Emote Keywords: Difference between revisions
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{{Systems}} | |||
* ''See also: [[Emote Radial|Emote Radial Menu]]'' | |||
* ''See also: [[Voice Throw]]'' | |||
Actions avaliable upon typing key words in-game. | |||
== Basic Commands == | |||
: '''/ammo toggle''' toggles manual ammunition management (for details and more commands see: [[Ammunition Management System]]). | |||
: '''/ams''' [[:Category:AMS|AMS]] commands for toggling spell functions. Type''' /help ams''' for details. | |||
: '''/help check''' for details of certain custom [[:Category:Systems|systems]] avaliable: | |||
:: '''/check craftxp''' provides crafting information. | |||
:: '''/check brs''' provides [[Barbarian Rage]] xp. | |||
: '''/emote''' used to do character emotes. Type '''/help emote''' for details. | |||
: '''/emote_toggle''' used to turn text-invoked emotes on or off. | |||
: '''/me''' do a text emote. | |||
: '''/roll''' roll a dice check. Type '''/help roll''' for details. | |||
: '''/save''' saves your character. | |||
: '''/blue''' colors text <font style="color:blue;">blue</font>. | |||
: '''/green''' colors text <font style="color:green;">green</font>. | |||
: '''/red''' colors text <font style="color:red;">red</font>. | |||
: [[Paladin]] PCs only: | |||
:: '''''/horse''''' opens up a horse control menu. | |||
: [[Lycanthrope]] PCs only: | |||
:: '''''/lform''''' toggles between true animal and true hybrid settings | |||
:: '''''/lycan animal''''' | |||
:: '''''/lycan hybrid''''' | |||
:: '''''/lycan lyctrans''''' transforms into selected true form | |||
<br><br> | |||
== Dice Roll Keywords == | |||
:* '''For Dice Rolls: There is NO need to capitalize the first letter.''' | |||
: It is case insensitive on the first letter so you could type ''Animal Empathy'', ''Animal empathy'' or ''animal empathy'' and it can be mixed with other text as shown above. | |||
<br><br> | |||
=== Roll Ability === | |||
: '''Strength''' Rolls a [[nwn:Strength|Strength]] check | |||
: '''Dexterity''' Rolls a [[nwn:Dexterity|Dexterity]] check and plays the Steal animation | |||
: '''Constitution''' Rolls a [[nwn:Constitution|Constitution]] check | |||
: '''Intelligence''' Rolls an [[nwn:Intelligence|Intelligence]] check and plays the Scratch Head animation | |||
: '''Wisdom''' Rolls a [[nwn:Wisdom|Wisdom]] check and plays the Scratch Head animation | |||
: '''Charisma''' Rolls a [[nwn:Charisma|Charisma]] check and plays the Talk Normal animation for 5 seconds | |||
<br><br> | |||
=== Roll Save === | |||
: '''Fortitude''' Rolls a [[nwn:Fortitude|Fortitude]] Save | |||
: '''Reflex''' Rolls a [[nwn:Reflex|Reflex]] Save and plays the Steal animation | |||
: '''Will''' Rolls a [[nwn:Will|Will]] Save and plays the Drunk animation for 5 seconds | |||
<br><br> | |||
=== Roll Skill === | |||
: '''Animal Empathy''' Rolls an [[nwn:Animal empathy|Animal Empathy]] check and plays the Talk Pleading animation for 5 seconds | |||
: '''Concentration''' Rolls a [[nwn:Concentration|Concentration]] check | |||
: '''Disable Trap''' Rolls a [[nwn:Disable trap|Disable Trap]] check and plays the Get Low animation for 3 seconds | |||
: '''Discipline''' Rolls a [[nwn:Discipline|Discipline]] check | |||
: '''Heal''' Rolls a [[nwn:Heal (skill)|Heal]] check | |||
: '''Hide''' Rolls a [[nwn:Hide|Hide]] check and plays the Dead Front animation until cancelled | |||
: '''Listen''' Rolls a [[nwn:Listen|Listen]] check and plays the Turn Head Left animation | |||
: '''Lore''' Rolls a [[nwn:Lore|Lore]] check and plays the Read animation | |||
: '''Move Silently''' Rolls a [[nwn:Move silently|Move Silently]] check and plays the Steal animation | |||
: '''Open Lock''' Rolls an [[nwn:Open lock|Open Lock]] check | |||
: '''Parry''' Rolls a [[nwn:Parry|Parry]] check | |||
: '''Perform''' Rolls a [[nwn:Perform|Perform]] check and applies the Bard Song effect for 6 seconds. | |||
