Druid: Difference between revisions
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{{Classes}} | {{Classes}} | ||
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[[ | {{Infobox Class | ||
|name=Druid | |||
[[ | |image= | ||
[[ | |hitdice=d8 | ||
|bab=+3/4 levels | |||
|prof=<br> | |||
*[[NWN:Armor Proficiency (Light)|Light Armor]] | |||
*[[NWN:Armor Proficiency (Medium)|Medium Armor]] | |||
*[[NWN:Shield Proficiency|Shields]] | |||
*[[NWN:Weapon Proficiency (Druid)|Druid Weapons]] | |||
|skillpoints=4 + [[NWN:int|INT]] modifier | |||
|skills=<br> | |||
*[[NWN:Animal empathy|Animal empathy]] | |||
*[[NWN:Concentration|Concentration]] | |||
*[[NWN:Craft armor|Craft Armor]] | |||
*[[NWN:Craft trap|Craft Trap]] | |||
*[[NWN:Craft weapon|Craft Weapon]] | |||
*[[NWN:Heal (skill)|Heal]] | |||
*[[NWN:Lore|Lore]] | |||
*[[NWN:Parry|Parry]] | |||
*[[NWN:Persuade|Persuade]] | |||
*[[NWN:Spellcraft|Spellcraft]] | |||
|saves=<br> | |||
*[[NWN:Fortitude|Fortitude]] | |||
*[[NWN:Will|Will]] | |||
|align=<br> | |||
*None | |||
}} | |||
==Description== | |||
Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions. | |||
Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids: | Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids: | ||
Line 12: | Line 39: | ||
[[Pelar]], | [[Pelar]], | ||
[[Dre'Ana]], | [[Dre'Ana]], | ||
[[Titania]], | [[Titania]], | ||
[[Ingoren]], | |||
[[Dagath]], | [[Dagath]], | ||
[[Skern]], | [[Skern]], | ||
Line 18: | Line 46: | ||
[[Berryn]], | [[Berryn]], | ||
[[Cha'reth]], | [[Cha'reth]], | ||
[[Keros]], | |||
[[Yeraiah]] and | [[Yeraiah]] and | ||
[[Verossa]]. | [[Verossa]]. | ||
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Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas. | Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas. | ||
''' | ==Level Progression== | ||
'''Spellcasting''': [[NWN:Divine|Divine]] ([[NWN:Wisdom|Wisdom]] based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell's level to cast a spell. | |||
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | |||
|- style="background:#c0c0c0" | |||
!rowspan=2|Lvl | |||
!rowspan=2| BAB | |||
!colspan=3|Saves | |||
!rowspan=2|Feats | |||
!rowspan=22 style="background:#ffffff"| | |||
!colspan=10|Base spells per day | |||
|- style="background:#c0c0c0" | |||
! Fort | |||
! Ref | |||
! Will | |||
! 0 | |||
!1st | |||
!2nd | |||
!3rd | |||
!4th | |||
!5th | |||
!6th | |||
!7th | |||
!8th | |||
!9th | |||
|- align=center | |||
|1st || +0 || +2 || +0 || +2 ||align=left|[[CTS Mechanics|Animal Companion]], [[Nature Sense]] | |||
|3 ||1 || -|| - || - || - || - || - || - || - | |||
|- align=center | |||
|2nd || +1 || +3 || +0 || +3 ||align=left|[[NWN:woodland stride|Woodland Stride]] | |||
|4 ||2 || - || - || - || - || - || - || - || - | |||
|- align=center | |||
|3rd || +2 || +3 || +1 || +3 ||align=left|[[NWN:trackless step|Trackless Step]] | |||
|4 ||2 ||1 || - || - || - || - || - || - || - | |||
|- align=center | |||
|4th || +3 || +4 || +1 || +4 ||align=left|[[NWN:resist nature's lure|Resist Nature's Lure]] | |||
|5 ||3 ||2 || - || - || - || - || - || - || - | |||
|- align=center | |||
|5th || +3 || +4 || +1 || +4 ||align=left|[[NWN:wild shape|Wild Shape]] 1x/day | |||
|5 ||3 ||2 ||1 || - || - || - || - || - || - | |||
|- align=center | |||
|6th || +4 || +5 || +2 || +5 ||align=left|Wild Shape 2x/day | |||
|5 ||3 ||3 ||2 || - || - || - || - || - || - | |||
|- align=center | |||
|7th || +5 || +5 || +2 || +5 ||align=left|Wild Shape 3x/day | |||
|6 ||4 ||3 ||2 ||1 || - || - || - || - || - | |||
|- align=center | |||
|8th || +6/+1 || +6 || +2 || +6 ||align=left| | |||
|6 ||4 ||3 ||3 ||2 || - || - || - || - || - | |||
|- align=center | |||
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[[NWN:venom immunity|Venom Immunity]] | |||
|6 ||4 ||4 ||3 ||2 ||1 || - || - || - || - | |||
|- align=center | |||
|10th || +7/+2 || +7 || +3 || +7 ||align=left|Wild Shape 4x/day | |||
|6 ||4 ||4 ||3 ||3 ||2 || - || - || - || - | |||
|- align=center | |||
|11th || +8/+3 || +7 || +3 || +7 ||align=left| | |||
|6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || - | |||
|- align=center | |||
|12th || +9/+4 || +8 || +4 || +8 ||align=left|Wild Shape improved forms | |||
|6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || - | |||
|- align=center | |||
|13th || +9/+4 || +8 || +4 || +8 ||align=left| | |||
|6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || - | |||
|- align=center | |||
|14th || +10/+5 || +9 || +4 || +9 ||align=left|Wild Shape 5x/day | |||
|6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || - | |||
