Sorcerer: Difference between revisions

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*[[Magic:Ethereal Visage|Ethereal Visage]]
*[[Magic:Ethereal Visage|Ethereal Visage]]
*[[Magic:Flesh to Stone|Flesh to Stone]]
*[[Magic:Flesh to Stone|Flesh to Stone]]
*[[Magic:Isaacs Greater Missile Storm|Isaac's Greater Missile Storm]]
*[[Magic:Globe of Invulnerability|Globe of Invulnerability]]
*[[Magic:Globe of Invulnerability|Globe of Invulnerability]]
*[[Magic:Greater Dispelling|Greater Dispelling]]
*[[Magic:Greater Dispelling|Greater Dispelling]]

Revision as of 10:42, 12 June 2008

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Sorcerer

Sorcerer

Description: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.

Alignment Restrictions: None

Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft

Selectable Class feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)

Primary Saving Throw(s): Will

Spellcasting: Arcane (Charisma-based, no need for preparation, armor related chance of spell failure is a factor). Must have a Charisma score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

Spells

Level 0 Level 1 Level 2
Level 3 Level 4 Level 5
Level 6 Level 7 Level 8
Level 9

Spells per Day

Class Level 0 1 2 3 4 5 6 7 8 9
1 5 3 * * * * * * * *
2 6 4 * * * * * * * *
3 6 5 * * * * * * * *
4 6 6 3 * * * * * * *
5 6 6 4 * * * * * * *
6 6 6 5 3 * * * * * *
7 6 6 6 4 * * * * * *
8 6 6 6 5 3 * * * * *
9 6 6 6 6 4 * * * * *
10 6 6 6 6 5 3 * * * *
11 6 6 6 6 6 4 * * * *
12 6 6 6 6 6 5 3 * * *
13 6 6 6 6 6 6 4 * * *
14 6 6 6 6 6 6 5 3 * *
15 6 6 6 6 6 6 6 4 * *
16 6 6 6 6 6 6 6 5 3 *
17 6 6 6 6 6 6 6 6 4 *
18 6 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 6 6

Known Spells

Class Level 0 1 2 3 4 5 6 7 8 9
1 4 2 * * * * * * * *
2 5 2 * * * * * * * *
3 5 3 * * * * * * * *
4 6 3 1 * * * * * * *
5 6 4 2 * * * * * * *
6 7 4 2 1 * * * * * *
7 7 5 3 2 * * * * * *
8 7 5 3 2 1 * * * * *
9 7 5 4 3 2 * * * * *
10 7 5 4 3 2 1 * * * *
11 7 5 5 4 3 2 * * * *
12 7 5 5 4 3 2 1 * * *
13 7 5 5 4 4 3 2 * * *
14 7 5 5 4 4 3 2 1 * *
15 7 5 5 4 4 4 3 2 * *
16 7 5 5 4 4 4 3 2 1 *
17 7 5 5 4 4 4 3 3 2 *
18 7 5 5 4 4 4 3 3 2 1
19 7 5 5 4 4 4 3 3 3 2
20 7 5 5 4 4 4 3 3 3 3
Epic Sorcerer
Epic Sorcerer

Epic Sorcerer

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Sorcerer Bonus Feats

Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Charisma, Improved Combat Casting, Spell Focus

Epic Sorcerer Spells

Dragon Knight, Greater Ruin, Hellball, Epic Mage Armor, Mummy Dust, Epic Warding

Epic Selectable Class Feats

Blinding Speed,

See Also

Avlis Private Discussion: Mages, a private class discussion forum. PM Moderators Jordicus or Plethora to request access.