Bullwark

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Avlis Countries: Atlas | Blandenberg Protectorate | Brekon | Deglos | Drotid | Dubunat | Ferrell | Galdos | Jechran | Khanjar Kuro | Kurathene | M'Chek | The Seven Cities | T'Nanshi | Toran Shaarda | Tyedu | Underdark | Wastelands


Avlis Cities: Andarr | Brekon | Bullwark | Crosstreams | Dormiria | Elysia (city state) | Grantir (city state)| Kitanya Hill | Kuras | Le'Or T'Nanshi | Malekia | Mikona | Myleah | Qwanderal | Qwandovia | Red Gate | Sharis | Stalwart | Toostan | Verloghokbol | Visimontium (city state)


Seven Cities: Andarr | Bullwark | Crosstreams | Dormiria | Malekia | Red Gate | Stalwart



Bullwark
Other Names: Shield of The North
Society:
Nation/Territorial Area: The Seven Cities
Population: 440,000
Languages: Common, Orcish, Romini
Deities Worshipped: The Nine, and other minor deities
General Alignment: Lawful Neutral (Good)
Head of City Government: High Commander Bernolf Rook
Races:
30% Human, 30% Orc, 20% Dwarf, 20% Other


Map of the Seven Cities

The city of Bullwark is the southernmost city of the confederation known as The Seven Cities. It is the only city in the confederation that does not have access to a major watery thoroughfare, yet it is highly regarded as the glue that holds the confederation together.

Bullwark is the smallest and youngest of the Seven Cities, yet its troops make up the largest percentage of the Confederated Army. This is because all males of fighting age that are residents of the city are required by law to serve in the military. This is at times hard to enforce because record-keeping can be difficult unless magic is employed to help, but luckily for Bullwark, strict measures for enforcement are not necessary. The citizens of Bullwark are incredibly nationalistic and proud of the Confederation. They take great pride in being allowed to serve in its armed forces, and it is thought that this pride partly rubs off on the other cities to solidify their confederation.

Initially, Bullwark was set up as a fortress to guard against the onslaught of orcs that came into the region during the Great War. Since then it has always remained relatively stout and efficient, which has enabled it to keep Dubunat, the orcish nation to the south, at bay except for minor periods where wars were fought between the southern orcs and The Seven Cities.

Bullwark makes only what it needs in terms of goods and services, and it exports little. Much of its wealth, whatever meager wealth it contains, is imported from elsewhere, usually the other six cities. The center of the city is a vast fortress run by a series of generals who double as the nobles of the city. These nobles are not just responsible for military matters, but also for making laws and running the day to day operations of the city. For the most part, this task is not difficult for them internally, because most citizens of Bullwark understand the nature of the law and follow it accordingly. Those who don't are either expelled or imprisoned.

Off to the northern side of the city is a vast training ground and military base that is used to train the Confederated Army. Soldiers from all Seven Cities come there to train and learn the ways of combat. The fortress and the base together are considered the military center of the confederation. To the east of this complex is the Confederated School of War, where officers are trained for the Confederated Army. This school is not directly controlled by the government, however, and is often known to take students from any place in the world who can afford the fees. Many Kurathene Nobles have sent their sons there, as have M'Chekian nobles, and even some sons of Toran Shaarda.

Surrounding these areas are the residences, usually made up of functional homes with little austerity. There are a decent number of inns and other establishments but rarely does one find the shady places that are so common in the other cities. The residents of the city are much like the noble. They tend towards kindness and the desire to help others, with a healthy respect for the law.

Racially, Bullwark is fairly diverse. Initially, the city was largely human, but over the centuries many orcs have made their homes there from either Dubunat or Brekon. There are even a fair number of dwarves and halflings in the city that contribute immensely to the local culture. Less common races would include elves and goblinoid, but there are plenty of token examples, as always.

Religion is not such a prevalent force in Bullwark as is nationalism, but there are sizeable temples in the city to Dra'Nar, Dre'Ana,Gorethar, Toran, and Senath. Smaller shrines to other deities are also fairly common.