Cleric: Difference between revisions
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==Spells== | ==Spells== | ||
{| border=0 | {| border=0 width=100% | ||
! <u>Level 0</u> | ! <u>Level 0</u> | ||
! <u>Level 1 </u> | ! <u>Level 1 </u> | ||
! <u>Level 2</u> | ! <u>Level 2</u> | ||
|- | |- | ||
| valign=top | | | valign=top | <!-- Level 0 spells --> | ||
*[[Cure Minor Wounds]] | *[[Magic:Cure Minor Wounds|Cure Minor Wounds]] | ||
*[[Inflict Minor Wounds]] | *[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]] | ||
*[[Light]] | *[[Magic:Light|Light]] | ||
*[[Resistance]] | *[[Magic:Resistance|Resistance]] | ||
*[[Virtue]] | *[[Magic:Virtue|Virtue]] | ||
| valign=top | | |||
*[[Bane]] | | valign=top | <!-- 1st level spells --> | ||
*[[Bless]] | *[[Magic:Bane|Bane]] | ||
*[[Cure Light Wounds]] | *[[Magic:Bless|Bless]] | ||
*[[Divine Favor]] | *[[Magic:Cure Light Wounds|Cure Light Wounds]] | ||
*[[Doom]] | *[[Magic:Divine Favor|Divine Favor]] | ||
*[[Endure Elements]] | *[[Magic:Doom|Doom]] | ||
*[[Entropic Shield]] | *[[Magic:Endure Elements|Endure Elements]] | ||
*[[Inflict Light Wounds]] | *[[Magic:Entropic Shield|Entropic Shield]] | ||
*[[Magic Weapon]] | *[[Magic:Inflict Light Wounds|Inflict Light Wounds]] | ||
*[[Protection from Alignment]] | *[[Magic:Magic Weapon|Magic Weapon]] | ||
*[[Remove Fear]] | *[[Magic:Protection from Alignment|Protection from Alignment]] | ||
*[[Sanctuary]] | *[[Magic:Remove Fear|Remove Fear]] | ||
*[[Scare]] | *[[Magic:Sanctuary|Sanctuary]] | ||
*[[Shield of Faith]] | *[[Magic:Scare|Scare]] | ||
*[[Summon Creature I]] | *[[Magic:Shield of Faith|Shield of Faith]] | ||
| valign=top | | *[[Magic:Summon Creature I|Summon Creature I]] | ||
*[[Aid]] | |||
*[[ | | valign=top | <!-- 2nd level spells --> | ||
*[[Cure Moderate Wounds]] | *[[Magic:Aid|Aid]] | ||
*[[Darkness | *[[Magic:Bulls Strength|Bull's Strength]] | ||
*[[ | *[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] | ||
*[[Endurance]] | *[[Magic:Darkness|Darkness]] | ||
*[[Find Traps]] | *[[Magic:Eagles Splendor|Eagle's Splendor]] | ||
*[[Fox's Cunning]] | *[[Magic:Endurance|Endurance]] | ||
*[[Hold Person]] | *[[Magic:Find Traps|Find Traps]] | ||
*[[Inflict Moderate Wounds]] | *[[Magic:Foxs Cunning|Fox's Cunning]] | ||
*[[Lesser Dispel]] | *[[Magic:Hold Person|Hold Person]] | ||
*[[Lesser Restoration]] | *[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]] | ||
*[[Negative Energy Ray]] | *[[Magic:Lesser Dispel|Lesser Dispel]] | ||
*[[Owl's Wisdom]] | *[[Magic:Lesser Restoration|Lesser Restoration]] | ||
*[[Remove Paralysis]] | *[[Magic:Negative Energy Ray|Negative Energy Ray]] | ||
*[[Resist Elements]] | *[[Magic:Owls Wisdom|Owl's Wisdom]] | ||
*[[Silence]] | *[[Magic:Remove Paralysis|Remove Paralysis]] | ||
*[[Sound Burst]] | *[[Magic:Resist Elements|Resist Elements]] | ||
*[[Stone Bones]] | *[[Magic:Silence|Silence]] | ||
*[[Summon Creature II]] | *[[Magic:Sound Burst|Sound Burst]] | ||
*[[Ultravision]] | *[[Magic:Stone Bones|Stone Bones]] | ||
*[[Magic:Summon Creature II|Summon Creature II]] | |||