: '''Persuade''' Rolls a [[nwn:Persuade|Persuade]] check and plays the Talk Pleading animation for 5 seconds | |||
: '''Pickpocket''' Rolls a [[nwn:Pickpocket|Pickpocket]] check and plays the Steal animation | |||
: '''Search''' Rolls a [[nwn:Search|Search]] check and Plays the Look Far animation for 3 seconds | |||
: '''Set Trap''' Rolls a [[nwn:Set Trap|Set Trap]] check and Plays the Get Low animation for 3 seconds | |||
: '''Spellcraft''' Rolls a [[nwn:Spellcraft|Spellcraft]] check and Casts a fake [[Magic:Foxs_Cunning|Fox's Cunning]] spell | |||
: '''Spot''' Rolls a [[nwn:Spot|Spot]] check and Plays the Look Far animation for 3 seconds | |||
: '''Taunt''' Rolls a [[nwn:Taunt|Taunt]] check and Plays the Taunt animation | |||
: '''Use Magic Device''' Rolls a [[nwn:Use magic device|Use Magic Device]] check and Plays the Scratch Head animation | |||
<br><br> | |||
== Emote Keywords == | |||
<br> | |||
:* '''All Emote Keywords must be ''<font style="color:red;">lower case!</font>''''' Won't work otherwise.<br><br> | |||
:* You can choose to disable or enable the text-invoked emotes through the '''/emote_toggle''' command. | |||
<br><br> | |||
: '''*agree*''' Plays the Listen animation briefly (example: *agrees*) | |||
: '''*begs*''' Plays the Talk Pleading animation until cancelled (example: *begs for food*) | |||
: '''*bends*''' Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) | |||
: '''*bored*''' Plays the Bored animation briefly (example: *looks bored*) | |||
: '''*bow*''' Plays the bow animation (example: *bows stiffly*) | |||
: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*) | |||
: '''*chats*''' Plays the Normal Chat animation until cancelled (example: *chats with the group*) | |||
: '''*cheer*''' Plays a Cheer voicechat and animation (example: *cheers for victory*) | |||
: '''*chuckle*''' Plays the Laugh voicechat and emote (example: *chuckles*) | |||
: '''*curtsey*''' Plays the bow animation (example: *curtsey*) | |||
: '''*demand*''' Plays the Forceful Chat animation (example: *demands your attention*) | |||
: '''*dice*''' Plays the Get Mid animation (example: *rolls some dice*) | |||
: '''*drink*''' Plays the Drink animation (example: *drinks a swig of ale*) | |||
: '''*drunk*''' Plays the Drunk animation until cancelled (example: *staggers drunkenly*) | |||
: '''*exhausted*''' Plays the Tired animation (example: *looks exhausted*) | |||
: '''*fatigue*''' Plays the Tired animation (example: *looks fatigued*) | |||
: '''*fiddle*''' Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) | |||
: '''*fidget*''' Plays the Pause animation until cancelled (example: *fidgets nervously*) | |||
: '''*flop*''' Plays the Dead Front animation until cancelled (example: *flops on the ground*) | |||
: '''*giggle*''' Plays a giggle, if female (example: *giggles*) | |||
: '''*greet*''' Plays the greeting voicechat (example: *greets NPC*) | |||
: '''*hooray*''' Plays a Cheer voicechat and animation (example: *hooray*) | |||
: '''*hums*''' Applies a [[nwn:Bard song|Bard Song]] effect for 6 seconds (example: *hums a tune*) | |||
: '''*laugh*''' Plays the Laugh voicechat and emote (example: *laughs out loud*) | |||
: '''*meditate*''' Plays the Meditate animation until cancelled (example: *meditates on the word Om*) | |||
: '''*mock*''' Plays the Taunt voicechat and animation (example: *mocks*) | |||
: '''*nap*''' Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) | |||
: '''*nod*''' Plays the Listen animation briefly (example: *nods*) | |||
: '''*peers*''' Plays the Look Far animation until cancelled (example: *peers in the distance*) | |||
: '''*plead*''' Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) | |||
: '''*pray*''' Plays the Meditate animation until cancelled (example: *prays to Pelor*) | |||
: '''*prone*''' Plays the Dead Front animation until cancelled (example: *falls prone*) | |||
: '''*reads*''' Plays the Read animation once (example: *reads the old book*) | |||
