Magic:Enchantment: Difference between revisions
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<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]], [[Magic:Bless|Bless]], [[Magic:Blindness and Deafness|Blindness and Deafness]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], | <small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]], [[Magic:Bless|Bless]], [[Magic:Blindness and Deafness|Blindness and Deafness]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], | ||
[[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate | [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Doom|Doom]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Monster|Hold Monster]], [[Magic:Hold Person|Hold Person]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Protection from Spells|Protection from Spells]], [[Magic:Sleep|Sleep]], | ||
[[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]] </small> | [[Magic:Tashas Hideous Laughter|Tasha's Hideous Laughter]] </small> | ||
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Revision as of 01:30, 29 July 2006
Psionic Disciplines : Clairsentience | Metapsionics | Psychokinesis | Psychometabolism | Psychoportation | Telepathy
Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties. Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature.
Prohibited School: Illusion
Spells: Aid, Bane, Balagarn's Iron Horn, Bless, Blindness and Deafness, Charm Monster, Charm Person, Charm Person or Animal, Confusion, Daze, Dominate Animal, Doom, Hold Animal, Hold Monster, Hold Person, Mass Charm, Protection from Spells, Sleep, Tasha's Hideous Laughter
Charm
- The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
Spells: Charm Monster, Charm Person, Charm Person or Animal, Mass Charm
Compulsion
- The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
Spells: Aid, Bane, Bless, Confusion, Daze, Dominate Monster, Doom, Hold Animal, Hold Monster, Hold Person, Sleep