*[[Magic:Ultravision|Ultravision]] | |||
|- | |- | ||
! <u>Level 3</u> | ! <u>Level 3</u> | ||
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! <u>Level 5</u> | ! <u>Level 5</u> | ||
|- | |- | ||
| valign=top | | | valign=top | <!-- 3rd level spells --> | ||
*[[Animate | *[[Magic:Animate Dead|Animate Dead]] | ||
*[[Bestow | *[[Magic:Bestow Curse|Bestow Curse]] | ||
*[[Blindness/Deafness]] | *[[Magic:Blindness and Deafness|Blindness/Deafness]] | ||
*[[Clarity]] | *[[Magic:Clarity|Clarity]] | ||
*[[Contagion | *[[Magic:Contagion|Contagion]] | ||
*[[Continual Flame]] | *[[Magic:Continual Flame|Continual Flame]] | ||
*[[Cure Serious Wounds]] | *[[Magic:Cure Serious Wounds|Cure Serious Wounds]] | ||
*[[Darkfire]] | *[[Magic:Darkfire|Darkfire]] | ||
*[[Dispel Magic]] | *[[Magic:Dispel Magic|Dispel Magic]] | ||
*[[Glyph of Warding]] | *[[Magic:Glyph of Warding|Glyph of Warding]] | ||
*[[Inflict Serious Wounds | *[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]] | ||
*[[Invisibility Purge]] | *[[Magic:Invisibility Purge|Invisibility Purge]] | ||
*[[Magic Circle | *[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]] | ||
*[[Magic Vestment]] | *[[Magic:Magic Vestment|Magic Vestment]] | ||
*[[Negative Energy Protection]] | *[[Magic:Negative Energy Protection|Negative Energy Protection]] | ||
*[[Prayer]] | *[[Magic:Prayer|Prayer]] | ||
*[[Protection from Elements]] | *[[Magic:Protection from Elements|Protection from Elements]] | ||
*[[Remove Blindness/Deafness]] | *[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]] | ||
*[[Remove Curse]] | *[[Magic:Remove Curse|Remove Curse]] | ||
*[[Remove Disease | *[[Magic:Remove Disease|Remove Disease]] | ||
*[[Searing Light]] | *[[Magic:Searing Light|Searing Light]] | ||
*[[Summon Creature III]] | *[[Magic:Summon Creature III|Summon Creature III]] | ||
| valign=top | | |||
*[[Cure Critical Wounds]] | | valign=top | <!-- 4th level spells --> | ||
*[[Death Ward]] | *[[Magic:Cure Critical Wounds|Cure Critical Wounds]] | ||
*[[Dismissal]] | *[[Magic:Death Ward|Death Ward]] | ||
*[[Divine Power]] | *[[Magic:Dismissal|Dismissal]] | ||
*[[Freedom of Movement]] | *[[Magic:Divine Power|Divine Power]] | ||
*[[Hammer of the Gods]] | *[[Magic:Freedom of Movement|Freedom of Movement]] | ||
*[[Inflict Critical Wounds | *[[Magic:Hammer of the Gods|Hammer of the Gods]] | ||
*[[Greater Magic Weapon]] | *[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]] | ||
*[[Neutralize Poison]] | *[[Magic:Greater Magic Weapon|Greater Magic Weapon]] | ||
*[[Poison | *[[Magic:Neutralize Poison|Neutralize Poison]] | ||
*[[Restoration]] | *[[Magic:Poison|Poison]] | ||
*[[Summon Creature IV]] | *[[Magic:Restoration|Restoration]] | ||
| valign=top | | *[[Magic:Summon Creature IV|Summon Creature IV]] | ||
*[[Battletide]] | | valign=top | <!-- 5th level spells --> | ||
*[[Circle of Doom]] | *[[Magic:Battletide|Battletide]] | ||
*[[Flame Strike]] | *[[Magic:Circle of Doom|Circle of Doom]] | ||
*[[Healing Circle]] | *[[Magic:Flame Strike|Flame Strike]] | ||
