User:Eklektikos/Workshop
Confounder |
Hit Die: d8 |
Base Attack Bonus: +1/level |
Proficiencies: {{{prof}}} |
Skill Points: 4 + INT mod |
Class Skills: Appraise, Bluff, Concentration, Craft Trap, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Pick Pocket, Search, Set Trap, Spellcraft, Spot, Taunt, Tumble, Use Magic Device |
Primary Saving Throw(s): Fortitude |
Alignment Restriction: Chaotic Neutral only |
CONFOUNDER MINIBLURB
Description
It is not known for certain where or when confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. Any warrior who takes it upon himself to worship Forian for his ability to grant them their own selfish desires will often wind up as a confounder. Most confounders have no rhyme or reason in what they do in the long term. They simply exist from day to day. Many will hold that they are extremely holy people who know how to live in the moment. Others will contest that they simply are too lazy to think about anything other than what's happening right now.
World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit ME somehow. Commonly, confounders will not do anything unless a reward is given. Because of this, they can wind up on all sides of conflicts, performing all kinds of actions.
Confounders are fond of flexible weapons, i.e. flails, morning stars, etc. It reflects their chaotic nature. Armor can vary, though they will usually wear whatever armor suits their purpose at the time.
There is no official confounder organization or hierarchy. They all pay homage to Forian, though that is really all they have in common. If given the proper compensation, a confounder will take an apprentice and teach them their ways.
Requirements
- Deity: Forian
- Alignment:Chaotic Neutral
- Base Attack Bonus (BAB): +7
- Feats: Weapon Proficiency (Martial) & Weapon Focus (Light Flail OR Heavy Flail)
- Skill Ranks: 5 Hide, 5 Lore, 5Taunt
Level Progression
Lvl | BAB | Saves | Feats | Base Class Divine Casting Progression | |||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +0 | Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison | Spells/day gained | |
2nd | +2 | +3 | +0 | +0 | Dark Blessing | +1 caster level | |
3rd | +3 | +3 | +1 | +1 | Bonus feat | Spells/day gained | |
4th | +4 | +4 | +1 | +1 | Lay on Harm | +1 caster level | |
5th | +5 | +4 | +1 | +1 | Turn Undead | Spells/day gained | |
6th | +6 | +5 | +2 | +2 | Bonus feat | +1 caster level | |
7th | +7 | +5 | +2 | +2 | Smite Good | Spells/day gained | |
8th | +8 | +6 | +2 | +2 | Crippling Strike | +1 caster level | |
9th | +9 | +6 | +3 | +3 | Bonus feat | Spells/day gained | |
10th | +10 | +7 | +3 | +3 | Avatar of Murder (as Psionic Strength of the Land) | +1 caster level |
Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting
Epic Progression
Lvl | Feats | Base Class Divine Casting Progression | |
---|---|---|---|
11th | Spells/day gained | ||
12th | +1 caster level | ||
13th | Bonus feat | Spells/day gained | |
14th | +1 caster level | ||
15th | Spells/day gained | ||
16th | Bonus feat | +1 caster level | |
17th | Spells/day gained | ||
18th | +1 caster level | ||
19th | Bonus feat | Spells/day gained | |
20th | +1 caster level | ||
21st | Spells/day gained | ||
22nd | Bonus feat | +1 caster level | |
23rd | Spells/day gained | ||
24th | +1 caster level | ||
25th | Bonus feat | Spells/day gained | |
26th | +1 caster level | ||
27th | Spells/day gained | ||
28th | Bonus feat | +1 caster level | |
29th | Spells/day gained | ||
30th | +1 caster level |
Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.
Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.