Voice Throw: Difference between revisions
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(New page: {{Systems}} ==Basics== With voice throw you can make your PC's companion perform emotive actions and [[Rules:Specific_Rules:Roleplaying_Related#Speaking:_Familiars.2CChangelings.2CShapes...) |
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Order of receiving voice throw: | Order of receiving voice throw: | ||
*Companions - animal companion, familiar, etc. | *Companions - animal companion, familiar, etc. | ||
*Summoned creatures (only when an companion is not present) | *[http://www.avlis.org/viewtopic.php?p=1198050#p1198050 Summoned creatures] (only when an companion is not present) | ||
*The player's character (when no | *The player's character (when no companion or summoned creatures are present) | ||
*Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar. | *Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar. | ||
Revision as of 06:45, 23 January 2010
Systems and Tools |
Basics
With voice throw you can make your PC's companion perform emotive actions and speak without having to possess it.
Format: prefix a line with a semicolon (;). So if you type ;*yawns*, your PC's companion will emote *yawns*.
Prerequisite: auto-emotes must be enabled (type /emote_toggle to check).
Order of receiving voice throw:
- Companions - animal companion, familiar, etc.
- Summoned creatures (only when an companion is not present)
- The player's character (when no companion or summoned creatures are present)
- Special: if your PC is a mage, you can voice throw back to your PC while possessing familiar.