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[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
[[Category:Prestige Classes]]
[[Category:Prestige classes]]
{{Classes}}
{{Classes}}
{{Infobox Class
{{:User:Eklektikos/infobox
|name=Annihilator
|name=Justicar
|image=annihilator_f.jpg
|image=Male_Champion.jpg
|hitdice=d8
|hitdice=d10
|bab=+1/level
|bab=+3/4 levels
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]] & [[NWN:Armor Proficiency (Heavy)|Heavy]]
|prof=<br>
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] & [[NWN:Weapon Proficiency (Simple)|Simple]]
* [[NWN:Armor Proficiency (Light)|Light Armor]]
|skillpoints=4 + [[NWN:Int|INT]] mod
* [[NWN:Armor Proficiency (Medium)|Medium Armor]]
|skills=[[NWN:Concentration|Concentration]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]] [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Taunt|Taunt]]
* [[NWN:Armor Proficiency (Heavy)|Heavy Armor]]
|saves=[[NWN:Will|Will]] & [[NWN:Fortitude|Fortitude]]
* [[NWN:Shield Proficiency|Shields]]
|align=Neutral Evil only
* [[NWN:Weapon Proficiency (Martial)|Martial Weapons]]
* [[NWN:Weapon Proficiency (Simple)|Simple Weapons]]
|skillpoints=2 + [[NWN:Int|INT]] mod
|skills=<br>
* [[NWN:Concentration|Concentration]]
* [[NWN:Discipline|Discipline]]
* [[NWN:Heal|Heal]]
* [[NWN:Intimidate|Intimidate]]
* [[NWN:Listen|Listen]]
* [[NWN:Parry|Parry]]
* [[NWN:Persuade|Persuade]]
* [[NWN:Search|Search]]
* [[NWN:Spot|Spot]]
|saves=<br>
* [[NWN:Fortitude|Fortitude]]
|align=<br>
* Lawful Neutral only
}}
}}
Annihilators are the Holy Warriors of the greater god [[Aarilax]]. Initially founded to further the goals of the Voivodes of [[Drotid]] by any means necessary, they have since spread beyond the [[Shaahesk]] race to other lands, where they pursue their religious imperative of self-advancement as they see fit.
Justicars are the Holy Warriors of Toran, founded to enforce law & order.
__TOC__
__TOC__
==Description==
==Description==
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon|dracon]] is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in [[Toran|Toran's]] eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.


Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.
The chaos of [[The Fairy War]] sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.


The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.
The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.


Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.


Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.
The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.


==Requirements==
==Requirements==
* '''Deity:''' [[Aarilax]]
* '''Deity:''' [[Toran]]
* '''Alignment:'''[[NWN:Lawful Evil|Lawful Evil]]
* '''Alignment:'''[[NWN:Lawful Neutral|Lawful Neutral]]
* '''Base Attack Bonus (BAB)''': +7
* '''Base Attack Bonus (BAB)''': +7
* '''Feats:''' [[NWN:Lightning_Reflexes|Lightning Reflexes]] & [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]
* '''[[NWN:Rank|Skill Ranks]]:''' 3 [[NWN:Intimidate|Intimidate]], 5 [[NWN:Move_Silently|Move Silently]], 5[[NWN:Search|Search]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5[[NWN:Taunt|Taunt]]




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!Will
!Will
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left|Bonus feat ||Spells/day gained
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left|[[Lay on Harm]] ||+1 caster level
|4th || +4 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||+1 caster level
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|- align=center
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left|Bonus feat ||+1 caster level
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level
|- align=center
|- align=center
|7th || +7 || +5 || +2 || +5 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|- align=center
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left|Bonus feat ||Spells/day gained
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|10th || +10 || +7 || +3 || +3 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|}
|}
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]

Latest revision as of 02:42, 30 June 2023

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Justicar
Hit Die: d10
Base Attack Bonus: +3/4 levels

Proficiencies:

Skill Points: 2 + INT mod
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Lawful Neutral only

Justicars are the Holy Warriors of Toran, founded to enforce law & order.

Description

Justicars originated in the lands of Toran Shaarda, where the centauroid race of dracon is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.

The chaos of The Fairy War sparked the creation of the Justicars. The war began in T'Nanshi and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.

The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.

After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was The Kurathene Empire. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.

Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.

The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.

Requirements


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison Spells/day gained
2nd +2 +3 +0 +0 Dark Blessing +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Lay on Harm +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Crippling Strike +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Avatar of Murder (as Psionic Strength of the Land) +1 caster level

Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.