*[[Monstrous Regeneration]] | *[[Magic:Healing Circle|Healing Circle]] | ||
*[[Raise Dead]] | *[[Magic:Monstrous Regeneration|Monstrous Regeneration]] | ||
*[[Slay Living]] | *[[Magic:Raise Dead|Raise Dead]] | ||
*[[Spell Resistance | *[[Magic:Slay Living|Slay Living]] | ||
*[[Summon Creature V]] | *[[Magic:Spell Resistance|Spell Resistance]] | ||
*[[True Seeing]] | *[[Magic:Summon Creature V|Summon Creature V]] | ||
*[[Magic:True Seeing|True Seeing]] | |||
|- | |- | ||
! <u>Level 6</u> | ! <u>Level 6</u> | ||
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! <u>Level 8</u> | ! <u>Level 8</u> | ||
|- | |- | ||
| valign=top | | | valign=top | <!-- 6th level spells --> | ||
*[[Banishment]] | *[[Magic:Banishment|Banishment]] | ||
*[[Blade Barrier]] | *[[Magic:Blade Barrier|Blade Barrier]] | ||
*[[Control Undead]] | *[[Magic:Control Undead|Control Undead]] | ||
*[[Create Undead | *[[Magic:Create Undead|Create Undead]] | ||
*[[Greater Dispelling]] | *[[Magic:Greater Dispelling|Greater Dispelling]] | ||
*[[Greater Sanctuary]] | *[[Magic:Greater Sanctuary|Greater Sanctuary]] | ||
*[[Harm]] | *[[Magic:Harm|Harm]] | ||
*[[Heal | *[[Magic:Heal|Heal]] | ||
*[[Planar Ally]] | *[[Magic:Planar Ally|Planar Ally]] | ||
*[[Summon Creature VI]] | *[[Magic:Summon Creature VI|Summon Creature VI]] | ||
*[[Undeath to Death]] | *[[Magic:Undeath to Death|Undeath to Death]] | ||
| valign=top | | | valign=top | <!-- 7th level spells --> | ||
*[[Destruction]] | *[[Magic:Destruction|Destruction]] | ||
*[[Greater Restoration]] | *[[Magic:Greater Restoration|Greater Restoration]] | ||
*[[Regenerate | *[[Magic:Regenerate|Regenerate]] | ||
*[[Resurrection]] | *[[Magic:Resurrection|Resurrection]] | ||
*[[Summon Creature VII]] | *[[Magic:Summon Creature VII|Summon Creature VII]] | ||
*[[Word of Faith]] | *[[Magic:Word of Faith|Word of Faith]] | ||
| valign=top | | | valign=top | <!-- 8th level spells --> | ||
*[[Aura versus alignment]] | *[[Magic:Aura versus alignment|Aura versus alignment]] | ||
*[[Earthquake]] | *[[Magic:Earthquake|Earthquake]] | ||
*[[Create Greater Undead]] | *[[Magic:Create Greater Undead|Create Greater Undead]] | ||
*[[Fire Storm]] | *[[Magic:Fire Storm|Fire Storm]] | ||
*[[Mass Heal]] | *[[Magic:Mass Heal|Mass Heal]] | ||
*[[Summon Creature VIII]] | *[[Magic:Summon Creature VIII|Summon Creature VIII]] | ||
*[[Sunbeam]] | *[[Magic:Sunbeam|Sunbeam]] | ||
|- | |- | ||
! <u>Level 9</u> | ! <u>Level 9</u> | ||
|- | |- | ||
| valign=top | | | valign=top | <!-- 9th level spells --> | ||
*[[Energy Drain]] | *[[Magic:Energy Drain|Energy Drain]] | ||
*[[Gate]] | *[[Magic:Gate|Gate]] | ||
*[[Implosion]] | *[[Magic:Implosion|Implosion]] | ||
*[[Storm of Vengeance]] | *[[Magic:Storm of Vengeance|Storm of Vengeance]] | ||
*[[Summon Creature IX]] | *[[Magic:Summon Creature IX|Summon Creature IX]] | ||
*[[Undeath's Eternal Foe]] | *[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]] | ||
|} | |} | ||
Revision as of 20:34, 31 March 2006
Description: Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.
