Sorcerer: Difference between revisions
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[[Image:Ir sorcerer.gif|Sorcerer]] | [[Image:Ir sorcerer.gif|Sorcerer]] | ||
[[Image:Sorcerer.jpg|frame|Sorcerer|]] | [[Image:Sorcerer.jpg|frame|Sorcerer|]] | ||
[[Image:Sorcerer_f.jpg|frame|Sorcerer]] | [[Image:Sorcerer_f.jpg|frame|Sorcerer]] | ||
'''Description''': Sorcerers are [[arcane]] spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than [[Wizard | '''Description''': Sorcerers are [[arcane]] spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than [[Wizard|wizards]] do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike [[Wizard|wizards]], sorcerers cannot specialize in a [[Spell school|school of magic]]. Since sorcerers gain their powers without undergoing the years of rigorous study that [[Wizard|wizards]] go through, they have more time to learn fighting skills and are proficient with simple weapons. | ||
'''Alignment Restrictions''': None | '''Alignment Restrictions''': None | ||
'''[[Hit Die]]''': d4 | '''[[NWN:Hit Die|Hit Die]]''': d4 | ||
'''Proficiencies''': Armor (Robes), Weapons ([[Weapon Proficiency (Simple)|Simple]]) | '''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]]) | ||
'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 2 + [[Int]] mod | '''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod | ||
'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Heal (skill)|Heal]], [[Lore]], [[Spellcraft]] | '''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]] | ||
'''Selectable Class feats''': [[Ambidexterity]], [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Quicken Spell]], [[Scribe Scroll]], [[Spell Focus]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]], [[Weapon Proficiency %28Martial%29]] | '''Selectable Class feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]] | ||
'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Will]] | '''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]] | ||
'''Spellcasting''': [[Arcane]] ([[Charisma]]-based, no need for preparation, armor related chance of [[spell failure]] is a factor). Must have a [[Charisma]] score of 10 + the | '''Spellcasting''': [[Arcane]] ([[NWN:Charisma|Charisma]]-based, no need for preparation, armor related chance of [[NWN:spell failure|spell failure]] is a factor). Must have a [[NWN:Charisma|Charisma]] score of 10 + the spell's level to cast a spell. | ||
==Special Abilities & Feats== | ==Special Abilities & Feats== | ||
*Level 1 [[Summon Familiar]] | *Level 1 [[Summon Familiar|Summon Familiar]] | ||
==Spells== | ==Spells== | ||
{ | {{List of Sorcerer and Wizard Spells}} | ||
==Spells per Day== | ==Spells per Day== | ||
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'''Bonus Feats''': 23, 26, 29, 32, 35, 38 | '''Bonus Feats''': 23, 26, 29, 32, 35, 38 | ||
===Epic Sorcerer Bonus Feats=== | |||
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Charisma|Great Charisma]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Spell Focus|Spell Focus]] | |||
===Epic Sorcerer Spells=== | |||
:: [[Epic spell: dragon knight|Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Epic_Mage_Armor|Epic Mage Armor]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], [[Epic_Spell:Epic_Warding|Epic Warding]] | |||
===Epic Selectable Class Feats=== | |||
:: [[NWN:Blinding Speed|Blinding Speed]] | |||
==Notes== | |||
*In Avlis there is an [[AMS|Advanced Mage Specializations Overview]] which allows the implementation of spell-casting "prestige classes". The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC. | |||
* [[Mortal_Magic#Vortex_Ranks|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic, to reflect a stronger connection to the Vortex of [[Mortal Magic]]. In terms of game mechanics, Vortex Ranks give benefits in Arcane spellcasting similar to [[Cleric#Favored Cleric|Favored Cleric]] status for Divine spellcasting. Note: The term Vortex Ranks does not exist as an IC notion. | |||
==See Also== | ==See Also== | ||
[http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum | [http://www.avlis.org/viewforum.php?f=110 Avlis Private Discussion: Mages], a private class discussion forum. | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 15:10, 9 March 2024
Description: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.
Alignment Restrictions: None
Hit Die: d4
Proficiencies: Armor (Robes), Weapons (Simple)
Skill Points: (Int mod * 4 at 1st level) 2 + Int mod
Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft
Selectable Class feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Spellcasting: Arcane (Charisma-based, no need for preparation, armor related chance of spell failure is a factor). Must have a Charisma score of 10 + the spell's level to cast a spell.
Special Abilities & Feats
- Level 1 Summon Familiar
Spells
Spells per Day
Class Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 5 | 3 | * | * | * | * | * | * | * | * |
2 | 6 | 4 | * | * | * | * | * | * | * | * |
3 | 6 | 5 | * | * | * | * | * | * | * | * |
4 | 6 | 6 | 3 | * | * | * | * | * | * | * |
5 | 6 | 6 | 4 | * | * | * | * | * | * | * |
6 | 6 | 6 | 5 | 3 | * | * | * | * | * | * |
7 | 6 | 6 | 6 | 4 | * | * | * | * | * | * |
8 | 6 | 6 | 6 | 5 | 3 | * | * | * | * | * |
9 | 6 | 6 | 6 | 6 | 4 | * | * | * | * | * |
10 | 6 | 6 | 6 | 6 | 5 | 3 | * | * | * | * |
11 | 6 | 6 | 6 | 6 | 6 | 4 | * | * | * | * |
12 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | * | * | * |
13 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | * | * | * |
14 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | * | * |
15 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | * | * |
16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | * |
17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | * |
18 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Known Spells
Class Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 2 | * | * | * | * | * | * | * | * |
2 | 5 | 2 | * | * | * | * | * | * | * | * |
3 | 5 | 3 | * | * | * | * | * | * | * | * |
4 | 6 | 3 | 1 | * | * | * | * | * | * | * |
5 | 6 | 4 | 2 | * | * | * | * | * | * | * |
6 | 7 | 4 | 2 | 1 | * | * | * | * | * | * |
7 | 7 | 5 | 3 | 2 | * | * | * | * | * | * |
8 | 7 | 5 | 3 | 2 | 1 | * | * | * | * | * |
9 | 7 | 5 | 4 | 3 | 2 | * | * | * | * | * |
10 | 7 | 5 | 4 | 3 | 2 | 1 | * | * | * | * |
11 | 7 | 5 | 5 | 4 | 3 | 2 | * | * | * | * |
12 | 7 | 5 | 5 | 4 | 3 | 2 | 1 | * | * | * |
13 | 7 | 5 | 5 | 4 | 4 | 3 | 2 | * | * | * |
14 | 7 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | * | * |
15 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | * | * |
16 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | * |
17 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | * |
18 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
19 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
20 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
Epic Sorcerer
Skill Points: 2 + Int mod
Bonus Feats: 23, 26, 29, 32, 35, 38
Epic Sorcerer Bonus Feats
Epic Sorcerer Spells
Epic Selectable Class Feats
Notes
- In Avlis there is an Advanced Mage Specializations Overview which allows the implementation of spell-casting "prestige classes". The effect is intended to give spellcasters additional options and specializations tied to a closer or more advanced study of magic. Unlocking by a DM is required for this PrC.
- Vortex Ranks may be granted to PCs who play a notable role in the world of mortal magic, to reflect a stronger connection to the Vortex of Mortal Magic. In terms of game mechanics, Vortex Ranks give benefits in Arcane spellcasting similar to Favored Cleric status for Divine spellcasting. Note: The term Vortex Ranks does not exist as an IC notion.
See Also
Avlis Private Discussion: Mages, a private class discussion forum.