Elf,Sereg
Sereg'wethrin Information Archive
PLEASE BE AWARE: Sereg'wethrin are no longer available as a playable race. New Sereg'wethrin characters cannot be created and existing characters may not be logged in. Players of Sereg'wethrin characters are encouraged to remort! Please see this post for more details: https://www.avlis.org/viewtopic.php?f=4&t=144129 This page will be left up for archival reasons.
ECL: 1
Ability Score Modifiers: +6 Dex, -2 Wis, -4 Cha
Feats:
- Darkvision
- Favoured Enemy (Humans)
- Hardiness vs. Enchantments
- Sleeplessness
- Keen Senses
- Skill Affinity: Listen
- Skill Affinity: Search
- Skill Affinity: Spot
- Weapon Proficiency: Elf
Favored Class: Wizard
Notes:
- Sereg'wethrin could only be created in the Underdark server
- All Sereg'wethrin had black skin and hair through the character creation process
- Sereg'wethrin could take the Arcane Archer class
- All Sereg'wethrin MUST be male, it is not possible to create a female Sereg'wethrin and playing a female Sereg'wethrin is considered cheesing.
Note: This information can only be common knowledge to Sereg'wethrin or other PCs native to the Underdark.
A lot of young Sereg'wethrin took up residence in and near the city of Verloghokbol.
Factions
Sereg'wethrin identified themselves as belonging to one of the three factions.
- Akh'Velahr: This faction was about physical power and military discipline. They were the soldiers and the shock troops.
- Akh'Wethril: This faction was about Stealth and Covert Ops. They were the original faction dating back from the Black Ops days. Members of this faction usually had an elevated view of their own importance with regard to members of other factions. Their arrogance, however, was matched by their deadly abilities and skill. They were not all talk.
- Akh'Faer: This faction was about magic, and Arcane arts. They were extremely deadly, especially the upper ranks.
Factions were more role based than defined by class ranks.
(Based on the Background Info: Sereg'wethrin Culture thread from the Sereg'wethrin Coordination Thread (see below).)'
Torori'Nevalor
Young Sereg'wethrin PCs deployed to Verloghokbol usually found themselves on Torori'Nevalor Cell's hunting ground. The cell's HQ was located in the Temple District of Verloghokbol, one step away from the bridge leading into the marketplace. Close to the surface, the cell of Torori'Nevalor was High Command's eyes and ears. The cell provided further training and support to the cell's recruits; rogue, unassigned Sereg'wethrin might be hunted down, being enlisted and pardoned on an exception basis only. A new Sereg'wethrin showing up in the town was not required to be part of Torori'Nevalor, however it was quite likely that he would have to either belong to "a" cell or work towards Torori'Nevalor recruit rank.
(Based on the OOC: Sereg'wethrin in general and cells in particular thread.)
Sereg'wethrin Hand Signals.
The Sereg'wethrin sometimes communicated with gestures, hand-signals expressing simple military commands. The Sereg'wethrin were a black-ops unit operating by stealth, the hand-signals being a way to convey commands to a unit silently.
Due to their high racial Dexterity bonus, the Verloghokbol-based Sereg'wethrin managed to convert the basic signals into a more complex sign language, where a given gesture represents a given command; at times entire words were being lettered. The base language for Sereg'wethrin sign language was Drangonari. The sign language was never taught to the non-Sereg'wethrin, who were not able to understand it merely by accompanying a Sereg'wethrin communicating that way as well. Moreover, any character with a Dexterity bonus less than 6 would not be able to even make all the signs.
(Based on the OOC: Cell signals thread.)
Overview
Long ago, the elven nation of T'Nanshi created a secret elite black ops fighting force to fight against the Orcs in the Great War. Much later, in the not too recent past, the name for this race became synonymous with the Drangonari word for "assassin", i.e. Sereg'wethrin. The different specializations within this force were also given Drangonari designations during this time period.
Unfortunately, before they were deployed, the Great War ended with the explosive destruction of all Orc mages. Without a purpose, the Sereg'wethrin force was relegated to training and minor operations with limited scope.
Initially, the Sereg'wethrin were normal elven soldiers. The soldiers participated in voluntary magical conditioning that enhanced their abilities. This low to mid level conditioning proved to be effective in allowing the Sereg'wethrin force to gain an edge in tactical combat missions. As time passed, the Sereg'wethrin began to experiment with increased levels and different forms of magical enhancement. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make genetic changes within their bodies. A few of the more significant changes are:
- Camouflage: The Sereg'wethrin skin and hair is permanently dark... almost black.
- Stealth: They received enhanced hiding and stealth abilities.
- Speed: Sereg'wethrin had an un-natural quickness.
A price for this experimentation and enhancement was also paid. The mind of a Sereg'wethrin is extremely chaotic. In fact, most of them only had a loose grasp on sanity. This could be useful in combat, but made them extremely volatile in daily situations.
Part of their conditioning has always been military obedience to the chain of command. This may seem to fly against their chaotic nature, but it is an artificially and magically-induced behavioral trait. Without this conditioning, the Sereg'wethrin would cease to be an organized military force.
Current Status
In the years after the Remaking, the Sereg'wethrin Blue Hand cell leader Jui'lye began incursions in the Overlight. Various notable figures were targeted by Sereg'wethrin assassins, throwing T'Nanshi society and the Negarian South into a turmoil.
The turning point was the discovery of the research of Count Calais Co'Beir Dumois post mortem. Dumois had dedicated himself to uncovering the truth of the origin of the Sereg'wehtrin and the key players involved in their continued existence. Dumois perished before he could finish his report. An expedition under the Blandenberg Protectorate) ultimately completed the picture. General Mi'she "the Viper", the Red Shadow intelligence group and their involvement with the Sereg'wethrin cell Valarako'Noss were exposed.
