Assassin: Difference between revisions
Landrin Mard (talk | contribs) (added tempates to header for navigation) |
m (Updated to use interwiki links.) |
||
Line 3: | Line 3: | ||
----- | ----- | ||
[[Image:Ir | [[Image:Ir assasin.gif|right|Assassin]] | ||
'''Description''': ([[Prestige Class]]) | '''Description''': ([[Prestige Class]]) | ||
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins. | The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins. | ||
'''[[Hit Dice]]''': d6 | '''[[NWN:Hit Dice|Hit Dice]]''': d6 | ||
'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], Robes), Weapons ([[Weapon Proficiency (Simple)|Simple]]) | '''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]]) | ||
'''[[Skill Points]]''': 4 + Int mod | '''[[NWN:Skill Points|Skill Points]]''': 4 + Int mod | ||
'''Skills''': [[Appraise]], [[Bluff]], [[Craft | '''Skills''': [[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]] | ||
'''Selectable Class Feats''': [[Ambidexterity]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]], [[Weapon Proficiency %28Martial%29]] | '''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]] | ||
'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Reflex | '''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]] | ||
==Requirements== | ==Requirements== | ||
'''Alignment''': Any evil | '''Alignment''': Any evil | ||
'''Skills''': [[Hide]] 8, [[Move silently]] 8 | '''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8 | ||
==Special Abilities & Feats== | ==Special Abilities & Feats== | ||
*Level 1 [[Death Attack]] (+1d6), [[Use Poison]] | *Level 1 [[NWN:Death Attack]] (+1d6), [[NWN:Use Poison|Use Poison]] | ||
*Level 2 [[Ghostly Visage (feat)|Ghostly Visage]], [[Poison Save]] I, [[Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]] | *Level 2 [[NWN:Ghostly Visage (feat)|Ghostly Visage]], [[NWN:Poison Save|Poison Save]] I, [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]] | ||
*Level 3 Death Attack (+2d6) | *Level 3 Death Attack (+2d6) | ||
*Level 4 Poison Save II | *Level 4 Poison Save II | ||
*Level 5 [[Darkness (Feat)|Darkness]], Death Attack (+3d6), [[Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]] | *Level 5 [[NWN:Darkness (Feat)|Darkness]], Death Attack (+3d6), [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]] | ||
*Level 6 Poison Save III | *Level 6 Poison Save III | ||
*Level 7 Death Attack (+4d6), [[Invisibility (feat)|Invisibility]] | *Level 7 Death Attack (+4d6), [[NWN:Invisibility (feat)|Invisibility]] | ||
*Level 8 Poison Save IV | *Level 8 Poison Save IV | ||
*Level 9 Death Attack (+5d6), [[Improved Invisibility (feat)|Improved Invisibility]] | *Level 9 Death Attack (+5d6), [[NWN:Improved Invisibility (feat)|Improved Invisibility]] | ||
*Level 10 Poison Save V, [[Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]] | *Level 10 Poison Save V, [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]] | ||
*Level 11 Death Attack (+6d6) | *Level 11 Death Attack (+6d6) | ||
*Level 12 Poison Save VI+ | *Level 12 Poison Save VI+ | ||
Line 57: | Line 55: | ||
'''Bonus Feats''': 14, 18, 22, 26, 30 | '''Bonus Feats''': 14, 18, 22, 26, 30 | ||
'''Epic Bonus Feats''': [[Epic Reflexes]], [[Epic Skill Focus]] ([[Hide]], [[Move silently]] only), [[Great Dexterity]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Self Concealment]], [[Superior Initiative]] | '''Epic Bonus Feats''': [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Hide|Hide]], [[NWN:Move silently|Move Silently]] only), [[NWN:Great Dexterity|Great Dexterity]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Sneak Attack|Improved Sneak Attack]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]] | ||
'''Epic Selectable Class Feats''': [[Blinding Speed]] | '''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]] | ||
==Notes== | ==Notes== | ||
*Requires [[Shadows of Undrentide]]. | *Requires [[NWN:Shadows of Undrentide]]. | ||
*The [[Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[Sneak Attack|rogue sneak attack]] feat or one [[Sneak Attack, Blackguard|blackguard sneak attack]] feat. So assassins may take the feat but without at least one [[rogue]] level or four [[blackguard]] levels it's useless. | *The [[NWN:Improved Sneak Attack|Improved Sneak Attack]] epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one [[NWN:Sneak Attack|rogue sneak attack]] feat or one [[NWN:Sneak Attack, Blackguard|blackguard sneak attack]] feat. So assassins may take the feat but without at least one [[rogue]] level or four [[blackguard]] levels it's useless. | ||
==External resources== | ==External resources== |
Revision as of 12:46, 23 June 2006
Description: (Prestige Class) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.
Hit Dice: d6
Proficiencies: Armor (Light, Robes), Weapons (Simple)
Skill Points: 4 + Int mod
Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device
Selectable Class Feats: Ambidexterity, Two Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Primary Saving Throw(s): Reflex
Requirements
Alignment: Any evil
Skills: Hide 8, Move Silently 8
Special Abilities & Feats
- Level 1 NWN:Death Attack (+1d6), Use Poison
- Level 2 Ghostly Visage, Poison Save I, Uncanny Dodge I
- Level 3 Death Attack (+2d6)
- Level 4 Poison Save II
- Level 5 Darkness, Death Attack (+3d6), Uncanny Dodge II
- Level 6 Poison Save III
- Level 7 Death Attack (+4d6), Invisibility
- Level 8 Poison Save IV
- Level 9 Death Attack (+5d6), Improved Invisibility
- Level 10 Poison Save V, Uncanny Dodge III
- Level 11 Death Attack (+6d6)
- Level 12 Poison Save VI+
- Level 13 Death Attack (+7d6)
- Level 15 Death Attack (+8d6)
- Level 17 Death Attack (+9d6)
- Level 19 Death Attack (+10d6)
- Level 21 Death Attack (+11d6)
- Level 23 Death Attack (+12d6)
- Level 25 Death Attack (+13d6)
- Level 27 Death Attack (+14d6)
- Level 29 Death Attack (+15d6)
Epic Assassin
Hit Die: d6
Skill Points: 4 + Int mod
Bonus Feats: 14, 18, 22, 26, 30
Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative
Epic Selectable Class Feats: Blinding Speed
Notes
- Requires NWN:Shadows of Undrentide.
- The Improved Sneak Attack epic feat is currently bugged as of 1.66 because the additional damage is not applied unless you have at least one rogue sneak attack feat or one blackguard sneak attack feat. So assassins may take the feat but without at least one rogue level or four blackguard levels it's useless.
External resources
- Assassin Guide by syarul at GameFAQs NWN page