Weapon|Craft Weapon]] | |||
*[[NWN:Disable Trap|Disable Trap]] | |||
*[[NWN:Heal (skill)|Heal]] | |||
*[[NWN:Hide|Hide]] | |||
*[[NWN:Intimidate|Intimidate]] | |||
*[[NWN:Listen|Listen]] | |||
*[[NWN:Lore|Lore]] | |||
*[[NWN:Move Silently|Move Silently]] | |||
*[[NWN:Open Lock|Open Lock]] | |||
*[[NWN:Parry|Parry]] | |||
*[[NWN:Persuade|Persuade]] | |||
*[[NWN:Pick Pocket|Pick Pocket]] | |||
*[[NWN:Search|Search]] | |||
*[[NWN:Set Trap|Set Trap]] | |||
*[[NWN:Spot|Spot]] | |||
*[[NWN:Tumble|Tumble]] | |||
*[[NWN:Use Magic Device|Use Magic Device]] | |||
|saves=<br> | |||
*[[NWN:reflex|Reflex]] | |||
|align=<br> | |||
*Any Evil | |||
}} | |||
==Description== | |||
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins. | The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins. | ||
==Requirements== | ==Requirements== | ||
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'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8 | '''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8 | ||
==Level Progression== | ==Level Progression== | ||
{| style="border=2" | {| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | ||
|- style="background:#c0c0c0" | |||
!rowspan=2|Lvl | |||
!rowspan=2| BAB | |||
!colspan=3|Saves | |||
!rowspan=2|Feats | |||
!rowspan=2|Spell-like Abilities <br> (automatically [[NWN:Silent Spell|Silenced]]) | |||
!rowspan=12 style="background:#ffffff"| | |||
!rowspan=2| [[NWN:Poison Save|Poison <br> Save]] | |||
!rowspan=2|[[Death Attack|Death <br> Attack ]] | |||
|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
! | ! Fort | ||
|- | ! Ref | ||
|| | ! Will | ||
|- | |- align=center | ||
|| | |1st || +0 || +0 || +2 || +0 ||align=left|[[NWN:use poison|Use Poison]] ||align=left| || - || 1d6 | ||
|- | |- align=center | ||
|| | |2nd || +1 || +0 || +3 || +0 ||align=left|[[NWN:uncanny dodge|Uncanny Dodge]] I ||align=left| Combined 3/day:<br> [[Magic:Ghostly Visage|Ghostly Visage]]<br> [[Magic:Silence|Silence]]<br> [[Magic:Ultravision|Ultravision]] || +1 ||1d6 | ||
|- | |- align=center | ||
|| | |3rd || +2 || +1 || +3 || +1 ||align=left| ||align=left| || +1 ||2d6 | ||
|- | |- align=center | ||
|| | |4th || +3 || +1 || +4 || +1 ||align=left| ||align=left| || +2 ||2d6 | ||
|- | |- align=center | ||
|| | |5th || +3 || +1 || +4 || +1 ||align=left|Uncanny Dodge II ||align=left| Combined 3/day:<br> [[Magic:Darkness|Darkness]]<br> [[Magic:Haste|Haste]] (self only)<br> [[Rogues cunning|Rogue's Cunning]] || +2 ||3d6 | ||
|- | |- align=center | ||
|| | |6th || +4 || +2 || +5 || +2 ||align=left| ||align=left| || +3 ||3d6 | ||
|- | |- align=center | ||
|| | |7th || +5 || +2 || +5 || +2 ||align=left| ||align=left|Combined 3/day:<br> [[Magic:Invisibility|Invisibility]]<br> [[Magic:Freedom of Movement|Freedom of Movement]]<br> [[Magic:Poison|Poison]] || +3 ||4d6 | ||
|- | |- align=center | ||
|| | |8th || +6 || +2 || +6 || +2 ||align=left| ||align=left| [[nwn:Hide in Plain Sight|Hide in Plain Sight]] || +4 ||4d6 | ||
|- | |- align=center | ||
|| | |9th || +6 || +3 || +6 || +3 ||align=left| ||align=left|Combined 3/day:<br> [[Magic:Improved Invisibility|Improved Invisibility]]<br> [[Magic:Dimension Door|Dimension Door]] (self only) <br> [[Assassins Awareness|Assassin's Awareness]] || +4 ||5d6 | ||
|- align=center | |||
|10th || +7 || +3 || +7 || +3 ||align=left|Uncanny Dodge III ||align=left| || +5 ||5d6 | |||
|} | |} | ||
<nowiki>*</nowiki> It is '''not''' possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive. | |||
==Epic Progression== | |||
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | |||
|- style="background:#c0c0c0" | |||
! Lvl | |||
!Feats | |||
!rowspan=21 style="background:#ffffff"| | |||
!Poison save | |||
!Death attack | |||
|- align=center | |||
|11th ||align=left| || +5 ||6d6 | |||
|- align=center | |||
|12th ||align=left| || +6 ||6d6 | |||
|- align=center | |||
|13th ||align=left| || +6 ||7d6 | |||
|- align=center | |||
|14th ||align=left|bonus feat || +7 ||7d6 | |||
|- align=center | |||
|15th ||align=left| || +7 ||8d6 | |||
|- align=center | |||
|16th ||align=left| || +8 ||8d6 | |||
|- align=center | |||
|17th ||align=left| || +8 ||9d6 | |||
|- align=center | |||
|18th ||align=left|bonus feat || +9 ||9d6 | |||
|- align=center | |||
|19th ||align=left| || +9 ||10d6 | |||
|- align=center | |||
|20th ||align=left| || +10 ||10d6 | |||
|- align=center | |||
|21st ||align=left| || +10 ||11d6 | |||
|- align=center | |||
