Ammunition Management System: Difference between revisions
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VoidHamlet (talk | contribs) m (Added ammo management system.) |
VoidHamlet (talk | contribs) m (Edited for clarity.) |
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* '''To select a bag or stack (this can be done while in combat as well):'''<br> | * '''To select a bag or stack (this can be done while in combat as well):'''<br> | ||
: | : '''1.''' Select it with Player Tool 10 (on the [[Emote Radial]] menu) | ||
: | : '''2.''' Issue the command <font style="color:blue;">/ammo_queue</font><br> | ||
: → The selected item must be in your inventory.<br> | : → The selected item must be in your inventory.<br> | ||
: → Currently only queues a single item.<br> | : → Currently only queues a single item.<br> |
Revision as of 11:42, 22 October 2009
Ammunition Management System
- To enable manual management of ammunition:
- → Issue the command /ammo_toggle
- To select a bag or stack (this can be done while in combat as well):
- 1. Select it with Player Tool 10 (on the Emote Radial menu)
- 2. Issue the command /ammo_queue
- → The selected item must be in your inventory.
- → Currently only queues a single item.
- → On server transition or crash, the queued item needs to be re-set.
- Selection: When a stack runs out or is un-equipped, it either (depending on the stacked item):
- → Equips the queued stack, if of the same type (arrow, bolt or bullet);
- → Searches the queued bag for a stack of the same type;
- → If no queued ammunition is found, it falls back to the default BioWare method.