: '''*salute*''' Plays the Salute animation once (example: *salutes stiffly*) | |||
: '''*scans*''' Plays the Look Far animation until cancelled (example: *scans the room*) | |||
: '''*scratch*''' Plays the Scratch Head animation once (example: *scratches head*) | |||
: '''*search*''' Plays the Look Far animation until cancelled (example: *searches the area*) | |||
: '''*shifts*''' Plays the Pause animation until cancelled (example: *shifts position*) | |||
: '''*sings*''' Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) | |||
: '''*sips*''' Plays the Drink animation (example: *sips some coffee*) | |||
: '''*sleep*''' Applies a Sleep effect to the caller (example: *sleeps briefly*) | |||
: '''*smokes*''' Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin) | |||
: '''*snore*''' Applies a Snoring Sleep effect to the caller (example: *snores loudly*) | |||
: '''*steal*''' Plays the Steal animation once (example: *deftly steals*) | |||
: '''*stoops*''' Plays the Get Low animation until cancelled (example: *stoops low*) | |||
: '''*stretch*''' Plays the Bored animation briefly (example: *stretches*) | |||
: '''*swipe*''' Plays the Steal animation once (example: *swipes some quarters*) | |||
: '''*talks*''' Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) | |||
: '''*taunt*''' Plays the Taunt voicechat and animation (example: *taunts*) | |||
: '''*threaten*''' Plays the Forceful Chat animation (example: *threatens the bartender*) | |||
: '''*tired*''' Plays the Tired animation(example: *looks tired*) | |||
: '''*wave*''' Plays the greeting animation (example: *waves*) | |||
: '''*whistles*''' Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) | |||
: '''*woozy*''' Plays the Drunk animation until cancelled (example: *looks woozy*) | |||
: '''*worship*''' Plays the Worship animation until cancelled (example: *worship the shrine*) | |||
: '''*yawn*''' Plays the Bored animation briefly (example: *yawns loudly*) | |||
<br><br> | |||
=== Emote Special Keywords === | |||
* '''"sits" and "drink" together in the same emote''' - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: '''''*drinks and continues to sit*''''') | |||
* '''"sits" and "reads" together in the same emote''' - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: '''''*sits and read*''''') | |||
* '''"sits" and "floor" together in the same emote''' - Plays the Sit Down on Floor animation until cancelled (example: '''''*sits on the floor*''''') | |||
* '''"shakes head"''' - A "head shake" animation (example: '''''*shakes head*'''') | |||
[[Category:Systems|Emote Text Type]] |
Revision as of 05:01, 8 July 2010
Systems and Tools |
- See also: Emote Radial Menu
- See also: Voice Throw
Actions avaliable upon typing key words in-game.
Basic Commands
- /ammo toggle toggles manual ammunition management (for details and more commands see: Ammunition Management System).
- /ams AMS commands for toggling spell functions. Type /help ams for details.
- /help check for details of certain custom systems avaliable:
- /check craftxp provides crafting information.
- /check brs provides Barbarian Rage xp.
- /emote used to do character emotes. Type /help emote for details.
- /emote_toggle used to turn text-invoked emotes on or off.
- /me do a text emote.
- /roll roll a dice check. Type /help roll for details.
- /save saves your character.
- /blue colors text blue.
- /green colors text green.
- /red colors text red.
- Paladin PCs only:
- /horse opens up a horse control menu.
- Lycanthrope PCs only:
- /lform toggles between true animal and true hybrid settings
- /lycan animal
- /lycan hybrid
- /lycan lyctrans transforms into selected true form
Dice Roll Keywords
- For Dice Rolls: There is NO need to capitalize the first letter.
- It is case insensitive on the first letter so you could type Animal Empathy, Animal empathy or animal empathy and it can be mixed with other text as shown above.
