Weapon Master: Difference between revisions

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<center>'''Classes:''' {{Classes}}</center><br>
<center>'''Prestige Classes:''' {{PrestigeClasses}}</center>
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[[Image:Ir wm.gif|right|Weapon Master]]
[[Image:Ir wm.gif|right|Weapon Master]]
'''Description''': ([[prestige class|PRESTIGE CLASS]])
'''Description''': ([[Prestige Class]])
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.



Revision as of 20:52, 9 April 2006

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Prestige Classes: Arcane Archer | Assassin | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master

Weapon Master
Weapon Master

Description: (Prestige Class) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Hit Die: d10

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot

Selectable Class feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Reflex

Weapon Master

Requirements

Base Attack Bonus: +5

Feats: Dodge, Mobility, Expertise, Spring attack, Weapon Focus (melee weapon), Whirlwind attack

Skills: Intimidate 4

Special Abilities & Feats

Epic Weapon Master
Epic Weapon Master

Epic Weapon Master

Hit Die: d10

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Superior Initiative, Weapon of Choice

Notes