|- align=center | |||
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left| | |||
|6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - | |||
|- align=center | |||
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|[[NWN:elemental shape|Elemental Shape (Huge)]] 1x/day | |||
|6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - | |||
|- align=center | |||
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|Elemental Shape 2x/day | |||
|6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 | |||
|- align=center | |||
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|Wild Shape 6x/day | |||
|6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 | |||
|- align=center | |||
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|Elemental Shape 3x/day | |||
|6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 | |||
|- align=center | |||
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|[[NWN:elemental shape|Elemental Shape (Elder)]] | |||
|6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4 | |||
|} | |||
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]] | '''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]] | ||
==Spells== | ==Spells== | ||
Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it. | Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it. | ||
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | |||
{| border= | |||
|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
! Cantrips | ! Cantrips | ||
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|- | |- | ||
| valign=top | <!-- Level 0 spells --> | | valign=top | <!-- Level 0 spells --> | ||
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]] | *[[Magic:Cure Minor Wounds|Cure Minor Wounds]] | ||
*[[Magic:Flare|Flare]] | *[[Magic:Flare|Flare]] | ||
*[[Magic:Light|Light]] | *[[Magic:Light|Light]] | ||
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*[[Magic:Magic Fang|Magic Fang]] | *[[Magic:Magic Fang|Magic Fang]] | ||
*[[Magic:Sleep|Sleep]] | *[[Magic:Sleep|Sleep]] | ||
*[[Magic:Summon Creature I|Summon Creature I]] | *[[Magic:Summon Creature I|Summon Creature I]] | ||
*[[Magic:Ultravision|Ultravision]] | *[[Magic:Ultravision|Ultravision]] | ||
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*[[Magic:Blood Frenzy|Blood Frenzy]] | *[[Magic:Blood Frenzy|Blood Frenzy]] | ||
*[[Magic:Bulls Strength|Bull's Strength]] | *[[Magic:Bulls Strength|Bull's Strength]] | ||
*[[Magic:Charm Person or Animal|Charm Person or Animal]] | *[[Magic:Charm Person or Animal|Charm Person or Animal]] | ||
*[[Magic:Flame Lash|Flame Lash]] | *[[Magic:Flame Lash|Flame Lash]] | ||
*[[Magic:Hold Animal|Hold Animal]] | *[[Magic:Hold Animal|Hold Animal]] | ||
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*[[Magic:Neutralize Poison|Neutralize Poison]] | *[[Magic:Neutralize Poison|Neutralize Poison]] | ||
*[[Magic:Poison|Poison]] | *[[Magic:Poison|Poison]] | ||
*[[Magic:Protection from Elements|Protection from Elements]] | *[[Magic:Protection from Elements|Protection from Elements]] | ||
*[[Magic:Quillfire|Quillfire]] | *[[Magic:Quillfire|Quillfire]] | ||
*[[Magic:Remove Disease|Remove Disease]] | *[[Magic:Remove Disease|Remove Disease]] | ||
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*[[Magic:Dispel Magic|Dispel Magic]] | *[[Magic:Dispel Magic|Dispel Magic]] | ||
*[[Magic:Flame Strike|Flame Strike]] | *[[Magic:Flame Strike|Flame Strike]] | ||
*[[Magic:Freedom of Movement|Freedom of Movement]] | *[[Magic:Freedom of Movement|Freedom of Movement]] | ||
*[[Magic:Hold Monster|Hold Monster]] | *[[Magic:Hold Monster|Hold Monster]] | ||
*[[Magic:Mass Camouflage|Mass Camouflage]] | *[[Magic:Mass Camouflage|Mass Camouflage]] | ||
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*[[Magic:Ice Storm|Ice Storm]] | *[[Magic:Ice Storm|Ice Storm]] | ||
*[[Magic:Inferno|Inferno]] | *[[Magic:Inferno|Inferno]] | ||
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]] | |||
*[[Magic:Owl's Insight|Owl's Insight]] | *[[Magic:Owl's Insight|Owl's Insight]] | ||
*[[Magic:Panacea|Panacea]] | *[[Magic:Panacea|Panacea]] | ||
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*[[Magic:Regenerate|Regenerate]] | *[[Magic:Regenerate|Regenerate]] | ||
*[[Magic:Stonehold|Stonehold]] | *[[Magic:Stonehold|Stonehold]] | ||
*[[Magic:Summon Creature VI|Summon Creature VI]] | *[[Magic:Summon Creature VI|Summon Creature VI]] | ||
| valign=top | <!-- Level 7 spells --> | | valign=top | <!-- Level 7 spells --> | ||
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*[[Magic:Harm|Harm]] | *[[Magic:Harm|Harm]] | ||
