Confounder: Difference between revisions
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[[Category:Holy Warriors]] | [[Category:Holy Warriors]] | ||
[[Category:Prestige classes]] | [[Category:Prestige classes]] | ||
__NOTOC__ | |||
__NOEDITSECTION__ | |||
{{Classes}} | {{Classes}} | ||
{{MixedKnowledge}} | |||
{{Infobox Class | {{Infobox Class | ||
|name=Confounder | |name=Confounder<br>([[NWN:Prestige Class|Prestige Class]]) | ||
|image= | |image=Forian.jpg | ||
|hitdice=d8 | |hitdice=d8 | ||
|bab=+1/level | |bab=+1/level | ||
| | |prof=<br> | ||
*[[NWN:Armor Proficiency (Light)|Light Armor]] | |||
*[[NWN:Armor Proficiency (Medium)|Medium Armor]] | |||
*[[NWN:Armor Proficiency (Heavy)|Heavy Armor]] | |||
*[[NWN:Shield Proficiency|Shields]] | |||
*[[NWN:Weapon Proficiency (Simple)|Simple Weapons]] | |||
*[[NWN:Weapon Proficiency (Exotic)|Exotic Weapons]] | |||
|skillpoints=4 + [[NWN:Int|INT]] mod | |skillpoints=4 + [[NWN:Int|INT]] mod | ||
|skills=[[NWN:Appraise|Appraise]] | |skills=<br> | ||
|saves=[[NWN:Fortitude|Fortitude]] | *[[NWN:Appraise|Appraise]] | ||
|align=Chaotic Neutral only | *[[NWN:Bluff|Bluff]] | ||
*[[NWN:Concentration|Concentration]] | |||
*[[NWN:Craft Trap|Craft Trap]] | |||
*[[NWN:Disable_Trap|Disable Trap]] | |||
*[[NWN:Discipline|Discipline]] | |||
*[[NWN:Heal|Heal]] | |||
*[[NWN:Hide|Hide]] | |||
*[[NWN:Intimidate|Intimidate]] | |||
*[[NWN:Listen|Listen]] | |||
*[[NWN:Lore|Lore]] | |||
*[[NWN:Move_Silently|Move Silently]] | |||
*[[NWN:Open Lock|Open Lock]] | |||
*[[NWN:Parry|Parry]] | |||
*[[NWN:Perform|Perform]] | |||
*[[NWN:Persuade|Persuade]] | |||
*[[NWN:Pick Pocket|Pick Pocket]] | |||
*[[NWN:Search|Search]] | |||
*[[NWN:Set_Trap|Set Trap]] | |||
*[[NWN:Spellcraft|Spellcraft]] | |||
*[[NWN:Spot|Spot]] | |||
*[[NWN:Taunt|Taunt]] | |||
*[[NWN:Tumble|Tumble]] | |||
*[[NWN:Use Magic Device|Use Magic Device]] | |||
|saves=<br> | |||
*[[NWN:Fortitude|Fortitude]] | |||
|align=<br> | |||
*Chaotic Neutral only | |||
}} | }} | ||
==Description== | |||
Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis. | Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis. | ||
It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What '''is''' known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit '''them''' somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions. | It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What '''is''' known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit '''them''' somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions. | ||
Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways. | Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways. | ||
==Requirements== | ==Requirements== | ||
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* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]] | * '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]] | ||
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5 [[NWN:Taunt|Taunt]] | * '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5 [[NWN:Taunt|Taunt]] | ||
==Level Progression== | ==Level Progression== | ||
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|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
!rowspan=2|Lvl | !rowspan=2|Lvl | ||
!rowspan=2|BAB | !rowspan=2| BAB | ||
!colspan=3|Saves | !colspan=3|Saves | ||
!rowspan=2|Feats | !rowspan=2|Feats | ||
!rowspan=12 style="background:#ffffff"| | !rowspan=12 style="background:#ffffff"| | ||
!rowspan=2|Base Class Divine<br>Casting Progression | !rowspan=2|Base Class Divine<br> Casting Progression | ||
|- style="background:#c0c0c0" | |- style="background:#c0c0c0" | ||
!Fort | ! Fort | ||
!Ref | ! Ref | ||
!Will | ! Will | ||
|- align=center | |- align=center | ||
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Law 30', [[Whirling Flail]] ||Spells/day gained | |1st || +1 || +2 || +0 || +0 ||align=left|Detect Law 30', [[Whirling Flail]] ||Spells/day gained | ||
|- align=center | |- align=center | ||
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Protection_from_alignment|Protection vs. Law]] 1/day, [[Touch of Random Mischief]] 1/day ||+1 caster level | |2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Protection_from_alignment|Protection vs. Law]] 1/day, [[Touch of Random Mischief]] 1/day ||+1 caster level | ||
|- align=center | |- align=center | ||
|3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained | |3rd || +3 || +3 || +1 || +1 ||align=left|[[NWN:Divine Grace|Divine Grace]] ||Spells/day gained | ||
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|6th || +6 || +5 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 3/day ||+1 caster level | |6th || +6 || +5 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 3/day ||+1 caster level | ||
|- align=center | |- align=center | ||
|7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Whirlwind attack|Whirlwind Attack]] ||Spells/day gained | |7th || +7 || +5 || +2 || +2 ||align=left|[[NWN:Whirlwind attack|Whirlwind Attack]]* ||Spells/day gained | ||
|- align=center | |- align=center | ||
|8th || +8 || +6 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 4/day ||+1 caster level | |8th || +8 || +6 || +2 || +2 ||align=left|[[Touch of Random Mischief]] 4/day ||+1 caster level | ||
|- align=center | |- align=center | ||
