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__NOEDITSECTION__
[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
[[Category:Prestige classes]]
{{Classes}}
{{Classes}}
== Confounder (Forian, CN) ==
{{Infobox Class
'''Prerequisites:'''
|name=Confounder
* Base Attack Bonus (BAB): +7
|image=
* '''Feats:'''
|hitdice=d8
** Weapon Proficiency: Martial
|bab=+1/level
** Weapon Focus: Heavy Flail or Weapon Focus: Light Flail
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] & [[NWN:Shield Proficiency|Shield]]
* '''Skills:'''
|weapon=[[NWN:Weapon Proficiency (Exotic)|Exotic]] & [[NWN:Weapon Proficiency (Simple)|Simple]]
** Hide - 5 Ranks
|skillpoints=4 + [[NWN:Int|INT]] mod
** Taunt - 5 Ranks
|skills=[[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]
** Lore - 5 ranks
|saves=[[NWN:Fortitude|Fortitude]]
* Alignment: CN
|align=Chaotic Neutral only
* Deity: Forian
}}
Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.
__TOC__
==Description==
It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What '''is''' known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit '''them''' somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.


*Hit Die: d8
Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways.  
'''Class Skills'''
* Confounders get access to all skills with the exception of the following: Animal Empathy
* Confounders get 4 skill points per level.


'''Class Proficiencies'''
* Exotic Weapon Proficiency (Received for free at 1st level)
* Simple, Martial, Light, Medium and Heavy Armor


'''Class Abilities:'''
==Requirements==
* 1st: Detect Law 30', [[Whirling Flail]]
* '''Deity:''' [[Forian]]
* 2nd: [[Touch of Random Mischief]] 1/day, [[NWN:Protection_from_alignment|Protection vs. Law]]
* '''Alignment:''' [[NWN:Chaotic Neutral|Chaotic Neutral]]
* 3rd: [[NWN:Divine Grace|Divine Grace]] (per Paladin ability. Charisma to bonuses)
* '''Base Attack Bonus (BAB)''': +7
* 4th: Touch of Random Mischief 2/day
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]
* 5th: [[Holy_Warrior_Smite|Smite Law]]  
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5 [[NWN:Taunt|Taunt]]
* 6th: Touch of Random Mischief 3/day
* 7th: [[NWN:Whirlwind attack|Whirlwind Attack]]
* 8th: Touch of Random Mischief 4/day
* 9th: [[NWN:Improved whirlwind attack|Improved Whirlwind Attack]]  
* 10th: Touch of Random Mischief 5/day
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:
** [[NWN:Aura_versus_alignment|Aura vs. Law]] (Req: 15 Confounder Level)
** [[Summon Slaad]] (Scales per level)


=== The Confounders of Forian ===
It is not known for certain where or when confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. Any warrior who takes it upon himself to worship Forian for his ability to grant them their own selfish desires will often wind up as a confounder. Most confounders have no rhyme or reason in what they do in the long term. They simply exist from day to day. Many will hold that they are extremely holy people who know how to live in the moment. Others will contest that they simply are too lazy to think about anything other than what's happening right now.


World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit ME somehow. Commonly, confounders will not do anything unless a reward is given. Because of this, they can wind up on all sides of conflicts, performing all kinds of actions.
==Level Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2|Lvl
!rowspan=2|BAB
!colspan=3|Saves
!rowspan=2|Feats
!rowspan=12 style="background:#ffffff"| 
!rowspan=2|Base Class Divine<br>Casting Progression