*[[Magic:Heal|Heal]] | *[[Magic:Heal|Heal]] | ||
*[[Magic:Summon Creature VII|Summon Creature VII]] | *[[Magic:Summon Creature VII|Summon Creature VII]] | ||
*[[Magic:True Seeing|True Seeing]] | *[[Magic:True Seeing|True Seeing]] | ||
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*[[Magic:Sunbeam|Sunbeam]] | *[[Magic:Sunbeam|Sunbeam]] | ||
*[[Magic:Sunburst|Sunburst]] | *[[Magic:Sunburst|Sunburst]] | ||
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]] | *[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]] | ||
| valign=top | <!-- Level 9 spells --> | | valign=top | <!-- Level 9 spells --> | ||
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*[[Magic:Shapechange|Shapechange]] | *[[Magic:Shapechange|Shapechange]] | ||
*[[Magic:Storm of Vengeance|Storm of Vengeance]] | *[[Magic:Storm of Vengeance|Storm of Vengeance]] | ||
*[[Magic:Summon Creature IX|Summon Creature IX]] | *[[Magic:Summon Creature IX|Summon Creature IX]] | ||
*[[Magic:Unyielding Roots|Unyielding Roots]] | *[[Magic:Unyielding Roots|Unyielding Roots]] | ||
|} | |} | ||
==Epic Druid== | |||
== | {| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | ||
{| | |- style="background:#c0c0c0" | ||
! Lvl | |||
|- style="background:# | !Feats | ||
| | |- align=center | ||
|- | |21st ||align=left| | ||
| | |- align=center | ||
|- | |22nd ||align=left|[[NWN:infinite wild shape|Infinite Wild Shape]] | ||
| | |- align=center | ||
|- | |23rd ||align=left| | ||
| | |- align=center | ||
|- | |24th ||align=left|Bonus feat | ||
| | |- align=center | ||
|- | |25th ||align=left| | ||
| | |- align=center | ||
|- | |26th ||align=left|[[NWN:infinite elemental shape|Infinite Elemental Shape]] | ||
| | |- align=center | ||
|- | |27th ||align=left| | ||
| | |- align=center | ||
|- | |28th ||align=left|Bonus feat | ||
| | |- align=center | ||
|- | |29th ||align=left| | ||
| | |- align=center | ||
|- | |30th ||align=left| | ||
| | |- align=center | ||
|- | |31st ||align=left| | ||
| | |- align=center | ||
|- | |32nd ||align=left|Bonus feat | ||
| | |- align=center | ||
|- | |33rd ||align=left| | ||
| | |- align=center | ||
|- | |34th ||align=left| | ||
| | |- align=center | ||
|- | |35th ||align=left| | ||
| | |- align=center | ||
|- | |36th ||align=left|Bonus feat | ||
| | |- align=center | ||
|- | |37th ||align=left| | ||
| | |- align=center | ||
|- | |38th ||align=left| | ||
| | |- align=center | ||
|- | |39th ||align=left| | ||
| | |- align=center | ||
|40th ||align=left|Bonus feat | |||
|} | |} | ||
'''Epic Druid Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[Shifter Form Replacements|Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]] | |||
'''Epic Druid Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]] | |||
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal empathy]]), [[Epic spell: dragon knight|Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], | '''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal empathy]]), [[Epic spell: dragon knight|Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]], | ||
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*The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled. | *The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled. | ||
*Druids cannot take the [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] feat unless multiclassed. | *Druids cannot take the [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] feat unless multiclassed. | ||
*When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. | |||
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. | *Avlis uses a custom [[Companion Training System]]. | ||
* Avlis uses a custom [[Companion Training System]]. | |||
== Favored Druid== | |||
A chosen few druids may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the druid's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps. | |||
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.'' | |||
==See Also== | ==See Also== | ||
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | [http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum. | ||
[[ | [[Companion Training System|Companion Training System]] | ||
==External Links== | ==External Links== |
Latest revision as of 17:36, 1 July 2023
Druid |
Hit Die: d8 |
Base Attack Bonus: +3/4 levels |
Proficiencies: |
Skill Points: 4 + INT modifier |
Class Skills: |
Primary Saving Throw(s): |
Alignment Restriction:
|
Description
Druids are divine spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids: Dru'El, O'Ma, Pelar, Dre'Ana, Titania, Ingoren, Dagath, Skern, Balgar, Berryn, Cha'reth, Keros, Yeraiah and Verossa.
