Elementalist: Difference between revisions

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[[Elementalism]] is an [[Advanced Mage Specialization]]. Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are '''pyromancers''' who venerate fire, but there are also known to be '''aeromancers''', who study lightning and '''cryomancers''' who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, [http://www.avlis.org/viewtopic.php?f=234&t=111460 here]. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing and damage shield whenever a spell of the appropriate base element is cast.
[[Elementalist]] is an [[Advanced Mage Specialization]]. Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are '''pyromancers''' who venerate fire, but there are also known to be '''aeromancers''', who study lightning and '''cryomancers''' who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, [http://www.avlis.org/viewtopic.php?f=234&t=111460 here]. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing and damage shield whenever a spell of the appropriate base element is cast.


==Ranks==
==Ranks==

Latest revision as of 01:03, 6 July 2023

Elementalist is an Advanced Mage Specialization. Elementalists rely upon mastery of a single element, eschewing the use of other elements in favor of a closer understanding of one. The most common are pyromancers who venerate fire, but there are also known to be aeromancers, who study lightning and cryomancers who focus upon the cold. Much of the theory of the field is explained in a paper available in the Academy of Mortal Magic, here. In particular, recent developments in the field have allowed for small transmutative effects to be added to evocation and conjuration spells, allowing for very minor amounts of healing and damage shield whenever a spell of the appropriate base element is cast.

Ranks

Rank 1 - 1st - 3rd Level Spells, Automatic Energy Substitution, +1 DC, +1 Caster Level, +10% to spell caps (ex. a spell with a cap of 10d6 becomes 11d6)

Rank 2 - 4th - 6th Level Spells, Automatic Energy Substitution, +2 DC, +2 Caster Level, +20% to spell caps

Rank 3 - 7th - 9th Level Spells, Automatic Energy Substitution, +3 DC, +3 Caster Level, +30% to spell caps

The bonuses to DC, Caster Level and spell caps only apply to Evocation and Conjuration spells. The automatic Energy Substitution is applied to all spells of the appropriate level, even those that don't have an element.

Pyromancers get automatic Fire substition, Cryomancers get Cold substitution, and Aeromancers get Electricity substition. Otherwise all benefits are the same.

Whenever an Elementalist casts a spell of their chosen element (a Pyromancer casting a Fire spell such as Fireball, or an Aeromancer casting an Electricity spell such as Chain Lightning), they receive a small heal and a brief damage shield. The heal is (Rank)d3 + the level of the spell being cast, and the damage shield is 2d8 + the level of the spell being cast.

Examples:

  • A rank 3 Aeromancer casts Fireball, a level 3 Fire Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level.
  • A rank 3 Aeromancer casts Scintillating Sphere, a level 3 Electrical Evocation spell. It does 13d6 Electrical damage (10d6+30%), and receives +3 to it's DC and caster level. The caster is also healed for 3d3+3 (their rank xd3, + the level of the spell), and receives an Electricity damage shield that inflicts 2d8+3 damage on attackers.
  • A rank 3 Aeromancer casts Burning Hands, a level 1 Fire Transmutation spell. It does 10d4 Electrical damage, receiving no cap increase, and receives no bonuses to DC or caster level. Only the Energy Substitution applies.