User:Tissa/Sand box 01

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Tissa sand box testing edits

Rules

Avlis checkers is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them.

The rules of this variant of draughts are:

  • Board The board is an 8×8 grid, with alternating dark and light squares, called a checkerboard. The playable surface that consists of the 32 dark squares only. A consequence of this is that, from each player's perspective, the left and right corners encourage different strategies.
  • Pieces There are two kinds of pieces: "men" and "kings".
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  • Starting Position Each player starts with 12 pieces on the three rows closest to their own side, as shown in the diagram. The row closest to each player is called the "crownhead" or "kings row". The black (darker color) side moves first.
  • How to Move There are two ways to move a piece: simply sliding a piece diagonally forward to an adjacent and unoccupied dark square, or "jumping" a piece of the opposing player. It is possible for a piece to be "jumped" if on one side there is an opposing piece and the opposite side is vacant. In this case, one piece would "jump over" the other into the vacant square on the opposite side. A piece that is jumped is captured and removed from the board. Multiple-jump moves are possible if when the jumping piece lands there is another opposing piece with a vacant square on the opposite side. Jumping is mandatory and cannot be passed up to make a non-jumping move, nor can fewer than the maximum jumps possible be taken in a multiple-jump move. When there is more than one way for a player to jump, one may choose which sequence to make, not necessarily the sequence that will result in the most amount of captures. However, one must make all the captures in that sequence.
  • Kings If a player's piece moves into the kings row on the opposing player's side of the board, that piece is said to be "kinged" and gains the ability to move in both forward and backward directions. If player's piece jumps into the kings row, the move terminates (it cannot jump out (as in a multiple-jump move) until that move has ended and the piece has been kinged).
  • How the Game Ends A player wins by capturing all of the opposing player's pieces, or by leaving the opposing player with no legal moves.



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Time: 01:04 UTC  |  Date: December 22
Time: 01:04 UTC  |  Date: December 22
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See also



{{Wikipedia:Hangman}}

Healers of Cha'reth

[1]


rainy_tree_city_leor_thumb.jpg
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here begins the text immediately after 5*3 multiplication table.


Link about Avlis

[2]

[3]

[4]

Bioware's Profile: Neverwinter Nights Extender v2

[5]

[6]

brockfanning.com - Projects

[http://www.alexa.com/browse?&CategoryID=858728 Most Popular In Dungeons & Dragons Games ]

Avlis UK

Avlis history

December 7th, 2003

On the fun side of things in my spare time (which you tend to get a lot of when you don't have the heart to do your work any longer), I have been running a hugely successful game server for a game called Neverwinter Nights. This video game allows people to modify it and set up their own little game worlds where people from the internet can log on and play. It's a lot to describe here, but you can look at my site called Avlis at: http://www.avlis.org. My callname on that site is Orleron, and you can see that I'm quite busy there answering people's posts and laying down the framework of that fantasy computer world. Incidentally, my best friend Adam helps me run it, and we have even managed to make it a part of our company. Financially, it supports itself and does not cost us a dime, which we're happy about. It even does other things like making people have fun and find true happiness in one case where two of our players got married in real life.

Homepage of Josh Simon


Avlis Carpentry Enterprise Index


[7]

http://neverwinter.gamezone.cz/index.php?clanek=7

http://dmoz.org/Games/Video_Games/Roleplaying/Dungeons_&_Dragons_Games/Neverwinter_Nights/Worlds/

http://www.copap.org/

http://www.rpgdot.com/index.php?hsaction=10077&newsid=29237

http://www.rpgdot.com/index.php?hsaction=10077&newsid=31766

http://www.blackdagger.com/gallery/showgallery.php?cat=523&password=

Avlis Entry in Neverwinter Vault


Interview with Athena and Orleron (Joining Persistent Worlds)

Interview with Papillon/Avlis team (APS/NWNX)




Atlas

Life-forms

History

Culture

Rules

Player Guide

Systems

Team ( join)

Guilds ( type)

Players

Other Worlds

Projects

A world born out of the void . . .

. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.

Culture : Classes | Languages | Magic | Religion

Avlis is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things:
  • the Dungeons & Dragons (D&D) role playing game (RPG);
  • the Neverwinter Nights (NWN) computer RPG;
  • a long-running pen and paper (PnP) game, the Avlis campaign, that over the past twenty years has developed the rich history and storyline used in the online version.

This PnP game is run (Dungeon Mastered/"DMed") by Orleron, and utilizes the D&D rules. But Avlis on the Internet is more than the sum of all three of these things.

  • It is more than D&D because it allows you to play roles that were never possible in that RPG – politician, blacksmith, bowyer, innkeeper, merchant, and many more.
  • It is more than NWN because it contains features developed by the team that NWN does not have – custom races like playing a wemic, the inclusion of religions to build into the role you want to play, the ability to craft you own armor, clothing and weapons, even its own custom background music.
  • It is more than the pen-and-paper (PnP) Avlis campaign because, while the original campaign is played by perhaps a dozen dedicated roleplayers, Avlis on the internet is enjoyed by over a thousand people.

Avlis online has two dozen team members, from DMs to programmers to quest and area builders and webmasters, who work diligently to ensure that Online Avlis is enjoyed by all of them. And this is a work in progress; whilst many areas are fully developed, there are many more geographic areas and environments to be added into this project.

So if you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.



Avlis Inhabitants
Character name Forum name Gender Race Portrait
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B
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Atlas

Life-forms

History

Culture

Rules

Player Guide

Systems

Team ( join)

Guilds ( type)

Players

Other Worlds

Projects

A world born out of the void . . .

. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.

Culture : Classes | Languages | Magic | Religion


Atlas

Life-forms

History

Culture

Rules

Player Guide

Systems

Team ( join)

Guilds ( type)

Players

Other Worlds

Projects

A world born out of the void . . .

. . . and into an age of strife, when the demon Negarai brought forth from another dimension nine prisoners who were to become gods. A world of magic, where vortices of raw power give birth to all things arcane and divine. A world of steel, where great battles engulf the entire continent of Negaria, forever changing her face, her peoples, and marking the epochs of time. A world of balance, where no one philosophy or race holds sway.

Culture : Classes | Languages | Magic | Religion

Avlis is a role-playing environment created for use online, using the Internet. It is continuously running and available to use. This fantasy setting was created by the merger of three things:
  • the Dungeons & Dragons (D&D) role playing game (RPG);
  • the Neverwinter Nights (NWN) computer RPG;
  • a long-running pen and paper (PnP) game, the Avlis campaign, that over the past twenty years has developed the rich history and storyline used in the online version.

This PnP game is run (Dungeon Mastered/"DMed") by Orleron, and utilizes the D&D rules. But Avlis on the Internet is more than the sum of all three of these things.

  • It is more than D&D because it allows you to play roles that were never possible in that RPG – politician, blacksmith, bowyer, innkeeper, merchant, and many more.
  • It is more than NWN because it contains features developed by the team that NWN does not have – custom races like playing a wemic, the inclusion of religions to build into the role you want to play, the ability to craft you own armor, clothing and weapons, even its own custom background music.
  • It is more than the pen-and-paper (PnP) Avlis campaign because, while the original campaign is played by perhaps a dozen dedicated roleplayers, Avlis on the internet is enjoyed by over a thousand people.

Avlis online has two dozen team members, from DMs to programmers to quest and area builders and webmasters, who work diligently to ensure that Online Avlis is enjoyed by all of them. And this is a work in progress; whilst many areas are fully developed, there are many more geographic areas and environments to be added into this project.

So if you seek high fantasy with intense roleplay, where your character and the characters around you come to feel not just like a collection of stats and pixels but true living beings, then Avlis is the place for you.




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Meeting of the Healers of Cha'reth


Deglos -- Elysia -- Ferrell -- Kuras -- Le'Or -- Mikona -- Visimontium -- Wilderness

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