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.
Level Progression
Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.
Lvl | BAB | Saves | Feats | Base spells per day | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||
1st | +0 | +2 | +0 | +2 | Animal Companion, Nature Sense | 3 | 1 | - | - | - | - | - | - | - | - | |
2nd | +1 | +3 | +0 | +3 | Woodland Stride | 4 | 2 | - | - | - | - | - | - | - | - | |
3rd | +2 | +3 | +1 | +3 | Trackless Step | 4 | 2 | 1 | - | - | - | - | - | - | - | |
4th | +3 | +4 | +1 | +4 | Resist Nature's Lure | 5 | 3 | 2 | - | - | - | - | - | - | - | |
5th | +3 | +4 | +1 | +4 | Wild Shape 1x/day | 5 | 3 | 2 | 1 | - | - | - | - | - | - | |
6th | +4 | +5 | +2 | +5 | Wild Shape 2x/day | 5 | 3 | 3 | 2 | - | - | - | - | - | - | |
7th | +5 | +5 | +2 | +5 | Wild Shape 3x/day | 6 | 4 | 3 | 2 | 1 | - | - | - | - | - | |
8th | +6/+1 | +6 | +2 | +6 | 6 | 4 | 3 | 3 | 2 | - | - | - | - | - | ||
9th | +6/+1 | +6 | +3 | +6 | Venom Immunity | 6 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | |
10th | +7/+2 | +7 | +3 | +7 | Wild Shape 4x/day | 6 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | |
11th | +8/+3 | +7 | +3 | +7 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | ||
12th | +9/+4 | +8 | +4 | +8 | Wild Shape improved forms | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | |
13th | +9/+4 | +8 | +4 | +8 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | ||
14th | +10/+5 | +9 | +4 | +9 | Wild Shape 5x/day | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | |
15th | +11/+6/+1 | +9 | +5 | +9 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | ||
16th | +12/+7/+2 | +10 | +5 | +10 | Elemental Shape (Huge) 1x/day | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | |
17th | +12/+7/+2 | +10 | +5 | +10 | Elemental Shape 2x/day | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | |
18th | +13/+8/+3 | +11 | +6 | +11 | Wild Shape 6x/day | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | |
19th | +14/+9/+4 | +11 | +6 | +11 | Elemental Shape 3x/day | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | |
20th | +15/+10/+5 | +12 | +6 | +12 | Elemental Shape (Elder) | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting
Spells
Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.
Cantrips | 1st Level | 2nd Level | 3rd Level | 4th Level |
---|---|---|---|---|
5th Level | 6th Level | 7th Level | 8th Level | 9th Level |
Epic Druid
Lvl | Feats |
---|---|
21st | |
22nd | Infinite Wild Shape |
23rd | |
24th | Bonus feat |
25th | |
26th | Infinite Elemental Shape |
27th | |
28th | Bonus feat |
29th | |
30th | |
31st | |
32nd | Bonus feat |
33rd | |
34th | |
35th | |
36th | Bonus feat |
37th | |
38th | |
39th | |
40th | Bonus feat |
Epic Druid Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting
Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal empathy), Epic spell: dragon knight, Greater Ruin, Hellball, Mummy Dust,
Notes
- The Druid and Shifter Shapeshifting feats cannot be dispelled.
- Druids cannot take the Weapon Proficiency (Martial) feat unless multiclassed.
- When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
- Avlis uses a custom Companion Training System.
Favored Druid
A chosen few druids may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the druid's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.
See Also
Avlis Private Discussion: Druids & Rangers, a private class discussion forum.
External Links
Avlis Private Discussion: Druids & Rangers