User:Eklektikos/Workshop: Difference between revisions

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[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
[[Category:Prestige classes]]
[[Category:Prestige Classes]]
{{Classes}}
{{Classes}}
{{Infobox Class
{{Infobox Class
|name=Blackguard of Maleki
|name=Annihilator
|hitdice=d12
|image=annihilator_f.jpg
|hitdice=d8
|bab=+1/level
|bab=+1/level
|armor=[[NWN:Armor proficiency (light)|Light]], [[NWN:Armor proficiency (medium)|Medium]], [[NWN:Armor proficiency (heavy)|Heavy]] & [[NWN:Shield proficiency|Shield]]
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]] & [[NWN:Armor Proficiency (Heavy)|Heavy]]
|weapon=[[NWN:weapon proficiency (simple)|Simple]] & [[NWN:weapon proficiency (martial)|Martial]]
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] & [[NWN:Weapon Proficiency (Simple)|Simple]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skillpoints=4 + [[NWN:Int|INT]] mod
|skills=[[NWN:concentration|Concentration]], [[NWN:craft trap|Craft Trap]], [[NWN:discipline|Discipline]], [[NWN:heal (skill)|Heal]], [[NWN:intimidate|Intimidate]], [[NWN:lore|Lore]], [[NWN:parry|Parry]], [[NWN:persuade|Persuade]], [[NWN:ride|Ride]], [[NWN:taunt|Taunt]]
|skills=[[NWN:Concentration|Concentration]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]] [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Taunt|Taunt]]
|saves=[[NWN:fortitude|Fortitude]] & [[NWN:will|Will]]
|saves=[[NWN:Will|Will]] & [[NWN:Fortitude|Fortitude]]
|align=Chaotic Evil Only
|align=Neutral Evil only
}}
}}
Blackguards are the Holy Warriors of the greater god [[Maleki]], founded to combat [[Paladin|Paladins]] and any others who would seek to oppose his will.
Annihilators are the Holy Warriors of the greater god [[Aarilax]]. Initially founded to further the goals of the Voivodes of [[Drotid]] by any means necessary, they have since spread beyond the [[Shaahesk]] race to other lands, where they pursue their religious imperative of self-advancement as they see fit.
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==Description==
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.


==Requirements==
Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.
To qualify as a Blackguard, a character must fulfil all of the following criteria:
* '''Deity:''' [[Maleki]]
* '''Alignment:''' [[NWN:Chaotic Evil|Chaotic Evil]]
* '''Base attack bonus (BAB):''' +6
* '''Feats:''' [[NWN:cleave|Cleave]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:hide|Hide]]


The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.


==Description==
Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.


Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.


Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact ''traditional'' preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.
==Requirements==
* '''Deity:''' [[Aarilax]]
* '''Alignment:'''[[NWN:Lawful Evil|Lawful Evil]]
* '''Base Attack Bonus (BAB)''': +7
* '''Feats:''' [[NWN:Lightning_Reflexes|Lightning Reflexes]] & [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]
* '''[[NWN:Rank|Skill Ranks]]:''' 3 [[NWN:Intimidate|Intimidate]], 5 [[NWN:Move_Silently|Move Silently]], 5[[NWN:Search|Search]]




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!Will
!Will
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]] ||Spells/day gained
|1st || +1 || +2 || +0 || +2 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[[Imposition of Will]] ||+1 caster level
|2nd || +2 || +3 || +0 || +3 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left|Bonus feat ||Spells/day gained
|3rd || +3 || +3 || +1 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left|[[NWN:Dark Blessing|Dark Blessing]] ||+1 caster level
|4th || +4 || +4 || +1 || +4 ||align=left|[[Lay on Harm]] ||+1 caster level
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left|[[Lay on Harm]] ||Spells/day gained
|5th || +5 || +4 || +1 || +4 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|- align=center
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left|Bonus feat ||+1 caster level
|6th || +6 || +5 || +2 || +5 ||align=left|Bonus feat ||+1 caster level
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|7th || +7 || +5 || +2 || +5 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|7th || +7 || +5 || +2 || +5 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left|[[Kiss of the Slaughterlord]] ||+1 caster level
|8th || +8 || +6 || +2 || +6 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|- align=center
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left|Bonus feat ||Spells/day gained
|9th || +9 || +6 || +3 || +6 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left|[[Profane Weapon]] ||+1 caster level
|10th || +10 || +7 || +3 || +7 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|}
|}
'''Blackguard bonus feats:''' [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]




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|}
|}


'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aspect of the Serpent]], [[Death_Attack|Death Attack]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Great_Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]].


'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].

Revision as of 16:11, 2 September 2010

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Annihilator
Hit Die: d8
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 4 + INT mod
Class Skills: Concentration, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently Parry, Search, Set Trap, Taunt

Primary Saving Throw(s): Will & Fortitude

Alignment Restriction: Neutral Evil only


Annihilators are the Holy Warriors of the greater god Aarilax. Initially founded to further the goals of the Voivodes of Drotid by any means necessary, they have since spread beyond the Shaahesk race to other lands, where they pursue their religious imperative of self-advancement as they see fit.

Description

Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.

Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.

The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.

Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.


Requirements


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +2 Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison Spells/day gained
2nd +2 +3 +0 +3 Dark Blessing +1 caster level
3rd +3 +3 +1 +3 Bonus feat Spells/day gained
4th +4 +4 +1 +4 Lay on Harm +1 caster level
5th +5 +4 +1 +4 Turn Undead Spells/day gained
6th +6 +5 +2 +5 Bonus feat +1 caster level
7th +7 +5 +2 +5 Smite Good Spells/day gained
8th +8 +6 +2 +6 Crippling Strike +1 caster level
9th +9 +6 +3 +6 Bonus feat Spells/day gained
10th +10 +7 +3 +7 Avatar of Murder (as Psionic Strength of the Land) +1 caster level

Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.