|9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Improved whirlwind attack|Improved Whirlwind Attack]] ||Spells/day gained | |9th || +9 || +6 || +3 || +3 ||align=left|[[NWN:Improved whirlwind attack|Improved Whirlwind Attack]]* ||Spells/day gained | ||
|- align=center | |- align=center | ||
|10th || +10 || +7 || +3 || +3 ||align=left|[[Touch of Random Mischief]] 5/day ||+1 caster level | |10th || +10 || +7 || +3 || +3 ||align=left|[[Touch of Random Mischief]] 5/day ||+1 caster level | ||
|} | |} | ||
See: [[Whirlwind Attack|Whirlwind Attack on Avlis]] | |||
==Epic Progression== | ==Epic Progression== | ||
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!Feats | !Feats | ||
!rowspan=21 style="background:#ffffff"| | !rowspan=21 style="background:#ffffff"| | ||
!Base Class Divine Casting Progression | !Base Class Divine<br> Casting Progression | ||
|- align=center | |- align=center | ||
|11th ||align=left| ||Spells/day gained | |11th ||align=left| ||Spells/day gained | ||
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|12th ||align=left| ||+1 caster level | |12th ||align=left| ||+1 caster level | ||
|- align=center | |- align=center | ||
|13th ||align=left|Bonus feat ||Spells/day gained | |13th ||align=left|Bonus feat ||Spells/day gained | ||
|- align=center | |- align=center | ||
|14th ||align=left| ||+1 caster level | |14th ||align=left| ||+1 caster level |
Latest revision as of 13:20, 30 June 2023
Confounder (Prestige Class) |
Hit Die: d8 |
Base Attack Bonus: +1/level |
Proficiencies: |
Skill Points: 4 + INT mod |
Class Skills: |
Primary Saving Throw(s): |
Alignment Restriction:
|
Description
Confounders are the Holy Warriors of Forian, empowered to propagate unpredictability throughout Avlis.
It is not known for certain where or when Confounders came about. It has even been suggested that they may have arisen independently in several different places at the same time, which is entirely possible. What is known, however, is that all Confounders follow Forian and live their lives in accordance to his philosophy of self-gratification. Warriors who take it upon themself to worship Forian for his ability to grant them their own selfish desires will often wind up as a Confounder. Most confounders have no rhyme or reason in what they do in the long term, they simply exist from day to day. Many hold that they are extremely holy people who know how to live in the moment, others contest that they are simply too lazy to think about anything other than what is happening right now. World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit them somehow. Commonly Confounders will not do anything unless a reward is given, which leads to their being found on all sides of conflicts, performing all kinds of actions.
Confounders are typically - in so far as any Confounder may be considered typical - fond of flexible weapons, i.e. flails, morning stars, etc, reflective of their own chaotic nature. Armor choices tend to vary according to their purpose at the time. There is no official Confounder organization or hierarchy: Confounders are united only in their devotion to Forian. However, if offered the proper compensation, a Confounder is reasonably likely to accept an apprentice and teach them their ways.
Requirements
- Deity: Forian
- Alignment: Chaotic Neutral
- Base Attack Bonus (BAB): +7
- Feats: Weapon Proficiency (Martial) & Weapon Focus (Light Flail OR Heavy Flail)
- Skill Ranks: 5 Hide, 5 Lore, 5 Taunt
Level Progression
Lvl | BAB | Saves | Feats | Base Class Divine Casting Progression | |||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +0 | Detect Law 30', Whirling Flail | Spells/day gained | |
2nd | +2 | +3 | +0 | +0 | Protection vs. Law 1/day, Touch of Random Mischief 1/day | +1 caster level | |
3rd | +3 | +3 | +1 | +1 | Divine Grace | Spells/day gained | |
4th | +4 | +4 | +1 | +1 | Touch of Random Mischief 2/day | +1 caster level | |
5th | +5 | +4 | +1 | +1 | Smite Law | Spells/day gained | |
6th | +6 | +5 | +2 | +2 | Touch of Random Mischief 3/day | +1 caster level | |
7th | +7 | +5 | +2 | +2 | Whirlwind Attack* | Spells/day gained | |
8th | +8 | +6 | +2 | +2 | Touch of Random Mischief 4/day | +1 caster level | |
9th | +9 | +6 | +3 | +3 | Improved Whirlwind Attack* | Spells/day gained | |
10th | +10 | +7 | +3 | +3 | Touch of Random Mischief 5/day | +1 caster level |
See: Whirlwind Attack on Avlis
Epic Progression
Lvl | Feats | Base Class Divine Casting Progression | |
---|---|---|---|
11th | Spells/day gained | ||
12th | +1 caster level | ||
13th | Bonus feat | Spells/day gained | |
14th | +1 caster level | ||
15th | Spells/day gained | ||
16th | Bonus feat | +1 caster level | |
17th | Spells/day gained | ||
18th | +1 caster level | ||
19th | Bonus feat | Spells/day gained | |
20th | +1 caster level | ||
21st | Spells/day gained | ||
22nd | Bonus feat | +1 caster level | |
23rd | Spells/day gained | ||
24th | +1 caster level | ||
25th | Bonus feat | Spells/day gained | |
26th | +1 caster level | ||
27th | Spells/day gained | ||
28th | Bonus feat | +1 caster level | |
29th | Spells/day gained | ||
30th | +1 caster level |
Epic Bonus Feats: Armor Skin, Aura vs. Law (Requires minimum Confounder level of 15), Flood of Befuddlement (Requires minimum Confounder level of 15), Blind Fight, Devastating Critical, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Expertise, Extra Smiting, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning, Summon Slaad.
Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.