Alignment Restrictions: None
Hit Die: d8
Proficiencies: Armor (Light, Heavy, Medium), Shields, Weapons (Simple)
Skill Points: (Int mod * 4 at 1st level) 2 + Int mod
Skills: Concentration, Craft armor, Craft trap, Craft weapon, Heal, Lore, Parry, Persuade, Spellcraft
Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Divine Might, Divine Shield, Extra turning, Quicken Spell, Scribe Scroll, Spell Focus, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Primary Saving Throw(s): Fortitude, Will
Spellcasting: Divine (Wisdom-based, spell failure from armor is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.
Special Abilities & Feats
- Level 1 Spontaneous Cast, Turn undead
Domains
Each domain gives your cleric access to a special domain power and additional spells.
This increases the total number of spells that a cleric may prepare each day by one per spell level.
Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:
Spells
Level 0 | Level 1 | Level 2 |
---|---|---|
Level 3 | Level 4 | Level 5 |
|
||
Level 6 | Level 7 | Level 8 |
Level 9 | ||
Spells per Day
Class Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 2 | * | * | * | * | * | * | * | * |
2 | 4 | 3 | * | * | * | * | * | * | * | * |
3 | 4 | 3 | 2 | * | * | * | * | * | * | * |
4 | 5 | 4 | 3 | * | * | * | * | * | * | * |
5 | 5 | 4 | 3 | 2 | * | * | * | * | * | * |
6 | 5 | 4 | 4 | 3 | * | * | * | * | * | * |
7 | 6 | 5 | 4 | 3 | 2 | * | * | * | * | * |
8 | 6 | 5 | 4 | 4 | 3 | * | * | * | * | * |
9 | 6 | 5 | 5 | 4 | 3 | 2 | * | * | * | * |
10 | 6 | 5 | 5 | 4 | 4 | 3 | * | * | * | * |
11 | 6 | 6 | 5 | 5 | 4 | 3 | 2 | * | * | * |
12 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | * | * | * |
13 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | 2 | * | * |
14 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | * | * |
15 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | 2 | * |
16 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | 3 | * |
17 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | 2 |
18 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 |
19 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 |
20 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 |
Epic Cleric
Skill Points: 2 + Int mod
Bonus Feats: 23, 26, 29, 32, 35, 38
Epic Cleric Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Greater Spell Focus, Great Wisdom, Improved Combat Casting, Planar Turning
Epic Selectable Class Feats: Blinding Speed, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: mummy dust
Notes
- Animal Domain's summon spell modification applies to summon spells cast by multiclassed cleric's other casting class. (e.g. wizard 10/cleric 1 Summon Creature I spell cast from wizard spellbook summons a boar).
- Healing Domain's Empower Healing ability also empowers healing potions and items that cast the affected spells.
- Clerics with the healing domain will notice that empowered versions of the cure spells will not be twice empowered.
See also
Avlis Private Discussion: Clerics, a private class discussion forum. PM Moderators Aloro or Psyco to request access.