Confounder: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
No edit summary
Line 27: Line 27:


'''Class Abilities:'''
'''Class Abilities:'''
* 1st: Detect Law 30', Whirling Flail
* 1st: Detect Law 30', [[Whirling Flail]]
* 2nd: Touch of Random Mischief 1/day, Protection vs. Law
* 2nd: [[Touch of Random Mischief]] 1/day, Protection vs. Law
* 3rd: Divine Grace (per Paladin ability. Charisma to bonuses)  
* 3rd: [[Divine Grace]] (per Paladin ability. Charisma to bonuses)  
* 4th: Touch of Random Mischief 2/day
* 4th: Touch of Random Mischief 2/day
* 5th: Smite Law
* 5th: [[Smite Law]]
* 6th: Touch of Random Mischief 3/day
* 6th: Touch of Random Mischief 3/day
* 7th: Whirlwind Attack
* 7th: [[Whirlwind Attack]]
* 8th: Touch of Random Mischief 4/day  
* 8th: Touch of Random Mischief 4/day  
* 9th: Improved Whirlwind Attack  
* 9th: [[Improved Whirlwind Attack]]
* 10th: Touch of Random Mischief 5/day  
* 10th: Touch of Random Mischief 5/day  
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:
* Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:

Revision as of 17:31, 8 October 2008

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin


Paladin Classes: Paladin | Champion | Avenger | Justicar | Equalizer | Confounder | Dominator | Annihilator | Blackguard

Confounder (Forian, CN)

Prerequisites:

  • Base Attack Bonus (BAB): +7
  • Feats:
    • Weapon Proficiency: Martial
    • Weapon Focus: Heavy Flail or Weapon Focus: Light Flail
  • Skills:
    • Hide - 5 Ranks
    • Taunt - 5 Ranks
    • Lore - 5 ranks
  • Alignment: CN
  • Deity: Forian
  • Hit Die: d8

Class Skills

  • Confounders get access to all skills with the exception of the following: Animal Empathy
  • Confounders get 4 skill points per level.

Class Proficiencies

  • Exotic Weapon Proficiency (Received for free at 1st level)
  • Simple, Martial, Light, Medium and Heavy Armor

Class Abilities:

  • 1st: Detect Law 30', Whirling Flail
  • 2nd: Touch of Random Mischief 1/day, Protection vs. Law
  • 3rd: Divine Grace (per Paladin ability. Charisma to bonuses)
  • 4th: Touch of Random Mischief 2/day
  • 5th: Smite Law
  • 6th: Touch of Random Mischief 3/day
  • 7th: Whirlwind Attack
  • 8th: Touch of Random Mischief 4/day
  • 9th: Improved Whirlwind Attack
  • 10th: Touch of Random Mischief 5/day
  • Confounders receive an epic bonus feat every 3 levels. In addition to the paladin epic bonus feat list they get the following options at epic:
    • Aura vs. Law (Req: 15 Confounder Level)
    • Summon Slaad (Scales per level)

The Confounders of Forian

It is not known for certain where or when confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. Any warrior who takes it upon himself to worship Forian for his ability to grant them their own selfish desires will often wind up as a confounder. Most confounders have no rhyme or reason in what they do in the long term. They simply exist from day to day. Many will hold that they are extremely holy people who know how to live in the moment. Others will contest that they simply are too lazy to think about anything other than what's happening right now.

World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit ME somehow. Commonly, confounders will not do anything unless a reward is given. Because of this, they can wind up on all sides of conflicts, performing all kinds of actions.

Confounders are fond of flexible weapons, i.e. flails, morning stars, etc. It reflects their chaotic nature. Armor can vary, though they will usually wear whatever armor suits their purpose at the time.

There is no official confounder organization or hierarchy. They all pay homage to Forian, though that is really all they have in common. If given the proper compensation, a confounder will take an apprentice and teach them their ways.