Emote Keywords: Difference between revisions
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(Keywords transfered from old "Emote Text Type" page... take 2) |
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: '''*bow*''' Plays the bow animation (example: *bows stiffly*) | : '''*bow*''' Plays the bow animation (example: *bows stiffly*) | ||
: '''*cantrip*''' Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*) | |||
: '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*) | : '''*celebrate*''' Plays a Cheer voicechat and animation (example: *celebrates*) |
Latest revision as of 04:45, 17 August 2020
Systems and Tools |
- See also: Avlis Command Prompt
- See also: Emote Radial Menu
- See also: Voice Throw
Emote Keywords
Actions avaliable upon typing key words in-game.
- All Emote Keywords must be lower case! Won't work otherwise.
- You can choose to disable or enable the text-invoked emotes through the /emote_toggle command.
- All Emote Keywords must be lower case! Won't work otherwise.
- *agree* Plays the Listen animation briefly (example: *agrees*)
- *begs* Plays the Talk Pleading animation until cancelled (example: *begs for food*)
- *bends* Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
- *bored* Plays the Bored animation briefly (example: *looks bored*)
- *bow* Plays the bow animation (example: *bows stiffly*)
- *cantrip* Plays the casting animation of the last spell cast until cancelled (example: *begins to mutter a cantrip*)
- *celebrate* Plays a Cheer voicechat and animation (example: *celebrates*)
- *chats* Plays the Normal Chat animation until cancelled (example: *chats with the group*)
- *cheer* Plays a Cheer voicechat and animation (example: *cheers for victory*)
- *chuckle* Plays the Laugh voicechat and emote (example: *chuckles*)
- *curtsey* Plays the bow animation (example: *curtsey*)
- *demand* Plays the Forceful Chat animation (example: *demands your attention*)
- *dice* Plays the Get Mid animation (example: *rolls some dice*)
- *drink* Plays the Drink animation (example: *drinks a swig of ale*)
- *drunk* Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
- *exhausted* Plays the Tired animation (example: *looks exhausted*)
- *fatigue* Plays the Tired animation (example: *looks fatigued*)
- *fiddle* Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
- *fidget* Plays the Pause animation until cancelled (example: *fidgets nervously*)
- *flop* Plays the Dead Front animation until cancelled (example: *flops on the ground*)
- *giggle* Plays a giggle, if female (example: *giggles*)
- *greet* Plays the greeting voicechat (example: *greets NPC*)
- *hooray* Plays a Cheer voicechat and animation (example: *hooray*)
- *hums* Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
- *laugh* Plays the Laugh voicechat and emote (example: *laughs out loud*)
- *meditate* Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
- *mock* Plays the Taunt voicechat and animation (example: *mocks*)
- *nap* Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
- *nod* Plays the Listen animation briefly (example: *nods*)
- *peers* Plays the Look Far animation until cancelled (example: *peers in the distance*)
- *plead* Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
- *pray* Plays the Meditate animation until cancelled (example: *prays to Pelor*)
- *prone* Plays the Dead Front animation until cancelled (example: *falls prone*)
- *reads* Plays the Read animation once (example: *reads the old book*)
- *salute* Plays the Salute animation once (example: *salutes stiffly*)
- *scans* Plays the Look Far animation until cancelled (example: *scans the room*)
- *scratch* Plays the Scratch Head animation once (example: *scratches head*)
- *search* Plays the Look Far animation until cancelled (example: *searches the area*)
- *shifts* Plays the Pause animation until cancelled (example: *shifts position*)
- *sings* Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
- *sips* Plays the Drink animation (example: *sips some coffee*)
- *sleep* Applies a Sleep effect to the caller (example: *sleeps briefly*)
- *smokes* Creates a smoke puff at head level (example: *smokes*) //This function courtesy of Jason Robinson (Vendolin)
- *snore* Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
- *steal* Plays the Steal animation once (example: *deftly steals*)
- *stoops* Plays the Get Low animation until cancelled (example: *stoops low*)
- *stretch* Plays the Bored animation briefly (example: *stretches*)
- *swipe* Plays the Steal animation once (example: *swipes some quarters*)
- *talks* Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
- *taunt* Plays the Taunt voicechat and animation (example: *taunts*)
- *threaten* Plays the Forceful Chat animation (example: *threatens the bartender*)
- *tired* Plays the Tired animation(example: *looks tired*)
- *wave* Plays the greeting animation (example: *waves*)
- *whistles* Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
- *woozy* Plays the Drunk animation until cancelled (example: *looks woozy*)
- *worship* Plays the Worship animation until cancelled (example: *worship the shrine*)
- *yawn* Plays the Bored animation briefly (example: *yawns loudly*)
Emote Special Keywords
- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
- "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
- "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
- "shakes head" - A "head shake" animation (example: *shakes head*')