Weapon Master: Difference between revisions

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'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Reflex|Reflex]]


[[Image:Weapon Master.jpg|Weapon Master]]
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==Requirements==
==Requirements==

Revision as of 15:53, 25 February 2021

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Description: (Prestige Class) For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Hit Die: d10

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot

Selectable Class feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Reflex


Requirements

Base Attack Bonus: +5

Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack (See: Whirlwind Attack on Avlis)

Skills: Intimidate 4

Special Abilities & Feats


Epic Weapon Master

Hit Die: d10

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack (See: Improved Whirlwind Attack on Avlis), Overwhelming Critical, Superior Initiative, Weapon of Choice

Notes