Confounders are fond of flexible weapons, i.e. flails, morning stars, etc. It reflects their chaotic nature. Armor can vary, though they will usually wear whatever armor suits their purpose at the time.
|- style="background:#c0c0c0"
!Fort
!Ref
!Will
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Law 30', [[Whirling Flail]] ||Spells/day gained
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Protection_from_alignment|Protection vs. Law]] 1/day, [[Touch of Random Mischief]] 1/day ||+1 caster level
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left|[[Touch of Random Mischief]] 2/day ||+1 caster level
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|[[Holy_Warrior_Smite|Smite Law]] ||Spells/day gained
|- align=center
|6th || +6 || +5 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 3/day ||+1 caster level
|- align=center
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Whirlwind attack|Whirlwind Attack]] ||Spells/day gained
|- align=center
|8th || +8 || +6 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 4/day ||+1 caster level
|- align=center
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Improved whirlwind attack|Improved Whirlwind Attack]] ||Spells/day gained
|- align=center
|10th || +10 || +7 || +3 || +3 ||align=left|[[Touch of Random Mischief]] 5/day ||+1 caster level
|}


There is no official confounder organization or hierarchy. They all pay homage to Forian, though that is really all they have in common. If given the proper compensation, a confounder will take an apprentice and teach them their ways.
 
==Epic Progression==
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Lvl
!Feats
!rowspan=21 style="background:#ffffff"|&nbsp;
!Base Class Divine Casting Progression
|- align=center
|11th ||align=left| ||Spells/day gained
|- align=center
|12th ||align=left| ||+1 caster level
|- align=center
|13th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|14th ||align=left| ||+1 caster level
|- align=center
|15th ||align=left| ||Spells/day gained
|- align=center
|16th ||align=left|Bonus feat ||+1 caster level
|- align=center
|17th ||align=left| ||Spells/day gained
|- align=center
|18th ||align=left| ||+1 caster level
|- align=center
|19th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|20th ||align=left| ||+1 caster level
|- align=center
|21st ||align=left| ||Spells/day gained
|- align=center
|22nd ||align=left|Bonus feat ||+1 caster level
|- align=center
|23rd ||align=left| ||Spells/day gained
|- align=center
|24th ||align=left| ||+1 caster level
|- align=center
|25th ||align=left|Bonus feat ||Spells/day gained
|- align=center
|26th ||align=left| ||+1 caster level
|- align=center
|27th ||align=left| ||Spells/day gained
|- align=center
|28th ||align=left|Bonus feat ||+1 caster level
|- align=center
|29th ||align=left| ||Spells/day gained
|- align=center
|30th ||align=left| ||+1 caster level
|}
 
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Aura_versus_alignment|Aura vs. Law]] (Requires minimum Counfounder level of 15), [[Befuddle]] (Requires minimum Counfounder level of 15), [[NWN:Blind Fight|Blind Fight]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Expertise|Expertise]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[Summon Slaad]].
 
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].

Revision as of 09:16, 1 October 2010

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Confounder
Hit Die: d8
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 4 + INT mod
Class Skills: Appraise, Bluff, Concentration, Craft Trap, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Pick Pocket, Search, Set Trap, Spellcraft, Spot, Taunt, Tumble, Use Magic Device

Primary Saving Throw(s): Fortitude

Alignment Restriction: Chaotic Neutral only


Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.

Description

It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What is known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit them somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.

Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways.


Requirements


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Law 30', Whirling Flail Spells/day gained
2nd +2 +3 +0 +0 Protection vs. Law 1/day, Touch of Random Mischief 1/day +1 caster level
3rd +3 +3 +1 +1 Divine Grace Spells/day gained
4th +4 +4 +1 +1 Touch of Random Mischief 2/day +1 caster level
5th +5 +4 +1 +1 Smite Law Spells/day gained
6th +6 +5 +2 +2 Touch of Random Mischief 3/day +1 caster level
7th +7 +5 +2 +2 Whirlwind Attack Spells/day gained
8th +8 +6 +2 +2 Touch of Random Mischief 4/day +1 caster level
9th +9 +6 +3 +3 Improved Whirlwind Attack Spells/day gained
10th +10 +7 +3 +3 Touch of Random Mischief 5/day +1 caster level


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aura vs. Law (Requires minimum Counfounder level of 15), Befuddle (Requires minimum Counfounder level of 15), Blind Fight, Devastating Critical, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Expertise, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning, Summon Slaad.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.