PCs:Gurky Bogglewig
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Race: Gnome |
Classes: Cleric, Rogue |
Guild affiliations: AKN, FEAT, ROTE |
Most active on server: Ferrell |
Contact: Leave a message |
Origin
Gurkofferliebhaavlischnauzerettenog Bogglewigofferfegallderenplatzen comes from a small farming community a whiles from Bazgamph, nestled between the mountains and kept alive by local Druids of the Earth. He uses his common or tinischnauzen name, Gurky, when interacting with non-gnomes. Bazgamph is often riddled with attacks by local Troll and Shaahesk populations, but Gurky avoided being added to the local militia; his family guild, G.O.O.D. (the Guild of Onions and Onion Derivatives) required someone who would research better ways of producing onions and onion products. Thus, he was given the Cog at a young age and urged to study the ways of crafting - especially herbalism and alchemy.
History
Synopsis
Gurky grew up assisting in botanial research, as theirs is an onion farm. When the ground of the farm turned hard as stone, Gurky was sent to Ferrell to further his studies in alchemy and herbalism. He has advanced in the ranks of the AKN to become Master, joined ROTE as a crafter and merchant and offered his symbol and mace in defense of Ferrell as a member of FEAT.
AKN
Gurky's time in Ferrell has probably been spent the most in the AKN, at the apprentice area. For years, he had regularly taught classes in alchemy and herbalism -- which often had surprising results when he encouraged students to experiment. Memories of flying tables, glowing alchemists and accidental deaths (though these are underplayed, of course), abound. After the construction of the AKN hall in Visimontium, Gurky was given the Onion room, over which is inscribed his inspired essay on the divinity of the onion and onion derivatives.
ROTE
Gurky is often seen running between ROTE in Kharak_Zvidurat and Ferrel Style, though he spends most of his time in the workshop in Ferrell. He had been a partner for many years and continues to, as he calls it, "Spread the Purchasings of the Makings for the Further Makings, by Hurine...!". His most fond memory is the construction of Ferrell Style, which he had witnessed -- and his saddest memory the passing of Camb Roe'Que, the founder of this trade enterprise, who had taught him much about the little he knows about trading.
FEAT
Gurky serves FEAT as a priest, a lore warden, a crafter and generally, someone to run after when he goes off mining the closest rare ore node during combat. His time with FEAT was filled with many wondrous sights from all walks of life - and was especially useful in his attempts at cataloging the onion species of Negaria.
One of his favourite memories is his involvement involved in purging of the Rift Temple of Se'Fassu, a master vampire that had been terrorizing Ferrell for many years. His name is engraved, among those who helped, outside the entrance to this temple. Personally, it was the creation of helmets that would ward the company against the unholy energies of Se'Fassu's minions that he recollects most keenly.
Contraptioneers
With the upsurge in interest among gnomes in restoring the contraption economy of Deglos, he had trained in the use of magical devices and alternative combat tactics. He joined a group of tinkerers whose goals included restoring the Minur-Khuzad Research Institute to its former glory. This group called itself the Contraptioneers and studied contraptions such as magical wands and thingamabobs.
Gurky has been absent from guild activities for many years now.
Personality
Gurky is, as most gnomes should be, outgoing and intensely curious about everything around him. As a cleric of Fegall, he goes out of his way to teach people how to craft and to experiment with new ways of making things - what he calls the Making. He is fond of theories explaining everything from mineral formation to moustache growth rates - he believes that in knowing something of everything, one is wiser than knowing a lot about a bit!
He fears what he calls the Baatorian and Abyssal Goats, whom he believes wish only pain and suffering upon any innocent gnome. However, another keen research path he wishes to follow is discovering the Abyssal and Baatorian onion species. He hopes that he can do so without incurring the wrath of these Outer Planar beasts.
Goals and current activities
Gurky is a master alchemist and carpenter, and is also very knowledgeable in all crafts that exist, except for trap-making (something he's also curious about, though!). He had been seen around Elysia asking after masters in armorcrafting, weaponcrafting, jewelcrafting and carpentry, trying to catch up with the newest methods employed by the younger crafters. Lately, he spends most of his time around ROTE Ferrell Style or Headquarters in Dwarftrade.
Of course, his eventual goal is to find a workspace in " Fegall's Workshop" when he dies by becoming a "Maker of Quality and Sharing Knowing in the Making". The rest is in his journal!
Musings and Tales
Being a collection of musings on Fegall, including parables, tales and crafting advice.
- What Would Fegall Do ? Belt Clasps.
- What Would Fegall Do ? Mug Handles.
- Fegall's Fingers : The Smoking Pipe.
- Fegall's Fingers : The Greedy Git.
- The Festival of Fegall.
Bragging Rights and Out of Character Information
RPotM December 2004, 2nd place
RPotM March 2005, tied 2nd place