|22nd ||align=left|bonus feat || +11 ||11d6 | |||
|- align=center | |||
|23rd ||align=left| || +11 ||12d6 | |||
|- align=center | |||
|24th ||align=left| || +12 ||12d6 | |||
|- align=center | |||
|25th ||align=left| || +12 ||13d6 | |||
|- align=center | |||
|26th ||align=left|bonus feat || +13 ||13d6 | |||
|- align=center | |||
|27th ||align=left| || +13 ||14d6 | |||
|- align=center | |||
|28th ||align=left| || +14 ||14d6 | |||
|- align=center | |||
|29th ||align=left| || +14 ||15d6 | |||
|- align=center | |||
|30th ||align=left|bonus feat || +15 ||15d6 | |||
|} | |||
'''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]] | '''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]] | ||
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'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]] | '''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]] | ||
==Notes== | ==Notes== | ||
*The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of NWN update 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack|Rogue Sneak Attack]] feat or one [[NWN:Sneak Attack, Blackguard|Blackguard Sneak Attack]] feat. So Assassins may take the feat but without at least one [[Rogue]] level or four [[Blackguard]] levels it is useless. | |||
*The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack| | *The Avlis version of the [[Use Magic Device]] skill gives a bonus to [[Artificing|NON-ARTIFICED]] casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill. | ||
*The Assassin's [[Death Attack]] is also a subject to Avlis-specific modifications. | |||
==Avlis Assassins of reknown== | |||
* Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh... | |||
==External resources== | ==External resources== |
Latest revision as of 15:06, 22 December 2023
Assassin (Prestige Class) |
Hit Die: d6 |
Base Attack Bonus: +3/4 levels |
Proficiencies: |
Skill Points: 4 + INT modifier |
Class Skills: |
Primary Saving Throw(s): |
Alignment Restriction:
|
Description
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.
Requirements
Alignment: Any evil
Skills: Hide 8, Move Silently 8
Level Progression
Lvl | BAB | Saves | Feats | Spell-like Abilities (automatically Silenced) |
Poison Save |
Death Attack | |||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | +0 | +0 | +2 | +0 | Use Poison | - | 1d6 | ||
2nd | +1 | +0 | +3 | +0 | Uncanny Dodge I | Combined 3/day: Ghostly Visage Silence Ultravision |
+1 | 1d6 | |
3rd | +2 | +1 | +3 | +1 | +1 | 2d6 | |||
4th | +3 | +1 | +4 | +1 | +2 | 2d6 | |||
5th | +3 | +1 | +4 | +1 | Uncanny Dodge II | Combined 3/day: Darkness Haste (self only) Rogue's Cunning |
+2 | 3d6 | |
6th | +4 | +2 | +5 | +2 | +3 | 3d6 | |||
7th | +5 | +2 | +5 | +2 | Combined 3/day: Invisibility Freedom of Movement Poison |
+3 | 4d6 | ||
8th | +6 | +2 | +6 | +2 | Hide in Plain Sight | +4 | 4d6 | ||
9th | +6 | +3 | +6 | +3 | Combined 3/day: Improved Invisibility Dimension Door (self only) Assassin's Awareness |
+4 | 5d6 | ||
10th | +7 | +3 | +7 | +3 | Uncanny Dodge III | +5 | 5d6 |
* It is not possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive.
Epic Progression
Lvl | Feats | Poison save | Death attack | |
---|---|---|---|---|
11th | +5 | 6d6 | ||
12th | +6 | 6d6 | ||
13th | +6 | 7d6 | ||
14th | bonus feat | +7 | 7d6 | |
15th | +7 | 8d6 | ||
16th | +8 | 8d6 | ||
17th | +8 | 9d6 | ||
18th | bonus feat | +9 | 9d6 | |
19th | +9 | 10d6 | ||
20th | +10 | 10d6 | ||
21st | +10 | 11d6 | ||
22nd | bonus feat | +11 | 11d6 | |
23rd | +11 | 12d6 | ||
24th | +12 | 12d6 | ||
25th | +12 | 13d6 | ||
26th | bonus feat | +13 | 13d6 | |
27th | +13 | 14d6 | ||
28th | +14 | 14d6 | ||
29th | +14 | 15d6 | ||
30th | bonus feat | +15 | 15d6 |
Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative
Epic Selectable Class Feats: Blinding Speed
Notes
- The Improved Sneak Attack epic feat is currently bugged as of NWN update 1.66 because the additional damage is not applied unless you have at least one Rogue Sneak Attack feat or one Blackguard Sneak Attack feat. So Assassins may take the feat but without at least one Rogue level or four Blackguard levels it is useless.
- The Avlis version of the Use Magic Device skill gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill.
- The Assassin's Death Attack is also a subject to Avlis-specific modifications.
Avlis Assassins of reknown
- Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh...
External resources
- Assassin Guide by syarul at GameFAQs NWN page