User:Eklektikos/Workshop: Difference between revisions

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(New page: __NOEDITSECTION__ Category:Holy Warriors {{Classes}} {{Infobox Class |name=Blackguard of Maleki |hitdice=d12 |bab=+1/level |armor=Light, [[NWN:Armor p...)
 
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__NOEDITSECTION__
__NOEDITSECTION__
[[Category:Holy Warriors]]
[[Category:Holy Warriors]]
[[Category:Prestige classes]]
{{Classes}}
{{Classes}}
{{Infobox Class
{{:User:Eklektikos/infobox
|name=Blackguard of Maleki
|name=Justicar
|hitdice=d12
|image=Male_Champion.jpg
|bab=+1/level
|hitdice=d10
|armor=[[NWN:Armor proficiency (light)|Light]], [[NWN:Armor proficiency (medium)|Medium]], [[NWN:Armor proficiency (heavy)|Heavy]] & [[NWN:Shield proficiency|Shield]]
|bab=+3/4 levels
|weapon=[[NWN:weapon proficiency (simple)|Simple]] & [[NWN:weapon proficiency (martial)|Martial]]
|prof=<br>
|skillpoints=2 + [[NWN:int|INT]] modifier
* [[NWN:Armor Proficiency (Light)|Light Armor]]
|skills=[[NWN:concentration|Concentration]], [[NWN:craft trap|Craft Trap]], [[NWN:discipline|Discipline]], [[NWN:heal (skill)|Heal]], [[NWN:intimidate|Intimidate]], [[NWN:lore|Lore]], [[NWN:parry|Parry]], [[NWN:persuade|Persuade]], [[NWN:ride|Ride]], [[NWN:taunt|Taunt]]
* [[NWN:Armor Proficiency (Medium)|Medium Armor]]
|saves=[[NWN:fortitude|Fortitude]] & [[NWN:will|Will]]
* [[NWN:Armor Proficiency (Heavy)|Heavy Armor]]
|align=Chaotic Evil Only
* [[NWN:Shield Proficiency|Shields]]
* [[NWN:Weapon Proficiency (Martial)|Martial Weapons]]
* [[NWN:Weapon Proficiency (Simple)|Simple Weapons]]
|skillpoints=2 + [[NWN:Int|INT]] mod
|skills=<br>
* [[NWN:Concentration|Concentration]]
* [[NWN:Discipline|Discipline]]
* [[NWN:Heal|Heal]]
* [[NWN:Intimidate|Intimidate]]
* [[NWN:Listen|Listen]]
* [[NWN:Parry|Parry]]
* [[NWN:Persuade|Persuade]]
* [[NWN:Search|Search]]
* [[NWN:Spot|Spot]]
|saves=<br>
* [[NWN:Fortitude|Fortitude]]
|align=<br>
* Lawful Neutral only
}}
}}
Blackguards are the Holy Warriors of the greater god [[Maleki]], founded to combat [[Paladin|Paladins]] and others who would seek to oppose his will.
Justicars are the Holy Warriors of Toran, founded to enforce law & order.
__TOC__
__TOC__
==Description==
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon|dracon]] is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in [[Toran|Toran's]] eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.


==Requirements==
The chaos of [[The Fairy War]] sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.
To qualify as a Blackguard, a character must fulfil all of the following criteria:
 
* '''Deity:''' Maleki
The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.
* '''Alignment:''' Chaotic Evil
* '''Base attack bonus (BAB):''' +6
* '''Feats:''' [[NWN:cleave|Cleave]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:hide|Hide]]


After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.


==Description==
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.
Blackguards are the epitome of evil and slaughter. They often have no real reason for what they do, except that it is their own will or the will of the person subjugating them. Their existence is almost as ancient as that of the Paladins and often they are referred to as "anti-Paladins", as Maleki created these fighters as an answer to Gorethar's fighting force of holy warriors. Many of his creatures were being slaughtered by the newly empowered dwarves. Maleki found this displeasing and so empowered some of his own minions to fight back. The struggle continues to this day.


Blackguards see the world in terms of will. Either they are following their own will and thus serving Maleki, or they are following the will of someone who has power over them, who may or may not be serving the will of Maleki. In either case, Blackguards believe that it is ultimately up to them to be able to enforce their own will. The exact nature of their will can vary: some want power beyond all dreams, while some just want destruction.
The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.


Blackguards pattern themselves after their good counterparts when it comes to weapons and armor, though in the same way, their exact ''traditional'' preferences have been lost. Organizationally, they answer only to Maleki unless they are roughed up by someone greater than themselves. In many cases they gain insights into their god's will through clerical intervention and thus have often found themselves used as pawns of Maleki's church.
==Requirements==
* '''Deity:''' [[Toran]]
* '''Alignment:'''[[NWN:Lawful Neutral|Lawful Neutral]]
* '''Base Attack Bonus (BAB)''': +7
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5[[NWN:Taunt|Taunt]]




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!Will
!Will
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|Detect Good 30', Detect Law 30', [[NWN:Turn Undead|Turn Undead]] ||Spells/day gained
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[[Imposition of Will]] ||+1 caster level
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left|Bonus feat ||Spells/day gained
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left|[[NWN:Dark Blessing|Dark Blessing]] ||+1 caster level
|4th || +4 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||+1 caster level
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left|[[Lay on Harm]] ||Spells/day gained
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|- align=center
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left|Bonus feat ||+1 caster level
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level
|- align=center
|- align=center
|7th || +7 || +5 || +2 || +5 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left|[[Kiss of the Slaughterlord]] ||+1 caster level
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|- align=center
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left|Bonus feat ||Spells/day gained
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left|[[Profane Weapon]] ||+1 caster level
|10th || +10 || +7 || +3 || +3 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|}
|}
'''Blackguard bonus feats:''' [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]




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|}
|}


'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Great_Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[Imposition of Hatred]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[Improved Imposition of Will]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Sneak_attack,_blackguard|Sneak Attack 1d6]].
'''Epic Bonus Feats:''' [[NWN:Armor Skin|Armor Skin]], [[Aspect of the Serpent]], [[Death_Attack|Death Attack]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Extra Smiting|Extra Smiting]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Great_Charisma|Great Charisma]], [[NWN:Great Smiting|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Improved Critical|Improved Critical (Whip)]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Planar Turning|Planar Turning]].


'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].
'''Epic Selectable Class Feats:''' [[NWN:Blinding Speed|Blinding Speed]], [[Magic:Dragon Knight|Dragon Knight]], [[Magic:Greater Ruin|Greater Ruin]], [[Magic:Hellball|Hellball]], [[Magic:Mummy Dust|Mummy Dust]].

Latest revision as of 02:42, 30 June 2023

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Justicar
Hit Die: d10
Base Attack Bonus: +3/4 levels

Proficiencies:

Skill Points: 2 + INT mod
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Lawful Neutral only

Justicars are the Holy Warriors of Toran, founded to enforce law & order.

Description

Justicars originated in the lands of Toran Shaarda, where the centauroid race of dracon is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.

The chaos of The Fairy War sparked the creation of the Justicars. The war began in T'Nanshi and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.

The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.

After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was The Kurathene Empire. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.

Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.

The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.

Requirements


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison Spells/day gained
2nd +2 +3 +0 +0 Dark Blessing +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Lay on Harm +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Crippling Strike +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Avatar of Murder (as Psionic Strength of the Land) +1 caster level

Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.