The foundations of the Council of Nine were shaken in the process. Councilman Foriten Niltaurwen took out fellow Councilman Ryiel Sunmar and was ultimately assassinated by the Sereg'wethrin himself. Urthanelron Leyerdera was convicted as a traitor. A formal apology was written and signed by all members of the Council of Nine...
Personality
Most Sereg'wethrin had a volatile demeanor. They have little patience and explode early on in a confrontation. Loyalty to their own is one of the few virtues they maintained as a culture. Because of their instability, Sereg'wethrin rarely formed meaningful relationships outside of their military units, yet this fact caused them no personal hardship because their entire lives were devoted to army affairs.
More recent iterations of these conditioned soldiers were given anti-human conditioning, as part of the conflict between the elven nation of T'Nanshi and the human nation of M'Chek. The anti-human conditioning was brutally effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The Sereg'wethrin now made no distinction between human soldiers and human civilians (including women and children). This behavior shocked and appalled Nanshi High Command and forced them to recall and analyze of the Sereg'wethrin force. But at this point, it was too late.
The Sereg'wethrin leadership perceived the recall as an attack on their existence, and they immediately took action. They withdrew all Sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in the underdark. This action confirmed their rogue status and explicitly defined their sovereignty from the nation of T'Nanshi and from the race of Avlissian Elves.
The Sereg'wethrin have two natural drives: protection and enhancement of their existence. These natural drives are further reinforced by a number of artificially-induced drives (through conditioning): overriding concern for the collective of Sereg'wethrin interests, and overriding hatred for humankind.
Sereg'wethrin Superconditioning
The whole race was not super-conditioned during the M'Chek-T'Nanshi War. Only the Sereg'wethrin who fought in that war were superconditioned. When the Sereg'wethrin split completely from T'Nanshi and went on their own into the Underdark, the superconditioning ceased to be renewed.
Superconditioning does not seem to cause the Sereg'wethrin to hate adomkuro.
Physical Description
Sereg'wethrin looked much like Avlissian Elves in terms of size and build. All of them possessed the same light frame, almond-shaped eyes, pointed ears and chiseled features. The main differences were their jet-black eye, skin, and hair color. They usually had strange scars through much of their body as a result of the magical conditioning they all went through.
Almost all Sereg'wethrin were male. Females had only recently been produced through a specialized version of the magical conditioning which was invented to insure the survival of the species after their falling out with the High Command of T'Nanshi. Females were a subjugated caste who existed for breeding purposes only, and were rarely given any status in society. They possessed the same dark features as males, but were a little shorter, reaching a maximum of 4 and a half feet tall.
Clothing was uniform and varies by rank and occupation. Those who primarily functioned as spellcasters in battle would wear loose-fitting clothing that contained numerous pouches and secret compartments for storing spell components and weapons. Warriors would wear armor over comfortably tight-fitting fabric.
Relations
Sereg'wethrin maintained a strong hatred of humans that was nearly unrestrainable. They saw humans as a viral culture that is a threat to all other cultures near them. Unless there were predefined arrangements, they would attack any human on sight.
Sereg'wethrin maintained, by default, a non-aggressive relationship with most other races, especially elves. However, this relationship was one-sided, because all Avlissian and ghost elves, as well as other races, shunned them as malignant traitors who had taken their hatred too far. Evil races, such as the goblin-kind feared them and would go to great lengths to avoid them, let alone making any alliances with them. To the Sereg'wethrin, this was just as well, for their dislike of these races rivaled that of their elven kin.
Alignment
Sereg'wethrin epitomized the chaotic nature of their elven heritage. They tended towards evil, because they pursued their goals without thought to the wider effects.
Sereg'wethrin Lands
The Sereg'wethrin had taken up residence in the Underdark of southern Negaria. The center of Sereg'wethrin society had its roots in the underdark beneath T'Nanshi, but expanded to other parts of the cavernous complex of caves and tunnels below the surface. They built tight, military-style strongholds rather than cities, in highly defensible locations.
Religion
Sereg'wethrin were amoral and worshipped their own existence rather than any external deity. There were no Priests or Clerics in the command structure and any Sereg'wethrin found worshipping a god was deemed an abberation, hunted down, and killed on sight.
Language
Sereg'wethrin spoke Avlissian Elven. What's interesting is that they used Drangonari Elven to refer to themselves. This anomaly had its roots to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means "Assassin", Cuar="Archer", Shaalth="Captain".
Names
Sereg'wethrin kept to their elven roots when it comes to their personal names. Their family names had lost meaning over the millennia as their Avlissian elven clans had disowned them or disappeared through the ages. Those Sereg'wethrin that had strong personal identities would generally take a new last name derived from a past experience or a vanquished enemy.
Male Names
Alaran, Earar, Kohav, Maher, Lonovan, Solerion, Tri'as, Tre'lanin, Zeerestova, Zero
Adventurers
Sereg'wethrin were trained to stay with their cell unless ordered to do otherwise. This made it unlikely to find a solitary specimen out on its own with no particular mission. On occasion, a Sereg'wethrin would break with its conditioning and go out on its own, but these members were hunted down by their cell and destroyed.
Combat
Sereg'wethrin's primary MO for combat was ambush and trap. They laid in hiding and stroke fiercely, then they disappeared just as fast. When faced with a superior opponent, they were not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission were also not unheard of, especially when biological weaponry was involved.
Reproduction and The Nwal'maer
The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing women and young male Elves. The women were imprisoned in a breeding sector of the primary Underdark fortress, their sole purpose is to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.
These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a "superhuman" body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Drangonari for "The Tortured Ones".