User:Eklektikos/Workshop: Difference between revisions
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{{Classes}} | {{Classes}} | ||
{{Infobox Class | {{Infobox Class | ||
|name= | |name=Justicar | ||
|image= | |image= | ||
|hitdice= | |hitdice=d10 | ||
|bab=+1/level | |bab=+1/level | ||
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] & [[NWN:Shield Proficiency|Shield]] | |armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] & [[NWN:Shield Proficiency|Shield]] | ||
|weapon=[[NWN:Weapon Proficiency ( | |weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] & [[NWN:Weapon Proficiency (Simple)|Simple]] | ||
|skillpoints= | |skillpoints=2 + [[NWN:Int|INT]] mod | ||
|skills= | |skills=[[NWN:Concentration|Concentration]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Search|Search]], [[NWN:Spot|Spot]] | ||
|saves=[[NWN:Fortitude|Fortitude]] | |saves=[[NWN:Fortitude|Fortitude]] | ||
|align= | |align=Lawful Neutral only | ||
}} | }} | ||
Justicars are the Holy Warriors of Toran, founded to enforce law & order. | |||
__TOC__ | __TOC__ | ||
==Description== | ==Description== | ||
Justicars originated in the lands of [[Toran Shaarda]], where the centauroid race of [[Dracon|dracon]] is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in [[Toran|Toran's]] eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes. | |||
The chaos of [[The Fairy War]] sparked the creation of the Justicars. The war began in [[T'Nanshi]] and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily. | |||
The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved. | |||
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was [[The Kurathene Empire]]. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there. | |||
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well. | |||
The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate. | |||
==Requirements== | ==Requirements== | ||
* '''Deity:''' [[ | * '''Deity:''' [[Toran]] | ||
* '''Alignment:'''[[NWN: | * '''Alignment:'''[[NWN:Lawful Neutral|Lawful Neutral]] | ||
* '''Base Attack Bonus (BAB)''': +7 | * '''Base Attack Bonus (BAB)''': +7 | ||
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]] | * '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]] |
Revision as of 10:07, 1 October 2010
Justicar |
Hit Die: d10 |
Base Attack Bonus: +1/level |
Proficiencies: {{{prof}}} |
Skill Points: 2 + INT mod |
Class Skills: Concentration, Discipline, Heal, Intimidate, Listen, Parry, Persuade, Search, Spot |
Primary Saving Throw(s): Fortitude |
Alignment Restriction: Lawful Neutral only |
Justicars are the Holy Warriors of Toran, founded to enforce law & order.
Description
Justicars originated in the lands of Toran Shaarda, where the centauroid race of dracon is dominant. The dracon live in a very hive-minded society, where all is done for the greater order of things. Non-conformity is a sin in Toran's eyes. Law and order rules above all, and to disobey that order is to become chaotic in their eyes.
The chaos of The Fairy War sparked the creation of the Justicars. The war began in T'Nanshi and quickly became in danger of spreading everywhere. In order to keep the fairies within their own country from fighting, the Dracon clerics of Toran decided it was time to employ some muscle. First, they made laws against participating in the fairy struggle within their borders. Next, they created the Justicars to enforce those laws... heavily.
The first Justices were Dracon warriors loyal to Toran who were charged with the task of quelling any struggle between the fairies in their nation. Once the war was finished, and the Great War started, their task expanded. They were told to keep the entire war away. Securing their lands against an onrush of Orc refugees was tough, and they almost did not manage. Many lives were lost on both sides, but in the end, the justicars prevailed and Toran Shaarda was saved.
After the war, the Justicars were employed as a regular police force, at which point they began to expand. The first outside nation to realize their use was The Kurathene Empire. The Emperor, Kuras, took them in and allowed them to set up many churches to Toran on his lands. He knew that they would be excellent tools at enforcing whatever laws he made in his dominion, and he was correct. Until the end, Imperial law was enforced by the justicars, without question. Since then, many of them have taken up to serving the local lords, and the rest have started to spread to other nations. In this time period, non-dracon races have joined the organization. In Mikona, the Church of Toran is one of the largest in the city, and the justicars are welcome there.
Justicars like heavy armor, the heavier the better. Dracon are very strong creatures, and more than able to bear the weight, and this has carried over to the other races. The main weapon of the order is considered to be the longsword, though dracon have often employed greatswords as well.
The justicars have a definite hierarchy, which is the same as the hierarchy for the clerical church, though separate.
Requirements
- Deity: Toran
- Alignment:Lawful Neutral
- Base Attack Bonus (BAB): +7
- Feats: Weapon Proficiency (Martial) & Weapon Focus (Light Flail OR Heavy Flail)
- Skill Ranks: 5 Hide, 5 Lore, 5Taunt
Level Progression
Lvl | BAB | Saves | Feats | Base Class Divine Casting Progression | |||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +0 | Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison | Spells/day gained | |
2nd | +2 | +3 | +0 | +0 | Dark Blessing | +1 caster level | |
3rd | +3 | +3 | +1 | +1 | Bonus feat | Spells/day gained | |
4th | +4 | +4 | +1 | +1 | Lay on Harm | +1 caster level | |
5th | +5 | +4 | +1 | +1 | Turn Undead | Spells/day gained | |
6th | +6 | +5 | +2 | +2 | Bonus feat | +1 caster level | |
7th | +7 | +5 | +2 | +2 | Smite Good | Spells/day gained | |
8th | +8 | +6 | +2 | +2 | Crippling Strike | +1 caster level | |
9th | +9 | +6 | +3 | +3 | Bonus feat | Spells/day gained | |
10th | +10 | +7 | +3 | +3 | Avatar of Murder (as Psionic Strength of the Land) | +1 caster level |
Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting
Epic Progression
Lvl | Feats | Base Class Divine Casting Progression | |
---|---|---|---|
11th | Spells/day gained | ||
12th | +1 caster level | ||
13th | Bonus feat | Spells/day gained | |
14th | +1 caster level | ||
15th | Spells/day gained | ||
16th | Bonus feat | +1 caster level | |
17th | Spells/day gained | ||
18th | +1 caster level | ||
19th | Bonus feat | Spells/day gained | |
20th | +1 caster level | ||
21st | Spells/day gained | ||
22nd | Bonus feat | +1 caster level | |
23rd | Spells/day gained | ||
24th | +1 caster level | ||
25th | Bonus feat | Spells/day gained | |
26th | +1 caster level | ||
27th | Spells/day gained | ||
28th | Bonus feat | +1 caster level | |
29th | Spells/day gained | ||
30th | +1 caster level |
Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.
Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.