Roll Ability
- Strength Rolls a Strength check
- Dexterity Rolls a Dexterity check and plays the Steal animation
- Constitution Rolls a Constitution check
- Intelligence Rolls an Intelligence check and plays the Scratch Head animation
- Wisdom Rolls a Wisdom check and plays the Scratch Head animation
- Charisma Rolls a Charisma check and plays the Talk Normal animation for 5 seconds
Roll Save
- Fortitude Rolls a Fortitude Save
- Reflex Rolls a Reflex Save and plays the Steal animation
- Will Rolls a Will Save and plays the Drunk animation for 5 seconds
Roll Skill
- Animal Empathy Rolls an Animal Empathy check and plays the Talk Pleading animation for 5 seconds
- Concentration Rolls a Concentration check
- Disable Trap Rolls a Disable Trap check and plays the Get Low animation for 3 seconds
- Discipline Rolls a Discipline check
- Heal Rolls a Heal check
- Hide Rolls a Hide check and plays the Dead Front animation until cancelled
- Listen Rolls a Listen check and plays the Turn Head Left animation
- Lore Rolls a Lore check and plays the Read animation
- Move Silently Rolls a Move Silently check and plays the Steal animation
- Open Lock Rolls an Open Lock check
- Parry Rolls a Parry check
- Perform Rolls a Perform check and applies the Bard Song effect for 6 seconds.
- Persuade Rolls a Persuade check and plays the Talk Pleading animation for 5 seconds
- Pickpocket Rolls a Pickpocket check and plays the Steal animation
- Search Rolls a Search check and Plays the Look Far animation for 3 seconds
- Set Trap Rolls a Set Trap check and Plays the Get Low animation for 3 seconds
- Spellcraft Rolls a Spellcraft check and Casts a fake Fox's Cunning spell
- Spot Rolls a Spot check and Plays the Look Far animation for 3 seconds
- Taunt Rolls a Taunt check and Plays the Taunt animation
- Use Magic Device Rolls a Use Magic Device check and Plays the Scratch Head animation
Emote Keywords
- All Emote Keywords must be lower case! Won't work otherwise.
- You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.
- All Emote Keywords must be lower case! Won't work otherwise.
- *agree* Plays the Listen animation briefly (example: *agrees*)
- *begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
- *bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
- *bored* Plays the Bored animation briefly (example: *looks bored*)
- *bow* Plays the bow animation (example: *bows stiffly*)
- *celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
- *chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
- *cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
- *chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
- *curtsey* Plays the bow animation (example: *curtsey*)
- *demand* Plays the Forceful Chat animation (example: *demands your attention*)
- *dice* Plays the Get Mid animation (example: *rolls some dice*)
- *drink* Plays the Drink animation (example: *drinks a swig of ale*)
- *drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
- *exhausted* Plays the Tired animation (example: *looks exhausted*)
- *fatigue* Plays the Tired animation (example: *looks fatigued*)
- *fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
- *fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
- *flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
- *giggle* Plays a giggle, if female (example: *giggles*)
- *greet* Plays the greeting voicechat (example: *greets NPC*)
- *hooray* Plays a Cheer voicechat and animation (example: *hooray*)
- *hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
- *laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
- *meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
- *mock* Plays the Taunt voicechat and animation (example: *mocks*)
- *nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
- *nod* Plays the Listen animation briefly (example: *nods*)
- *peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
- *plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
- *pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
- *prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
- *reads* Plays the Read animation once (example: *reads the old book*)
- *salute* Plays the Salute animation once (example: *salutes stiffly*)
- *scans* Plays the Look Far animation until cancelled (example: *scans the room*)
- *scratch* Plays the Scratch Head animation once (example: *scratches head*)
- *search* Plays the Look Far animation until cancelled (example: *searches the area*)
- *shifts* Plays the Pause animation until cancelled (example: *shifts position*)
- *sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
- *sips* Plays the Drink animation (example: *sips some coffee*)
- *sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
- *smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
- *snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
- *steal* Plays the Steal animation once (example: *deftly steals*)
- *stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
- *stretch* Plays the Bored animation briefly (example: *stretches*)
- *swipe* Plays the Steal animation once (example: *swipes some quarters*)
- *talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
- *taunt* Plays the Taunt voicechat and animation (example: *taunts*)
- *threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
- *tired* Plays the Tired animation(example: *looks tired*)
- *wave* Plays the greeting animation (example: *waves*)
- *whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
- *woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
- *worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
- *yawn* Plays the Bored animation briefly (example: *yawns loudly*)
Emote Special Keywords
- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
- "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
- "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
- "shakes head" - A "head shake" animation (example: *shakes head*')