Abjuration spells are used to shield the caster from magical and physical attacks. Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject to another plane of existence.
If more than one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, the barrier cannot be used to push away those creatures. If the character forces the barrier against such a creature, the character feels a discernible pressure against the barrier. If the character continues to apply pressure, the character breaks the spell.
Prohibited School: Conjuration
Spells: Banishment, Dismissal, Endure Elements, Energy Buffer, Entropic Shield, Freedom of Movement, Greater Dispelling, Greater Spell Mantle, Greater Spell Breach, Ironguts, Lesser Dispel, Lesser Mind Blank, Lesser Spell Breach, Lesser Spell Mantle, Mind Blank, Mordenkainen's Disjunction, Negative Energy Protection, Protection from Alignment, Protection from Elements, Remove Curse, Remove Fear, Resistance, Resist Elements, Sanctuary, Shield, Shield of Faith, Spell Mantle, Spell Resistance (Spell), Stoneskin